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--- 获取玩家头像框资源
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|
||||
if frameId == 0 or frameId == 80000 then frameId = 80004 end
|
||||
local frame = ConfigManager.GetConfigData(ConfigName.ItemConfig, frameId)
|
||||
return Util.LoadSprite(GetResourcePath(frame.ResourceID))
|
||||
end
|
||||
|
||||
--- 获取玩家头像框资源
|
||||
function GetPlayerHeadFrameEffect(frameId)
|
||||
if frameId == 80004 or frameId == 0 or frameId == 80000 then
|
||||
return "UI_Effect_TouXiang_Lanlong", 1.1, Vector3.New(-8, -5, 0)
|
||||
elseif frameId == 80005 then
|
||||
return "UI_Effect_TouXiang_QingLong", 1.15, Vector3.New(-9, 5, 0)
|
||||
elseif frameId == 80006 then
|
||||
return "UI_Effect_TouXiang_BaiHu", 1.15, Vector3.New(-3, -8, 0)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--是否弹出快捷购买面板
|
||||
function PopQuickPurchasePanel(type, needNum)
|
||||
local ownNumber = BagManager.GetItemCountById(type)
|
||||
|
|
|
|||
|
|
@ -171,7 +171,7 @@ function this.OpenView(index)
|
|||
end
|
||||
|
||||
if logic.OnOpen then
|
||||
logic:OnOpen()
|
||||
logic:OnOpen(this.sortingOrder)
|
||||
end
|
||||
|
||||
logic.gameObject:SetActive(true)
|
||||
|
|
|
|||
|
|
@ -85,6 +85,8 @@ function this.RankNodeAdapter(node, data)
|
|||
_PlayerHeadList[node]:SetScale(Vector3.one * 0.8)
|
||||
_PlayerHeadList[node]:SetHead(data.attackInfo.head)
|
||||
_PlayerHeadList[node]:SetFrame(data.attackInfo.headFrame)
|
||||
_PlayerHeadList[node]:SetLayer(this.sortingOrder)
|
||||
_PlayerHeadList[node]:SetEffectScale(0.85)
|
||||
|
||||
local isWin = data.fightResult == 1
|
||||
local resultStr = isWin and Language[10091] or Language[10092]
|
||||
|
|
|
|||
|
|
@ -103,6 +103,7 @@ function ArenaView:BindEvent()
|
|||
end)
|
||||
-- 刷新按钮
|
||||
Util.AddClick(this.RefreshBtn, function()
|
||||
PlaySoundWithoutClick("UI_refresh")
|
||||
if not ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.ARENA) then
|
||||
PopupTipPanel.ShowTip(Language[10082])
|
||||
return
|
||||
|
|
@ -149,7 +150,10 @@ function ArenaView:RemoveListener()
|
|||
end
|
||||
|
||||
--界面打开时调用(用于子类重写)
|
||||
function ArenaView:OnOpen(...)
|
||||
function ArenaView:OnOpen( sortingOrder )
|
||||
|
||||
this.sortingOrder = sortingOrder or 0
|
||||
|
||||
this.RefreshBaseData()
|
||||
|
||||
this.RefreshEnemyData()
|
||||
|
|
@ -262,11 +266,14 @@ end
|
|||
|
||||
-- 刷新敌人列表
|
||||
function this.RefreshEnemyData()
|
||||
local prefab = {}
|
||||
local leftTimes = ArenaManager.GetArenaChallengeTimes()
|
||||
local EnemyList = ArenaManager.GetEnemyList()
|
||||
table.sort(EnemyList, function(a,b) return a.personInfo.score > b.personInfo.score end)
|
||||
for i, node in ipairs(this.Enemys) do
|
||||
if EnemyList[i] then
|
||||
node:SetActive(true)
|
||||
node:SetActive(false)
|
||||
if EnemyList[i] then
|
||||
table.insert(prefab,node)
|
||||
local lv_name = Util.GetGameObject(node, "name")
|
||||
local integral = Util.GetGameObject(node, "integral")
|
||||
local power = Util.GetGameObject(node, "power")
|
||||
|
|
@ -302,14 +309,15 @@ function this.RefreshEnemyData()
|
|||
this.HeadList[i]:SetFrame(EnemyList[i].personInfo.headFrame)
|
||||
this.HeadList[i]:SetLevel(EnemyList[i].personInfo.level)
|
||||
this.HeadList[i]:SetScale(Vector3.one*0.8)
|
||||
this.HeadList[i]:SetLayer(this.sortingOrder)
|
||||
this.HeadList[i]:SetEffectScale(0.85)
|
||||
|
||||
Util.AddOnceClick(bg, function()
|
||||
UIManager.OpenPanel(UIName.PlayerInfoPopup, EnemyList[i].personInfo.uid, PLAYER_INFO_VIEW_TYPE.ARENA)
|
||||
end)
|
||||
else
|
||||
node:SetActive(false)
|
||||
end
|
||||
end)
|
||||
end
|
||||
end
|
||||
SecTorPlayAnim(prefab)
|
||||
end
|
||||
|
||||
--显示上边积分奖励
|
||||
|
|
@ -362,6 +370,12 @@ end
|
|||
local orginLayer = 0
|
||||
function ArenaView:OnSortingOrderChange(sort)
|
||||
Util.AddParticleSortLayer(this.effect, sort - orginLayer)
|
||||
--
|
||||
for i, node in ipairs(this.Enemys) do
|
||||
if this.HeadList and this.HeadList[i] then
|
||||
this.HeadList[i]:SetLayer(sort)
|
||||
end
|
||||
end
|
||||
orginLayer = sort
|
||||
end
|
||||
|
||||
|
|
|
|||
|
|
@ -133,6 +133,7 @@ function this.RankNodeAdapter(node, data,myRank)
|
|||
|
||||
_PlayerHeadList[node]:SetHead(data.personInfo.head)
|
||||
_PlayerHeadList[node]:SetFrame(data.personInfo.headFrame)
|
||||
_PlayerHeadList[node]:SetLayer(this.sortingOrder)
|
||||
lv_name:GetComponent("Text").text = "lv"..data.personInfo.level.." "..data.personInfo.name
|
||||
integral:GetComponent("Text").text = data.personInfo.score
|
||||
power:GetComponent("Text").text = Language[10090]..data.personInfo.totalForce
|
||||
|
|
|
|||
|
|
@ -141,6 +141,8 @@ function this.RefreshData(go, itemData)
|
|||
_PlayerHeadList[go][i]:SetScale(Vector3.one * 0.7)
|
||||
_PlayerHeadList[go][i]:SetHead(personInfo[i].head)
|
||||
_PlayerHeadList[go][i]:SetFrame(personInfo[i].headFrame)
|
||||
_PlayerHeadList[go][i]:SetLayer(this.sortingOrder)
|
||||
_PlayerHeadList[go][i]:SetEffectScale(0.8)
|
||||
end
|
||||
|
||||
-- 给回放按钮添加事件
|
||||
|
|
|
|||
|
|
@ -90,6 +90,8 @@ function this.RefreshData(go, data)
|
|||
_PlayerHeadList[go]:SetScale(Vector3.one * 0.7)
|
||||
_PlayerHeadList[go]:SetHead(personInfo.head)
|
||||
_PlayerHeadList[go]:SetFrame(personInfo.headFrame)
|
||||
_PlayerHeadList[go]:SetLayer(this.sortingOrder)
|
||||
_PlayerHeadList[go]:SetEffectScale(0.8)
|
||||
|
||||
end
|
||||
|
||||
|
|
|
|||
|
|
@ -137,6 +137,8 @@ function this.SetHead(head, data)
|
|||
headList[head]:SetHead(data.head)
|
||||
headList[head]:SetFrame(data.headFrame)
|
||||
headList[head]:SetLevel(data.level)
|
||||
headList[head]:SetLayer(this.sortingOrder)
|
||||
headList[head]:SetEffectScale(0.8)
|
||||
end
|
||||
|
||||
--设置胜负图片
|
||||
|
|
|
|||
|
|
@ -106,6 +106,8 @@ function this.RefreshData(go, itemData)
|
|||
_PlayerHeadList[go]:SetScale(Vector3.one * 0.65)
|
||||
_PlayerHeadList[go]:SetHead(personInfo.head)
|
||||
_PlayerHeadList[go]:SetFrame(personInfo.headFrame)
|
||||
_PlayerHeadList[go]:SetLayer(this.sortingOrder)
|
||||
_PlayerHeadList[go]:SetEffectScale(0.75)
|
||||
|
||||
local config = FIGHT_RESULT_CONFIG[myFightResult]
|
||||
result.text = config.name
|
||||
|
|
|
|||
|
|
@ -78,6 +78,7 @@ function this.SetHead(curPre,data,isShowWinImage)
|
|||
this.playerHead[curPre]:SetHead(data.head)
|
||||
this.playerHead[curPre]:SetFrame(data.headFrame)
|
||||
this.playerHead[curPre]:SetLevel(data.level)
|
||||
this.playerHead[curPre]:SetLayer(this.sortingOrder)
|
||||
name.text=data.name
|
||||
Util.AddOnceClick(head,function()
|
||||
UIManager.OpenPanel(UIName.PlayerInfoPopup, data.uid)
|
||||
|
|
|
|||
|
|
@ -162,6 +162,8 @@ function this.SetHead(head, data)
|
|||
headList[head]:SetHead(data.head)
|
||||
headList[head]:SetFrame(data.headFrame)
|
||||
headList[head]:SetLevel(data.level)
|
||||
headList[head]:SetLayer(this.sortingOrder)
|
||||
headList[head]:SetEffectScale(0.8)
|
||||
end
|
||||
|
||||
--设置胜负图片
|
||||
|
|
|
|||
|
|
@ -221,6 +221,7 @@ function this.SetItemData(...)
