创角名字修改
parent
95f693a499
commit
b377bde004
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@ -34481,7 +34481,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!224 &3045684752745784241
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RectTransform:
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m_ObjectHideFlags: 0
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@ -39259,7 +39259,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -30, y: 231}
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m_AnchoredPosition: {x: -30, y: -200}
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m_SizeDelta: {x: 841, y: 987}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &3471754034931023599
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@ -58551,7 +58551,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 304, y: 645}
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m_AnchoredPosition: {x: 304, y: 545}
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m_SizeDelta: {x: 214, y: 120}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &2708493886753159597
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@ -45,8 +45,8 @@ function CreateNamePopup:InitComponent()
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this.btnConfirmNew = Util.GetGameObject(self.gameObject, "createName/Frame/btnConfirm")
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this.textNameNew = Util.GetGameObject(self.gameObject, "createName/Frame/InputField"):GetComponent("InputField")
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this.btnRandNameNew = Util.GetGameObject(self.gameObject, "createName/Frame/randIcon")
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this.btnBoy = Util.GetGameObject(self.gameObject, "createName/boy")
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this.btnBitch = Util.GetGameObject(self.gameObject, "createName/girl")
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--this.btnBoy = Util.GetGameObject(self.gameObject, "createName/boy")
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--this.btnBitch = Util.GetGameObject(self.gameObject, "createName/girl")
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-- 性别区分
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this.roleLive = Util.GetGameObject(self.gameObject, "roleHill/roleLIve")
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@ -74,8 +74,8 @@ function CreateNamePopup:InitComponent()
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bigInfo[1].Scale, bigInfo[1].Pos)
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end
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if not this.girlLive then
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this.girlLive = poolManager:LoadLive(girlBigLive, this.roleStand.transform,
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bigInfo[2].Scale, bigInfo[2].Pos)
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-- this.girlLive = poolManager:LoadLive(girlBigLive, this.roleStand.transform,
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-- bigInfo[2].Scale, bigInfo[2].Pos)
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end
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@ -222,13 +222,13 @@ function CreateNamePopup:BindEvent()
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this:ClosePanel()
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end)
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Util.AddClick(this.btnBoy, function ()
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this.FreshSex(boy)
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end)
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-- Util.AddClick(this.btnBoy, function ()
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-- this.FreshSex(boy)
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-- end)
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Util.AddClick(this.btnBitch, function ()
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this.FreshSex(girl)
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end)
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-- Util.AddClick(this.btnBitch, function ()
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-- this.FreshSex(girl)
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-- end)
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Util.AddClick(this.mask, function()
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self:ClosePanel()
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@ -259,11 +259,11 @@ function this.FreshSex(sex)
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this.Shadow.sprite = this.spLoader:LoadSprite(shadowRes)
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this.Text.sprite = this.spLoader:LoadSprite(textRes)
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this.btnBoy:GetComponent("Image").sprite = this.spLoader:LoadSprite(boyIconRes)
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this.btnBitch:GetComponent("Image").sprite = this.spLoader:LoadSprite(bitchIconRes)
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--this.btnBoy:GetComponent("Image").sprite = this.spLoader:LoadSprite(boyIconRes)
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--this.btnBitch:GetComponent("Image").sprite = this.spLoader:LoadSprite(bitchIconRes)
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this.btnBoy:GetComponent("Image"):SetNativeSize()
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this.btnBitch:GetComponent("Image"):SetNativeSize()
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--this.btnBoy:GetComponent("Image"):SetNativeSize()
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--this.btnBitch:GetComponent("Image"):SetNativeSize()
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this.boyLive:SetActive(sex == boy)
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this.girlLive:SetActive(sex ~= boy)
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