竞技场跳过30级后解锁
parent
63f7759c7a
commit
b395ea2804
|
|
@ -2048,6 +2048,7 @@ BATTLE_TYPE = {
|
|||
Senro = 12, -- 森罗幻境
|
||||
Xuanyuan = 13, -- 轩辕宝镜
|
||||
GuildTranscript = 14, -- 公会副本
|
||||
ARENA = 15, -- 竞技场
|
||||
}
|
||||
rankKingList={ [1] = { bgImage = "r_zjm_paihangbang_banner04", name = Language[12164] ,rankType = RANK_TYPE.FIGHT_LEVEL_RANK,activiteId = 0,isRankingMainPanelShow = true},
|
||||
[2] = { bgImage = "r_zjm_paihangbang_banner02", name = Language[12165] ,rankType = RANK_TYPE.FORCE_CURR_RANK,activiteId = 0,isRankingMainPanelShow = true},
|
||||
|
|
|
|||
|
|
@ -250,7 +250,7 @@ end
|
|||
--- doneFunc 战斗播放完成要回调的事件
|
||||
function this.RequestReplayRecord(isWin, fightData, nameStr, doneFunc)
|
||||
local fightData = BattleManager.GetBattleServerData({fightData = fightData}, 1)
|
||||
local battlePanel = UIManager.OpenPanel(UIName.BattlePanel, fightData, BATTLE_TYPE.BACK, doneFunc)
|
||||
local battlePanel = UIManager.OpenPanel(UIName.BattlePanel, fightData, BATTLE_TYPE.ARENA, doneFunc)
|
||||
battlePanel:ShowNameShow(isWin, nameStr)
|
||||
end
|
||||
|
||||
|
|
|
|||
|
|
@ -675,7 +675,7 @@ function this.GetBattleBg(fightType)
|
|||
if fightType == BATTLE_TYPE.STORY_FIGHT then
|
||||
local curChapter = FightPointPassManager.GetCurChapterIndex()
|
||||
index = math.floor((curChapter - 1) % 5 + 1)
|
||||
elseif fightType == BATTLE_TYPE.BACK then
|
||||
elseif fightType == BATTLE_TYPE.BACK or fightType == BATTLE_TYPE.ARENA then
|
||||
index = 1001
|
||||
elseif fightType == BATTLE_TYPE.EXECUTE_FIGHT then
|
||||
index = 1002
|
||||
|
|
|
|||
|
|
@ -83,7 +83,7 @@ function this:BindEvent()
|
|||
local pauseTime = 31
|
||||
Util.AddClick(this.BtnExit, function ()
|
||||
if not BattleManager.IsUnlockBattlePass() then
|
||||
PopupTipPanel.ShowTip(PrivilegeManager.GetPrivilegeOpenTip(isBack and PRIVILEGE_TYPE.SkipFight or PRIVILEGE_TYPE.ExitFight ))
|
||||
PopupTipPanel.ShowTip(PrivilegeManager.GetPrivilegeOpenTip(PRIVILEGE_TYPE.SkipFight))
|
||||
return
|
||||
end
|
||||
if BattleLogic.IsEnd or not BattleManager.IsCanOperate() then
|
||||
|
|
@ -377,7 +377,7 @@ function this.ShowBattleResult(result, msg)
|
|||
UIManager.ClosePanel(UIName.ElementPopup)
|
||||
end
|
||||
-- 回放直接关闭界面
|
||||
if fightType == BATTLE_TYPE.BACK then
|
||||
if fightType == BATTLE_TYPE.BACK or fightType == BATTLE_TYPE.ARENA then
|
||||
this:ClosePanel()
|
||||
return
|
||||
end
|
||||
|
|
|
|||
Loading…
Reference in New Issue