|
|||
this.playerHead[root]:SetHead(args[2].head)
|
||||
this.playerHead[root]:SetFrame(args[2].headFrame)
|
||||
this.playerHead[root]:SetLevel(args[2].level)
|
||||
this.playerHead[root]:SetLayer(this.sortingOrder)
|
||||
info.enabled=false
|
||||
name.text=args[2].name
|
||||
Util.AddOnceClick(head,function()
|
||||
|
|
|
|||
|
|
@ -549,7 +549,9 @@ function this.SetPlayerHead()
|
|||
this.playerHead:SetHead(PlayerManager.head)
|
||||
this.playerHead:SetFrame(PlayerManager.frame)
|
||||
this.playerHead:SetScale(Vector3.one * 0.9)
|
||||
this.playerHead:SetPosition(Vector3.New(-5, 0, 0))
|
||||
this.playerHead:SetPosition(Vector3.New(-5, 8, 0))
|
||||
this.playerHead:SetLayer(this.sortingOrder)
|
||||
this.playerHead:SetEffectScale(0.85)
|
||||
|
||||
end
|
||||
local orginLayer
|
||||
|
|
@ -564,6 +566,10 @@ function BagPanel:OnSortingOrderChange()
|
|||
orginLayer = this.sortingOrder
|
||||
this.EffectOrginLayer = self.sortingOrder
|
||||
this.BtView:SetOrderStatus({ sortOrder = self.sortingOrder })
|
||||
-- 头像层级
|
||||
if this.playerHead then
|
||||
this.playerHead:SetLayer(self.sortingOrder)
|
||||
end
|
||||
end
|
||||
--界面关闭时调用(用于子类重写)
|
||||
function BagPanel:OnClose()
|
||||
|
|
|
|||
|
|
@ -254,6 +254,8 @@ function this.RefreshMonsterRankInfo(item, data,myRank)
|
|||
_PlayerHeadList[item]:SetFrame(data.headFrame)
|
||||
_PlayerHeadList[item]:SetLevel(data.level)
|
||||
_PlayerHeadList[item]:SetScale(Vector3.one*0.7)
|
||||
_PlayerHeadList[item]:SetLayer(this.sortingOrder)
|
||||
_PlayerHeadList[item]:SetEffectScale(0.75)
|
||||
|
||||
numImg.sprite = Util.LoadSprite(resPath)
|
||||
numText.text = roleRank
|
||||
|
|
@ -342,6 +344,8 @@ function this.RefreshRankData(item, info,userRank)
|
|||
_PlayerHeadList[item]:SetFrame(info.headFrame)
|
||||
_PlayerHeadList[item]:SetLevel(info.level)
|
||||
_PlayerHeadList[item]:SetScale(Vector3.one*0.7)
|
||||
_PlayerHeadList[item]:SetLayer(this.sortingOrder)
|
||||
_PlayerHeadList[item]:SetEffectScale(0.75)
|
||||
|
||||
numImg.sprite = Util.LoadSprite(resPath)
|
||||
numText.text = roleRank
|
||||
|
|
|
|||
|
|
@ -201,7 +201,9 @@ function this.SetPlayerHead()
|
|||
this.playerHead:SetHead(PlayerManager.head)
|
||||
this.playerHead:SetFrame(PlayerManager.frame)
|
||||
this.playerHead:SetScale(Vector3.one * 0.9)
|
||||
this.playerHead:SetPosition(Vector3.New(-5, 0, 0))
|
||||
this.playerHead:SetPosition(Vector3.New(-5, 8, 0))
|
||||
this.playerHead:SetLayer(this.sortingOrder)
|
||||
this.playerHead:SetEffectScale(0.85)
|
||||
|
||||
end
|
||||
|
||||
|
|
@ -228,6 +230,10 @@ function this:OnSortingOrderChange()
|
|||
Util.AddParticleSortLayer(this.vipPrivilegeBtn, self.sortingOrder - orginLayer)
|
||||
|
||||
orginLayer = self.sortingOrder
|
||||
-- 头像层级
|
||||
if this.playerHead then
|
||||
this.playerHead:SetLayer(self.sortingOrder)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -442,7 +442,9 @@ function this.SetPlayerHead()
|
|||
this.playerHead:SetHead(PlayerManager.head)
|
||||
this.playerHead:SetFrame(PlayerManager.frame)
|
||||
this.playerHead:SetScale(Vector3.one * 0.9)
|
||||
this.playerHead:SetPosition(Vector3.New(-5, 0, 0))
|
||||
this.playerHead:SetPosition(Vector3.New(-5, 8, 0))
|
||||
this.playerHead:SetLayer(this.sortingOrder)
|
||||
this.playerHead:SetEffectScale(0.85)
|
||||
end
|
||||
|
||||
function this:OnSortingOrderChange()
|
||||
|
|
@ -458,6 +460,10 @@ function this:OnSortingOrderChange()
|
|||
this.BtView.gameObject:SetActive(false)
|
||||
else
|
||||
end
|
||||
-- 头像层级
|
||||
if this.playerHead then
|
||||
this.playerHead:SetLayer(self.sortingOrder)
|
||||
end
|
||||
end
|
||||
|
||||
function CarbonTypePanelV2:PlayAni()
|
||||
|
|
|
|||
|
|
@ -98,7 +98,9 @@ function this.SetPlayerHead()
|
|||
this.playerHead:SetHead(PlayerManager.head)
|
||||
this.playerHead:SetFrame(PlayerManager.frame)
|
||||
this.playerHead:SetScale(Vector3.one * 0.9)
|
||||
this.playerHead:SetPosition(Vector3.New(-5, 0, 0))
|
||||
this.playerHead:SetPosition(Vector3.New(-5, 8, 0))
|
||||
this.playerHead:SetLayer(this.sortingOrder)
|
||||
this.playerHead:SetEffectScale(0.85)
|
||||
|
||||
end
|
||||
|
||||
|
|
@ -108,6 +110,10 @@ function this:OnSortingOrderChange()
|
|||
Util.AddParticleSortLayer(this.vipPrivilegeBtn, self.sortingOrder - orginLayer)
|
||||
|
||||
orginLayer = self.sortingOrder
|
||||
-- 头像层级
|
||||
if this.playerHead then
|
||||
this.playerHead:SetLayer(self.sortingOrder)
|
||||
end
|
||||
end
|
||||
|
||||
function this.PlayScaleAnim()
|
||||
|
|
|
|||
|
|
@ -7,6 +7,10 @@ function PlayerHead:OnCreate()
|
|||
self.frame = Util.GetGameObject(self.gameObject, "frame")
|
||||
self.lvRoot = Util.GetGameObject(self.gameObject, "lvRoot")
|
||||
self.lv = Util.GetGameObject(self.gameObject, "lvRoot/lv")
|
||||
|
||||
self.orderLayer = 0
|
||||
self.effectScale = 1
|
||||
self.effectScaleFix = 1
|
||||
end
|
||||
-- 对象使用时回调(会重复调用)
|
||||
function PlayerHead:OnUse()
|
||||
|
|
@ -29,6 +33,51 @@ end
|
|||
function PlayerHead:SetFrame(frameId)
|
||||
self.frame:SetActive(true)
|
||||
self.frame:GetComponent("Image").sprite = GetPlayerHeadFrameSprite(frameId)
|
||||
-- 检测特效
|
||||
self:UnLoadFrameEffect()
|
||||
self:LoadFrameEffect(frameId)
|
||||
end
|
||||
|
||||
|
||||
function PlayerHead:SetEffectScale(scale)
|
||||
if self.frameEffect then
|
||||
local targetScale = scale/self.effectScale
|
||||
self.effectScale = scale
|
||||
LogPink(targetScale)
|
||||
Util.SetParticleScale(self.frameEffect, targetScale)
|
||||
end
|
||||
end
|
||||
|
||||
-- 头像框特效相关
|
||||
function PlayerHead:LoadFrameEffect(frameId)
|
||||
local name, scale, pos = GetPlayerHeadFrameEffect(frameId)
|
||||
if name then
|
||||
self.frameEffectName = name
|
||||
self.frameEffect = poolManager:LoadAsset(self.frameEffectName, PoolManager.AssetType.GameObject)
|
||||
self.frameEffect.transform:SetParent(self.frame.transform)
|
||||
self.frameEffect.transform.localPosition = pos
|
||||
self.frameEffect.transform.localScale = Vector3.one
|
||||
self.effectScaleFix = scale
|
||||
Util.SetParticleScale(self.frameEffect, scale) -- 还原修正大小
|
||||
end
|
||||
end
|
||||
function PlayerHead:UnLoadFrameEffect()
|
||||
if self.frameEffectName and self.frameEffect then
|
||||
-- 重置层级
|
||||
self:SetLayer(0)
|
||||
self:SetEffectScale(1)
|
||||
Util.SetParticleScale(self.frameEffect, 1/self.effectScaleFix) -- 还原修正大小
|
||||
poolManager:UnLoadAsset(self.frameEffectName, self.frameEffect, PoolManager.AssetType.GameObject)
|
||||
self.frameEffectName = nil
|
||||
self.frameEffect = nil
|
||||
end
|
||||
end
|
||||
|
||||
function PlayerHead:SetLayer(orderLayer)
|
||||
if self.frameEffect then
|
||||
Util.AddParticleSortLayer(self.frameEffect, orderLayer - self.orderLayer)
|
||||
self.orderLayer = orderLayer
|
||||
end
|
||||
end
|
||||
|
||||
-- 设置等级
|
||||
|
|
@ -40,13 +89,19 @@ end
|
|||
-- 设置等级
|
||||
function PlayerHead:SetGray(isGray)
|
||||
Util.SetGray(self.gameObject, isGray)
|
||||
if self.frameEffect then
|
||||
self.frameEffect:SetActive(not isGray)
|
||||
end
|
||||
end
|
||||
|
||||
--
|
||||
function PlayerHead:Reset()
|
||||
Util.SetGray(self.gameObject, false)
|
||||
self.icon:SetActive(false)
|
||||
self.frame:SetActive(false)
|
||||
self.lvRoot:SetActive(false)
|
||||
-- 卸载头像框特效
|
||||
self:UnLoadFrameEffect()
|
||||
end
|
||||
|
||||
return PlayerHead
|
||||
|
|
@ -131,6 +131,8 @@ function ExpertRewardSortPanel:OnShowSingleExperSort(activityRewardGo,sortData)
|
|||
_PlayerHeadList[activityRewardGo]:SetFrame(sortData.headFrame)
|
||||
_PlayerHeadList[activityRewardGo]:SetScale(Vector3.one * 0.63)
|
||||
_PlayerHeadList[activityRewardGo]:SetLevel(sortData.level)
|
||||
_PlayerHeadList[activityRewardGo]:SetLayer(this.sortingOrder)
|
||||
_PlayerHeadList[activityRewardGo]:SetEffectScale(0.75)
|
||||
|
||||
end
|
||||
|
||||
|
|
|
|||
|
|
@ -503,7 +503,9 @@ function this.InitShow()
|
|||
this.playerHead:SetHead(PlayerManager.head)
|
||||
this.playerHead:SetFrame(PlayerManager.frame)
|
||||
this.playerHead:SetScale(Vector3.one * 0.9)
|
||||
this.playerHead:SetPosition(Vector3.New(-5, 0, 0))
|
||||
this.playerHead:SetPosition(Vector3.New(-5, 8, 0))
|
||||
this.playerHead:SetLayer(this.sortingOrder)
|
||||
this.playerHead:SetEffectScale(0.85)
|
||||
|
||||
end
|
||||
|
||||
|
|
@ -638,6 +640,10 @@ function FightPointPassMainPanel:OnSortingOrderChange()
|
|||
orginLayer = self.sortingOrder
|
||||
|
||||
this.BtView:SetOrderStatus({ sortOrder = self.sortingOrder })
|
||||
-- 头像层级
|
||||
if this.playerHead then
|
||||
this.playerHead:SetLayer(self.sortingOrder)
|
||||
end
|
||||
end
|
||||
|
||||
--界面关闭时调用(用于子类重写)
|
||||
|
|
|
|||
|
|
@ -124,6 +124,8 @@ function this.ShowInfo(root,data,rank)
|
|||
this.playerScrollHead[root]:SetFrame(data.headFrame)
|
||||
this.playerScrollHead[root]:SetLevel(data.level)
|
||||
this.playerScrollHead[root]:SetScale(Vector3.one*0.7)
|
||||
this.playerScrollHead[root]:SetLayer(this.sortingOrder)
|
||||
this.playerScrollHead[root]:SetEffectScale(0.8)
|
||||
--设置角色信息
|
||||
local name=Util.GetGameObject(root,"Name"):GetComponent("Text")
|
||||
--local level=Util.GetGameObject(root,"Level"):GetComponent("Text")
|
||||
|
|
|
|||
|
|
@ -249,6 +249,8 @@ function this.FindFairyRecordShow(root, data)
|
|||
this.playerScrollHead[root]:SetFrame(data.headFrame)
|
||||
this.playerScrollHead[root]:SetLevel(data.level)
|
||||
this.playerScrollHead[root]:SetScale(Vector3.one * 0.7)
|
||||
this.playerScrollHead[root]:SetLayer(this.sortingOrder)
|
||||
this.playerScrollHead[root]:SetEffectScale(0.8)
|
||||
|
||||
playerName.text = data.userName
|
||||
guild.gameObject:SetActive(data.guildName ~= "")
|
||||
|
|
@ -414,6 +416,8 @@ function this.CurScoreRankShow(root, data, myRank)
|
|||
this.playerScrollHead[root]:SetFrame(data.headFrame)
|
||||
this.playerScrollHead[root]:SetLevel(data.level)
|
||||
this.playerScrollHead[root]:SetScale(Vector3.one * 0.7)
|
||||
this.playerScrollHead[root]:SetLayer(this.sortingOrder)
|
||||
this.playerScrollHead[root]:SetEffectScale(0.8)
|
||||
name.text = data.userName
|
||||
gate.text = data.rankInfo.param1
|
||||
force.text = data.force
|
||||
|
|
|
|||
|
|
@ -118,6 +118,8 @@ function RankInfoView:RefeshData(item, data)
|
|||
_PlayerHeadList[item]:SetHead(data.head)
|
||||
_PlayerHeadList[item]:SetFrame(data.headFrame)
|
||||
_PlayerHeadList[item]:SetScale(Vector3.one * 0.9)
|
||||
_PlayerHeadList[item]:SetLayer(this.sortingOrder)
|
||||
_PlayerHeadList[item]:SetEffectScale(0.85)
|
||||
|
||||
end
|
||||
|
||||
|
|
|
|||
|
|
@ -83,6 +83,8 @@ function this.RankItemAdapter(node, data, index)
|
|||
_PlayerHeadList[node]:SetHead(data.head)
|
||||
_PlayerHeadList[node]:SetFrame(data.headFrame)
|
||||
_PlayerHeadList[node]:SetLevel(data.level)
|
||||
_PlayerHeadList[node]:SetLayer(this.sortingOrder)
|
||||
_PlayerHeadList[node]:SetEffectScale(0.75)
|
||||
|
||||
-- 查看记录
|
||||
Util.AddOnceClick(btnRecord, function()
|
||||
|
|
|
|||
|
|
@ -203,7 +203,9 @@ function this.AttackItemAdapter(item, data)
|
|||
_PlayerHeadList[item]:SetScale(Vector3.one * 0.6)
|
||||
_PlayerHeadList[item]:SetHead(memData.head)
|
||||
_PlayerHeadList[item]:SetFrame(memData.frame)
|
||||
_PlayerHeadList[item]:SetLayer(this.sortingOrder)
|
||||
_PlayerHeadList[item]:SetGray(data.starCount <= 0)
|
||||
_PlayerHeadList[item]:SetEffectScale(0.75)
|
||||
|
||||
-- 添加点击事件
|
||||
Util.AddOnceClick(bg, function()
|
||||
|
|
|
|||
|
|
@ -133,6 +133,8 @@ function this.RankItemAdapter(node, data)
|
|||
_PlayerHeadList[node]:SetScale(Vector3.one * 0.6)
|
||||
_PlayerHeadList[node]:SetHead(data.head)
|
||||
_PlayerHeadList[node]:SetFrame(data.headFrame)
|
||||
_PlayerHeadList[node]:SetLayer(this.sortingOrder)
|
||||
_PlayerHeadList[node]:SetEffectScale(0.75)
|
||||
|
||||
|
||||
end
|
||||
|
|
|
|||
|
|
@ -177,7 +177,8 @@ function this.RankNodeAdapter(node, data, index)
|
|||
_PlayerHeadList[index]:SetScale(Vector3.one * 0.6)
|
||||
_PlayerHeadList[index]:SetHead(memData.head)
|
||||
_PlayerHeadList[index]:SetFrame(memData.frame)
|
||||
--_PlayerHeadList[index]:SetLevel(memData.level)
|
||||
_PlayerHeadList[index]:SetLayer(this.sortingOrder)
|
||||
_PlayerHeadList[index]:SetEffectScale(0.75)
|
||||
|
||||
end
|
||||
|
||||
|
|
|
|||
|
|
@ -250,6 +250,8 @@ function this.DefendItemAdapter(item, data, index)
|
|||
_PlayerHeadList[item]:SetScale(Vector3.one * 0.6)
|
||||
_PlayerHeadList[item]:SetHead(memData.head)
|
||||
_PlayerHeadList[item]:SetFrame(memData.frame)
|
||||
_PlayerHeadList[item]:SetLayer(this.sortingOrder)
|
||||
_PlayerHeadList[item]:SetEffectScale(0.75)
|
||||
|
||||
-- 添加点击事件
|
||||
Util.AddOnceClick(bg, function()
|
||||
|
|
|
|||
|
|
@ -318,6 +318,8 @@ function this.RankItemAdapter(node, data)
|
|||
_PlayerHeadList[node]:SetScale(Vector3.one * 0.6)
|
||||
_PlayerHeadList[node]:SetHead(data.head)
|
||||
_PlayerHeadList[node]:SetFrame(data.headFrame)
|
||||
_PlayerHeadList[node]:SetLayer(this.sortingOrder)
|
||||
_PlayerHeadList[node]:SetEffectScale(0.75)
|
||||
|
||||
|
||||
end
|
||||
|
|
|
|||
|
|
@ -262,6 +262,8 @@ function this.RankItemAdapter(node, data)
|
|||
_PlayerHeadList[node]:SetScale(Vector3.one * 0.6)
|
||||
_PlayerHeadList[node]:SetHead(data.head)
|
||||
_PlayerHeadList[node]:SetFrame(data.headFrame)
|
||||
_PlayerHeadList[node]:SetLayer(this.sortingOrder)
|
||||
_PlayerHeadList[node]:SetEffectScale(0.75)
|
||||
|
||||
|
||||
end
|
||||
|
|
|
|||
|
|
@ -414,10 +414,11 @@ function this.MemItemAdapter(item, data)
|
|||
end
|
||||
_PlayerHeadList[item]:Reset()
|
||||
_PlayerHeadList[item]:SetScale(Vector3.one * 0.65)
|
||||
Log(Language[10921]..data.head)
|
||||
_PlayerHeadList[item]:SetHead(data.head)
|
||||
_PlayerHeadList[item]:SetFrame(data.frame)
|
||||
_PlayerHeadList[item]:SetLevel(data.userLevel)
|
||||
_PlayerHeadList[item]:SetLayer(this.sortingOrder)
|
||||
_PlayerHeadList[item]:SetEffectScale(0.75)
|
||||
|
||||
if data.seconds == 0 then
|
||||
onlineText:SetActive(true)
|
||||
|
|
@ -479,6 +480,8 @@ function this.VerifyItemAdapter(item, data)
|
|||
_PlayerHeadList[item]:SetHead(data.head)
|
||||
_PlayerHeadList[item]:SetFrame(data.frame)
|
||||
_PlayerHeadList[item]:SetLevel(data.level)
|
||||
_PlayerHeadList[item]:SetLayer(this.sortingOrder)
|
||||
_PlayerHeadList[item]:SetEffectScale(0.85)
|
||||
|
||||
local pos = MyGuildManager.GetMyPositionInGuild()
|
||||
local isAdmin = pos == GUILD_GRANT.MASTER or pos == GUILD_GRANT.ADMIN
|
||||
|
|
|
|||
|
|
@ -332,10 +332,17 @@ function this.SetPlayerHead()
|
|||
this.playerHead:SetHead(PlayerManager.head)
|
||||
this.playerHead:SetFrame(PlayerManager.frame)
|
||||
this.playerHead:SetScale(Vector3.one * 0.9)
|
||||
this.playerHead:SetPosition(Vector3.New(-5, 0, 0))
|
||||
this.playerHead:SetPosition(Vector3.New(-5, 8, 0))
|
||||
this.playerHead:SetLayer(this.sortingOrder)
|
||||
this.playerHead:SetEffectScale(0.85)
|
||||
|
||||
end
|
||||
|
||||
function this:OnSortingOrderChange()
|
||||
if this.playerHead then
|
||||
this.playerHead:SetLayer(self.sortingOrder)
|
||||
end
|
||||
end
|
||||
function this.RefreshStageShow()
|
||||
-- 关闭按钮显示
|
||||
this.btnOneKeyDefend:SetActive(false)
|
||||
|
|
|
|||
|
|
@ -195,8 +195,15 @@ function this.RefreshPlayerInfo()
|
|||
_PlayerHead:SetHead(this._MemData.head)
|
||||
_PlayerHead:SetFrame(this._MemData.frame)
|
||||
_PlayerHead:SetLevel(this._MemData.userLevel)
|
||||
_PlayerHead:SetLayer(this.sortingOrder)
|
||||
_PlayerHead:SetEffectScale(0.9)
|
||||
end
|
||||
|
||||
function this:OnSortingOrderChange()
|
||||
if _PlayerHead then
|
||||
_PlayerHead:SetLayer(self.sortingOrder)
|
||||
end
|
||||
end
|
||||
-- 刷新进攻次数显示
|
||||
function this.RefreshAttackCount()
|
||||
this.attackCount.gameObject:SetActive(false)
|
||||
|
|
|
|||
|
|
@ -86,6 +86,7 @@ function this.InitView(redId,id)
|
|||
this.sendPlayerHead[this.panel]:Reset()
|
||||
this.sendPlayerHead[this.panel]:SetHead(msg.head)
|
||||
this.sendPlayerHead[this.panel]:SetFrame(msg.headFrame)
|
||||
this.sendPlayerHead[this.panel]:SetLayer(this.sortingOrder)
|
||||
this.playerInfo.text="<color=yellow>"..msg.sendName..Language[11065]
|
||||
|
||||
local data=msg.info
|
||||
|
|
@ -134,6 +135,8 @@ function this.SetShow(root,data,index)
|
|||
this.playerScrollHead[root]:SetHead(data.head)
|
||||
this.playerScrollHead[root]:SetFrame(data.headFrame)
|
||||
this.playerScrollHead[root]:SetScale(Vector3.one*0.6)
|
||||
this.playerScrollHead[root]:SetLayer(this.sortingOrder)
|
||||
this.playerScrollHead[root]:SetEffectScale(0.7)
|
||||
|
||||
--手气最佳
|
||||
bestImage.enabled=index==1
|
||||
|
|
|
|||
|
|
@ -85,6 +85,8 @@ function this:SetFirstShow(data)
|
|||
this.firstHead[this.firstPre]:SetFrame(data.headFrame)
|
||||
this.firstHead[this.firstPre]:SetLevel(data.level)
|
||||
this.firstHead[this.firstPre]:SetScale(Vector3.one *0.9)
|
||||
this.firstHead[this.firstPre]:SetLayer(this.sortingOrder)
|
||||
this.firstHead[this.firstPre]:SetEffectScale(0.85)
|
||||
|
||||
this.firstPlayerName.text=data.userName
|
||||
--查看详情按钮
|
||||
|
|
@ -114,6 +116,8 @@ function this:SetShow(root,data,mydata)
|
|||
this.playerScrollHead[root]:SetFrame(data.headFrame)
|
||||
this.playerScrollHead[root]:SetLevel(data.level)
|
||||
this.playerScrollHead[root]:SetScale(Vector3.one * 0.7)
|
||||
this.playerScrollHead[root]:SetLayer(this.sortingOrder)
|
||||
this.firstHead[this.firstPre]:SetEffectScale(0.75)
|
||||
playerName.text = data.userName
|
||||
|
||||
for k, v in pairs(uidList) do
|
||||
|
|
|
|||
|
|
@ -315,6 +315,8 @@ function this.SingleRankingInfoShow(root,rankData)
|
|||
this.playerScrollHead[root]:SetFrame(rankData.headFrame)
|
||||
this.playerScrollHead[root]:SetLevel(rankData.level)
|
||||
this.playerScrollHead[root]:SetScale(Vector3.one*0.7)
|
||||
this.playerScrollHead[root]:SetLayer(this.sortingOrder)
|
||||
this.playerScrollHead[root]:SetEffectScale(0.75)
|
||||
--
|
||||
Util.GetGameObject(root, "name"):GetComponent("Text").text = rankData.userName
|
||||
Util.GetGameObject(root, "progressbar/progress1"):GetComponent("Image").fillAmount = math.floor((rankData.rankInfo.param1/firstDamage)*100)/100
|
||||
|
|
|
|||
|
|
@ -5,13 +5,15 @@ local this = LoginPanel
|
|||
this.LoginWay = { Account = 0, WeChat = 1 }
|
||||
|
||||
|
||||
local ServerVersion = 0
|
||||
local ServerVersion = SERVER_VERSION
|
||||
local IsShowNotice = false
|
||||
|
||||
local IsSDKLogin = AppConst.isSDK and AppConst.isSDKLogin
|
||||
local IsDevelopLogin = true
|
||||
|
||||
local openIdkey = "openIdkey"
|
||||
local openIdPw = "openIdPw"
|
||||
local lastServerIndex = "lastServerIndex"
|
||||
local defaultOpenIdkey = Language[11118]
|
||||
local defaultOpenIdPw = ""
|
||||
local LoginRoot_Url = VersionManager:GetVersionInfo("serverUrl")
|
||||
|
|
@ -37,6 +39,8 @@ function this:InitComponent()
|
|||
this.UserBtnText = Util.GetGameObject(this.loginPart, "userBtn/Text"):GetComponent("Text")
|
||||
this.btnUser = Util.GetGameObject(this.loginPart, "btnUser")
|
||||
this.btnNotice = Util.GetGameObject(this.loginPart, "btnNotice")
|
||||
this.btnNotice:SetActive(IsShowNotice)
|
||||
|
||||
|
||||
---selectServerPart
|
||||
this.serverSelectPart = Util.GetGameObject(this.loginPart, "serverSelect")
|
||||
|
|
@ -92,6 +96,7 @@ function this:BindEvent()
|
|||
recommend = this.recommend,
|
||||
callback = function(index)
|
||||
local list = this.serverList[index]
|
||||
PlayerPrefs.SetInt(lastServerIndex, index)
|
||||
PlayerManager.serverInfo = list
|
||||
LoginManager.SocketAddress = list.ip
|
||||
LoginManager.SocketPort = list.port
|
||||
|
|
@ -318,21 +323,24 @@ function this.OnReceiveServerList(str)
|
|||
PlayerPrefs.SetString(openIdPw, pw)
|
||||
end)
|
||||
else
|
||||
this.loginMask:SetActive(true)
|
||||
Timer.New(function()
|
||||
UIManager.OpenPanel(UIName.NoticePopup)
|
||||
this.loginMask:SetActive(false)
|
||||
end, 2.5, 1):Start()
|
||||
if IsShowNotice then
|
||||
this.loginMask:SetActive(true)
|
||||
Timer.New(function()
|
||||
UIManager.OpenPanel(UIName.NoticePopup)
|
||||
this.loginMask:SetActive(false)
|
||||
end, 2.5, 1):Start()
|
||||
end
|
||||
end
|
||||
end)
|
||||
end
|
||||
else
|
||||
|
||||
this.loginMask:SetActive(true)
|
||||
Timer.New(function()
|
||||
UIManager.OpenPanel(UIName.NoticePopup)
|
||||
this.loginMask:SetActive(false)
|
||||
end, 2.5, 1):Start()
|
||||
if IsShowNotice then
|
||||
this.loginMask:SetActive(true)
|
||||
Timer.New(function()
|
||||
UIManager.OpenPanel(UIName.NoticePopup)
|
||||
this.loginMask:SetActive(false)
|
||||
end, 2.5, 1):Start()
|
||||
end
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
|
@ -341,27 +349,28 @@ end
|
|||
function this.SetServerList(data)
|
||||
this.CacheLoginData(data)
|
||||
|
||||
-- 默认选择第一个服务器
|
||||
local lastIndex = 1
|
||||
-- 判断要显示的服务器
|
||||
local showServer
|
||||
local lastIndex = PlayerPrefs.GetInt(lastServerIndex, 1)
|
||||
if this.lastServer then --有最近登录显示最近登录,没有显示推荐,否则显示第一个服
|
||||
showServer = this.lastServer.serverid
|
||||
--for i = 1, #this.serverList do
|
||||
-- if this.serverList[i].server_id == this.lastServer.serverid then
|
||||
-- lastIndex = i
|
||||
-- break
|
||||
-- end
|
||||
--end
|
||||
else
|
||||
if this.recommend then
|
||||
showServer = this.recommend
|
||||
end
|
||||
end
|
||||
-- 如果有要显示的服务器判断位置
|
||||
if showServer then
|
||||
for i = 1, #this.serverList do
|
||||
if this.serverList[i].server_id == showServer then
|
||||
lastIndex = i
|
||||
break
|
||||
for i = 1, #this.serverList do
|
||||
if this.serverList[i].server_id == this.recommend then
|
||||
lastIndex = i
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if not this.serverList[lastIndex] then
|
||||
lastIndex = 1
|
||||
PlayerPrefs.SetInt(lastServerIndex, 1)
|
||||
end
|
||||
PlayerManager.serverInfo = this.serverList[lastIndex]
|
||||
LoginManager.SocketAddress = this.serverList[lastIndex].ip
|
||||
LoginManager.SocketPort = tonumber(this.serverList[lastIndex].port)
|
||||
|
|
@ -426,67 +435,49 @@ end
|
|||
--登录进主界面之前需要依次请求玩家数据,物品数据,装备数据,英雄数据,编队数据,任务数据, 异妖数据,工坊数据, 冒险数据
|
||||
function this.ExecuteLoading()
|
||||
local requestList = {
|
||||
[1] = function() NetManager.PlayerInfoRequest(LoadingPanel.OnStep) end, -- 基础信息
|
||||
[2] = function() NetManager.RequestMission(LoadingPanel.OnStep) end, -- 任务信息
|
||||
[3] = function() NetManager.ItemInfoRequest(0, LoadingPanel.OnStep) end, -- 物品信息
|
||||
[4] = function() NetManager.AllEquipRequest(0, LoadingPanel.OnStep) end, -- 装备
|
||||
[5] = function() NetManager.AllEquipTreasureRequest(0, LoadingPanel.OnStep) end, --
|
||||
[6] = function() NetManager.GetSoulPrintDataRequest(0, LoadingPanel.OnStep) end, -- 魂印
|
||||
[7] = function() NetManager.DiffMonsterRequest(LoadingPanel.OnStep) end, -- 异妖
|
||||
[8] = function() NetManager.HeroInfoRequest(0, LoadingPanel.OnStep) end, --
|
||||
[9] = function() NetManager.TeamInfoRequest(LoadingPanel.OnStep) end, -- 编队
|
||||
[10] = function() NetManager.GetAllMailData(LoadingPanel.OnStep) end, -- 邮件
|
||||
[11] = function() NetManager.GetAllFightDataRequest(LoadingPanel.OnStep) end, --
|
||||
[12] = function() NetManager.GetActivityAllRewardRequest(LoadingPanel.OnStep) end, -- 活动奖励
|
||||
[13] = function() NetManager.RequestBaseArenaData(LoadingPanel.OnStep) end, -- 竞技场
|
||||
[14] = function() ShopManager.InitData(LoadingPanel.OnStep) end, -- 商店
|
||||
[15] = function() NetManager.GetWorkShopInfoRequest(LoadingPanel.OnStep) end, -- 工坊?
|
||||
[16] = function() ChatManager.InitData(LoadingPanel.OnStep) end, -- 聊天
|
||||
[17] = function() NetManager.GetAllFunState(LoadingPanel.OnStep) end, -- 功能开启信息
|
||||
[18] = function() NetManager.RequestGetFriendInfo(1, LoadingPanel.OnStep) end, -- 好友
|
||||
[19] = function() NetManager.RequestGetFriendInfo(2, LoadingPanel.OnStep) end, -- 好友申请
|
||||
[20] = function() NetManager.RequestGetFriendInfo(3, LoadingPanel.OnStep) end, -- 好友搜索
|
||||
[21] = function() NetManager.RequestGetFriendInfo(4, LoadingPanel.OnStep) end, -- 黑名单
|
||||
[22] = function() FriendChatManager.InitData(LoadingPanel.OnStep) end, -- 好友消息
|
||||
[23] = function() MyGuildManager.InitBaseData(LoadingPanel.OnStep) end, -- 公会信息
|
||||
[24] = function() GuildFightManager.InitBaseData(LoadingPanel.OnStep) end, -- 公会战
|
||||
[25] = function() NetManager.GetAllGuildSkillData(LoadingPanel.OnStep) end, -- 公会技能
|
||||
[26] = function() NetManager.InitFightPointLevelInfo(LoadingPanel.OnStep) end, -- 关卡
|
||||
[27] = function() NetManager.GetExpeditionRequest(ExpeditionManager.expeditionLeve,LoadingPanel.OnStep) end, -- 大闹天宫
|
||||
[28] = function() NetManager.GuildHelpGetAllRequest(LoadingPanel.OnStep) end, -- 公会援助
|
||||
[29] = function() DeathPosManager.InitData(LoadingPanel.OnStep) end, -- 十绝阵
|
||||
[30] = function() NetManager.TreasureOfHeavenScoreRequest(LoadingPanel.OnStep) end, -- 天宫秘宝积分
|
||||
[31] = function() NetManager.RankFirstRequest({3,22,20,4,21},{0,0,0,0,20},LoadingPanel.OnStep) end, -- 排行榜数据
|
||||
[32] = function() NetManager.GetSituationInfoRequest(LoadingPanel.OnStep) end,
|
||||
[33] = function() NetManager.RefreshTimeSLRequest(LoadingPanel.OnStep) end,
|
||||
[34] = function() -- 登录请求最终接口,所有请求放在此接口之前
|
||||
LogError("开始进入游戏")
|
||||
--[[[1] = ]]function() NetManager.PlayerInfoRequest(LoadingPanel.OnStep) end, -- 基础信息
|
||||
--[[[2] = ]]function() NetManager.RequestMission(LoadingPanel.OnStep) end, -- 任务信息
|
||||
--[[[3] = ]]function() NetManager.ItemInfoRequest(0, LoadingPanel.OnStep) end, -- 物品信息
|
||||
--[[[4] = ]]function() NetManager.AllEquipRequest(0, LoadingPanel.OnStep) end, -- 装备
|
||||
--[[[5] = ]]function() NetManager.AllEquipTreasureRequest(0, LoadingPanel.OnStep) end, --
|
||||
--[[[6] = ]]function() NetManager.GetSoulPrintDataRequest(0, LoadingPanel.OnStep) end, -- 魂印
|
||||
--[[[7] = ]]function() NetManager.DiffMonsterRequest(LoadingPanel.OnStep) end, -- 异妖
|
||||
--[[[8] = ]]function() NetManager.HeroInfoRequest(0, LoadingPanel.OnStep) end, --
|
||||
--[[[9] = ]]function() NetManager.TeamInfoRequest(LoadingPanel.OnStep) end, -- 编队
|
||||
--[[[10] =]] function() NetManager.GetAllMailData(LoadingPanel.OnStep) end, -- 邮件
|
||||
--[[[11] =]] function() NetManager.GetAllFightDataRequest(LoadingPanel.OnStep) end, --
|
||||
--[[[12] =]] function() NetManager.GetActivityAllRewardRequest(LoadingPanel.OnStep) end, -- 活动奖励
|
||||
--[[[13] =]] function() NetManager.RequestBaseArenaData(LoadingPanel.OnStep) end, -- 竞技场
|
||||
--[[[14] =]] function() ShopManager.InitData(LoadingPanel.OnStep) end, -- 商店
|
||||
--[[[15] =]] function() NetManager.GetWorkShopInfoRequest(LoadingPanel.OnStep) end, -- 工坊?
|
||||
--[[[16] =]] function() ChatManager.InitData(LoadingPanel.OnStep) end, -- 聊天
|
||||
--[[[17] =]] function() NetManager.GetAllFunState(LoadingPanel.OnStep) end, -- 功能开启信息
|
||||
--[[[18] =]] function() NetManager.RequestGetFriendInfo(1, LoadingPanel.OnStep) end, -- 好友
|
||||
--[[[19] =]] function() NetManager.RequestGetFriendInfo(2, LoadingPanel.OnStep) end, -- 好友申请
|
||||
--[[[20] =]] function() NetManager.RequestGetFriendInfo(3, LoadingPanel.OnStep) end, -- 好友搜索
|
||||
--[[[21] =]] function() NetManager.RequestGetFriendInfo(4, LoadingPanel.OnStep) end, -- 黑名单
|
||||
--[[[22] =]] function() FriendChatManager.InitData(LoadingPanel.OnStep) end, -- 好友消息
|
||||
--[[[23] =]] function() MyGuildManager.InitBaseData(LoadingPanel.OnStep) end, -- 公会信息
|
||||
--[[[24] =]] function() GuildFightManager.InitBaseData(LoadingPanel.OnStep) end, -- 公会战
|
||||
--[[[25] =]] function() NetManager.GetAllGuildSkillData(LoadingPanel.OnStep) end, -- 公会技能
|
||||
--[[[26] =]] function() NetManager.InitFightPointLevelInfo(LoadingPanel.OnStep) end, -- 关卡
|
||||
--[[[27] =]] function() NetManager.GetExpeditionRequest(ExpeditionManager.expeditionLeve,LoadingPanel.OnStep) end, -- 大闹天宫
|
||||
--[[[28] =]] function() NetManager.GuildHelpGetAllRequest(LoadingPanel.OnStep) end, -- 公会援助
|
||||
--[[[29] =]] function() DeathPosManager.InitData(LoadingPanel.OnStep) end, -- 十绝阵
|
||||
--[[[30] =]] function() NetManager.TreasureOfHeavenScoreRequest(LoadingPanel.OnStep) end, -- 天宫秘宝积分
|
||||
--[[[31] =]] function() NetManager.RankFirstRequest({3,22,20,4,21},{0,0,0,0,20},LoadingPanel.OnStep) end, -- 排行榜数据
|
||||
--[[[32] =]] function() NetManager.GetSituationInfoRequest(LoadingPanel.OnStep) end,
|
||||
--[[[33] =]] function() NetManager.RefreshTimeSLRequest(LoadingPanel.OnStep) end,
|
||||
--[[[34] =]] function() -- 登录请求最终接口,所有请求放在此接口之前
|
||||
if AppConst.isGuide then
|
||||
if GuideManager.GetCurId(GuideType.Force) == 1 and PlayerManager.nickName == tostring(PlayerManager.uid) then
|
||||
LogError("开始引导")
|
||||
--创号阶段先进入剧情对话,进入假战斗,然后对话起名,最后进入主界面
|
||||
local exBattle = function ()
|
||||
PatFaceManager.isLogin = true
|
||||
-- LogError("开始加载主界面")
|
||||
-- UIManager.OpenPanelAsync(UIName.MainPanel, function ()
|
||||
LogError("开始打开挂机界面")
|
||||
UIManager.OpenPanel(UIName.FightPointPassMainPanel)
|
||||
LogError("关闭loading")
|
||||
LoadingPanel.End()
|
||||
LogError("成功进入游戏")
|
||||
-- end)
|
||||
end
|
||||
StoryManager.EventTrigger(100001, exBattle)
|
||||
StoryManager.EventTrigger(300001)
|
||||
else
|
||||
LogError("不需要引导")
|
||||
PatFaceManager.isLogin = true
|
||||
-- LogError("开始加载主界面")
|
||||
-- UIManager.OpenPanelAsync(UIName.MainPanel, function ()
|
||||
LogError("开始打开挂机界面")
|
||||
UIManager.OpenPanel(UIName.FightPointPassMainPanel)
|
||||
LogError("关闭loading")
|
||||
LoadingPanel.End()
|
||||
LogError("成功进入游戏")
|
||||
-- end)
|
||||
end
|
||||
else
|
||||
|
|
@ -524,6 +515,7 @@ end
|
|||
|
||||
this.isLoginClick = false
|
||||
function this.OnLoginClick()
|
||||
PlaySoundWithoutClick(SoundConfig.Sound_login)
|
||||
if LoginManager.state == 0 or LoginManager.state == 1 then
|
||||
local function reServerCallback(str)
|
||||
if str == nil then
|
||||
|
|
|
|||
|
|
@ -272,10 +272,13 @@ function GMPanel:BindEvent()
|
|||
local monsterId = 10101
|
||||
Util.AddClick(this.btnBattleGo, function()
|
||||
if this.MonsterIdText.text == "" then
|
||||
local data = {enemyData={{{camp=1,element=3,passivity={},position=1,professionId=2,property={100,100000,100000,100,0,0,0,0,0,1,0,0.2,1.5,0,1,1,0,0,0,0,0,0,0,0,0},quality=5,roleId=10085,skill={1131,0.05,0,1,{230002,{1,0.6,2}}},star=5,superSkill={1132,0.8,0,1,{200212,{2,2.12,2}},{400001,{101,1}}},type=1},{camp=1,element=2,passivity={},position=2,professionId=3,property={100,100000,100000,100,0,0,0,0,0,1,0,0.2,1.5,0,1,1,0,0,0,0,0,0,0,0,0},quality=5,roleId=10022,skill={1151,0.05,0,1,{220000,{1,0.44,2}}},star=5,superSkill={1152,0.05,0,1,{220000,{2,1.55,2},{3,0.45,1,1}}},type=1},{camp=1,element=2,passivity={},position=3,professionId=1,property={100,100000,100000,100,0,0,0,0,0,1,0,0.2,1.5,0,1,1,0,0,0,0,0,0,0,0,0},quality=5,roleId=10010,skill={1171,0.05,0,1,{400000,{1,0.9,1}}},star=5,superSkill={1172,0.35,0,1,{210003,{2,1.55,1}},{110003,{104,0.2,1}}},type=1},{camp=1,element=2,passivity={},position=4,professionId=4,property={100,100000,100000,100,0,0,0,0,0,1,0,0.2,1.5,0,1,1,0,0,0,0,0,0,0,0,0},quality=5,roleId=10089,skill={1181,0.05,0,1,{400000,{1,0.9,2}}},star=5,superSkill={1182,0.8,0,1,{230002,{2,2.12,2}},{300000,{100,1,1}}},type=1},{camp=1,element=2,passivity={},position=5,professionId=2,property={100,100000,100000,100,0,0,0,0,0,1,0,0.2,1.5,0,1,1,0,0,0,0,0,0,0,0,0},quality=5,roleId=10015,skill={1201,0.05,0,1,{400000,{1,0.9,1}}},star=5,superSkill={1202,0.01,0.5,3,{400000,{1,3.15,1}},{300000,{100,1,1}}},type=1},{camp=1,element=2,passivity={},position=6,professionId=2,property={100,100000,100000,100,0,0,0,0,0,1,0,0.2,1.5,0,1,1,0,0,0,0,0,0,0,0,0},quality=5,roleId=10086,skill={1261,0.05,0,1,{400000,{1,0.9,1}}},star=5,superSkill={1262,0.3,0,1,{230002,{2,2.12,1}},{400001,{101,1}}},type=1},teamPassive={},teamSkill={}}},playerData={{camp=0,element=3,passivity={},position=1,professionId=4,property={100,100000,100000,100,0,0,0,0,0,1,0,0.2,1.5,0,1,1,0,0,0,0,0,0,0,0,0},quality=5,roleId=10008,skill={1021,0.05,0,1,{210003,{1,0.47,1}}},star=5,superSkill={1022,1.2,0,1,{210003,{2,1.63,1}},{100000,{100,1,1}}},type=1},{camp=0,element=3,passivity={},position=2,professionId=4,property={100,100000,100000,100,0,0,0,0,0,1,0,0.2,1.5,0,1,1,0,0,0,0,0,0,0,0,0},quality=5,roleId=10006,skill={1041,0.05,0,1,{220801,{1,0.95,2}}},star=5,superSkill={1042,0.1,0.8,3,{220801,{1,3.33,2}},{300000,{100,1,1}}},type=1},{camp=0,element=3,passivity={},position=3,professionId=4,property={100,100000,100000,100,0,0,0,0,0,1,0,0.2,1.5,0,1,1,0,0,0,0,0,0,0,0,0},quality=5,roleId=10018,skill={1051,0.05,0,1,{100111,{24,1,1.03}}},star=5,superSkill={1052,0.05,0,1,{100113,{24,1,1.75}}},type=1},{camp=0,element=3,passivity={},position=4,professionId=3,property={100,100000,100000,100,0,0,0,0,0,1,0,0.2,1.5,0,1,1,0,0,0,0,0,0,0,0,0},quality=5,roleId=10005,skill={1071,0.05,0,1,{400000,{1,0.95,0.4}}},star=5,superSkill={1072,0.3,0,1,{210003,{2,1.63,2},{3,0.4,2,1}}},type=1},{camp=0,element=3,passivity={},position=5,professionId=3,property={100,100000,100000,100,0,0,0,0,0,1,0,0.2,1.5,0,1,1,0,0,0,0,0,0,0,0,0},quality=5,roleId=10020,skill={1081,0.05,0,1,{400000,{1,0.95,1}}},star=5,superSkill={1082,0.3,0,1,{230002,{2,2.23,1},{3,0.4,1,1}}},type=1},{camp=0,element=2,passivity={},position=6,professionId=2,property={100,100000,100000,100,0,0,0,0,0,1,0,0.2,1.5,0,1,1,0,0,0,0,0,0,0,0,0},quality=5,roleId=10012,skill={1121,0.05,0,1,{400000,{1,0.95,2}}},star=5,superSkill={1122,0.05,0,1,{400000,{103,3.33,2,0.3}}},type=1},teamPassive={},teamSkill={}}}
|
||||
local data =
|
||||
{enemyData={{{ai={0},camp=1,element=3,monsterId=810134,passivity={{90,16,1,1},{205,0.12,2},{188,0.12,4},{90,16,2,1},{104,2},{144,1}},position=1,professionId=1,property={156,609062,609062,101778,4095,4095,1,0.312,0.312,1.312,0.0624,0.312,0.156,0.312,0,0,0,0,0,0,0,0,0,0,0},quality=2,roleId=10006,skill={1041,0.05,0,1,{220801,{1,0.95,2}}},star=0,superSkill={1042,0.1,0.8,3,{220801,{1,3.33,2}},{300000,{100,1,1}}},type=1},{ai={0},camp=1,element=3,monsterId=820134,passivity={{90,16,2,1},{107,1},{205,0.12,2},{111,1,1,1},{188,0.12,4},{243,4,0},{190,13}},position=2,professionId=1,property={156,609062,609062,101778,4095,4095,1,0.312,0.312,1.312,0.0624,0.312,0.156,0.312,0,0,0,0,0,0,0,0,0,0,0},quality=2,roleId=10020,skill={1081,0.05,0,1,{400000,{1,0.95,1}}},star=0,superSkill={1082,0.3,0,1,{230002,{2,2.23,1},{3,0.4,1,1}}},type=1},{ai={0},camp=1,element=1,monsterId=830134,passivity={{143,1,1,1,0.5},{205,0.12,2},{190,13},{188,0.12,4},{243,4,0},{90,16,2,1}},position=3,professionId=1,property={156,609062,609062,101778,4095,4095,1,0.312,0.312,1.312,0.0624,0.312,0.156,0.312,0,0,0,0,0,0,0,0,0,0,0},quality=2,roleId=10021,skill={1321,0.05,0,1,{400000,{1,0.9,1}}},star=0,superSkill={1322,2,2,1,{200000,{113,0.92,1,1,0.3,1,1}}},type=1},{ai={0},camp=1,element=2,monsterId=840134,passivity={{90,16,1,1},{205,0.12,2},{187,1},{90,16,2,1},{165,0.1,2,0.05,4}},position=4,professionId=1,property={155,598190,598190,99963,4080,4080,1,0.31,0.31,1.31,0.062,0.31,0.155,0.31,0,0,0,0,0,0,0,0,0,0,0},quality=2,roleId=10012,skill={1211,0.05,0,1,{400000,{1,0.9,1}}},star=0,superSkill={1212,0.35,0,1,{210003,{2,1.55,1}},{400000,{116,1}}},type=1},{ai={0},camp=1,element=2,monsterId=850134,passivity={{175,0.55,1},{177,0.25,0.12,1},{90,16,2,1},{205,0.12,2},{188,0.12,4},{92,1},{90,16,1,1},{112,1}},position=5,professionId=1,property={155,598190,598190,99963,4080,4080,1,0.31,0.31,1.31,0.062,0.31,0.155,0.31,0,0,0,0,0,0,0,0,0,0,0},quality=2,roleId=10015,skill={1201,0.05,0,1,{400000,{1,0.9,1}}},star=0,superSkill={1202,0.3,0.5,4,{400000,{1,3.15,1}},{300000,{100,1,1}}},type=1},{ai={0},camp=1,element=1,monsterId=860134,passivity={{90,16,1,1},{191,0.18},{205,0.12,2},{90,16,2,1},{150,1,0.5,2},{172,7,0.72,1},{146,1,0.8,2}},position=6,professionId=1,property={155,598190,598190,99963,4080,4080,1,0.31,0.31,1.31,0.062,0.31,0.155,0.31,0,0,0,0,0,0,0,0,0,0,0},quality=2,roleId=10017,skill={1331,0.05,0,1,{220801,{1,0.9,1}}},star=0,superSkill={1332,1.7,0.6,6,{220801,{1,3.15,1}},{400000,{116,1}}},type=1},firstCamp=0,outData="",teamPassive={},teamSkill={}}},playerData={{camp=0,element=2,passivity={},position=3,professionId=4,property={50,93953,93953,14294,1992,1992,0,0,0.1,1,0,0,0,0.06,1,1,0,0,0,0,0,0,0,0,0},quality=0,roleId=10089,skill={1181,0.05,0,1,{400000,{1,0.9,2}}},star=6,superSkill={1182,0.8,0,1,{230002,{2,2.12,2}},{300000,{100,1,1}}},type=1},{camp=0,element=2,passivity={{90,16,2,1},{119,1,0.1,5,7},{114,1},{107,2},{102,1}},position=1,professionId=2,property={214,1463530,1463530,303167,13807,13807,0,0.465,0.265,1.2,0.08,0.295,0.115,0.08,1,1,0,0,0,0,0,0,0,0,0},quality=0,roleId=10023,skill={1141,0.05,0,1,{230002,{1,0.6,1}}},star=10,superSkill={1142,2,0,1,{230002,{1,2.12,1}},{300000,{112,5,0.1,7,1}}},type=1},{camp=0,element=2,passivity={},position=4,professionId=1,property={1,52380,52380,7265,580,580,0,0.005,0.105,1,0,0.005,0.005,0,1,1,0,0,0,0,0,0,0,0,0},quality=0,roleId=10010,skill={1171,0.05,0,1,{400000,{1,0.9,1}}},star=5,superSkill={1172,0.35,0,1,{210003,{2,1.55,1}},{110003,{104,0.2,1}}},type=1},{camp=0,element=2,passivity={{90,16,2,1}},position=2,professionId=3,property={80,87555,87555,18096,2577,2577,0,0,0.1,1.08,0.1,0,0,0,1,1,0,0,0,0,0,0,0,0,0},quality=0,roleId=10022,skill={1151,0.05,0,1,{220000,{1,0.44,2}}},star=5,superSkill={1152,0.05,0,1,{220000,{2,1.55,2},{3,0.45,1,1}}},type=1},{camp=0,element=2,passivity={},position=5,professionId=4,property={1,27540,27540,4399,580,580,0,0,0.1,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0},quality=0,roleId=10033,skill={1191,0.05,0,1,{220801,{1,0.9,2}}},star=5,superSkill={1192,2,0,1,{220801,{103,3.15,2,0.3}}},type=1},{camp=0,element=2,passivity={},position=6,professionId=4,property={1,27540,27540,4399,580,580,0,0,0.1,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0},quality=0,roleId=10007,skill={1161,0.05,0,1,{100211,{24,1,1.03}}},star=5,superSkill={1162,2,0,1,{100000,{24,1,0.9}}},type=1},firstCamp=0,outData="",teamPassive={{}},teamSkill={}}}
|
||||
|
||||
|
||||
local testFightData = {
|
||||
fightData = data,
|
||||
fightSeed = 1589533697,
|
||||
fightSeed = 1600950572,
|
||||
fightType = 0,
|
||||
maxRound = 20
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1025,6 +1025,11 @@ function this:OnSortingOrderChange()
|
|||
orginLayer = self.sortingOrder
|
||||
|
||||
this.BtView:SetOrderStatus({ sortOrder = self.sortingOrder })
|
||||
|
||||
-- 头像层级
|
||||
if this.playerHead then
|
||||
this.playerHead:SetLayer(self.sortingOrder)
|
||||
end
|
||||
end
|
||||
|
||||
--界面打开时调用(用于子类重写)
|
||||
|
|
@ -1049,7 +1054,9 @@ function this:OnShow()
|
|||
this.playerHead:SetHead(PlayerManager.head)
|
||||
this.playerHead:SetFrame(PlayerManager.frame)
|
||||
this.playerHead:SetScale(Vector3.one * 0.9)
|
||||
this.playerHead:SetPosition(Vector3.New(-5, 0, 0))
|
||||
this.playerHead:SetPosition(Vector3.New(-5, 8, 0))
|
||||
this.playerHead:SetLayer(this.sortingOrder)
|
||||
this.playerHead:SetEffectScale(0.85)
|
||||
|
||||
|
||||
Log(string.format("---------------------%s", BagManager.GetItemCountById(14)))
|
||||
|
|
|
|||
|
|
@ -103,6 +103,8 @@ function this.RankAdapter(item, data, index)
|
|||
_PlayerHeadList[item]:SetFrame(scoreData.headFrame)
|
||||
_PlayerHeadList[item]:SetLevel(scoreData.level)
|
||||
_PlayerHeadList[item]:SetScale(Vector3.one*0.6)
|
||||
_PlayerHeadList[item]:SetLayer(this.sortingOrder)
|
||||
_PlayerHeadList[item]:SetEffectScale(0.75)
|
||||
end
|
||||
|
||||
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
|
||||
|
|
|
|||
|
|
@ -173,6 +173,14 @@ function this.RefreshPlayerInfo(data)
|
|||
_PlayerHead:SetHead(data.head)
|
||||
_PlayerHead:SetFrame(data.headFrame)
|
||||
_PlayerHead:SetLevel(data.level)
|
||||
_PlayerHead:SetLayer(this.sortingOrder)
|
||||
_PlayerHead:SetEffectScale(0.9)
|
||||
end
|
||||
|
||||
function this:OnSortingOrderChange()
|
||||
if _PlayerHead then
|
||||
_PlayerHead:SetLayer(self.sortingOrder)
|
||||
end
|
||||
end
|
||||
|
||||
-- 刷新功能区
|
||||
|
|
|
|||
|
|
@ -110,6 +110,8 @@ function this.SingleRankKingListShow(index)
|
|||
this.playerScrollHead[go]:SetFrame(dData.headFrame)
|
||||
this.playerScrollHead[go]:SetLevel(dData.level)
|
||||
this.playerScrollHead[go]:SetScale(Vector3.one*0.6)
|
||||
this.playerScrollHead[go]:SetLayer(this.sortingOrder)
|
||||
this.playerScrollHead[go]:SetEffectScale(0.7)
|
||||
end
|
||||
--膜拜
|
||||
local clickBtn = Util.GetGameObject(go,"clickBtn")
|
||||
|
|
|
|||
|
|
@ -360,9 +360,11 @@ function this.SetHeadsInfo(data,root,index,name,level)
|
|||
this.playerHeadList[root]:SetFrame(data.headFrame)
|
||||
this.playerHeadList[root]:SetLevel(level)
|
||||
this.playerHeadList[root]:SetParent(this.heads[index])
|
||||
this.playerHeadList[root]:SetLayer(this.sortingOrder)
|
||||
if index==1 then
|
||||
this.playerHeadList[root]:SetPosition(Vector3(0,126,0))
|
||||
this.playerHeadList[root]:SetScale(Vector3.one*1.4)
|
||||
this.playerScrollHead[root]:SetEffectScale(1.5)
|
||||
this.name1.text=name
|
||||
elseif index==2 then
|
||||
this.playerHeadList[root]:SetPosition(Vector3(0,100,0))
|
||||
|
|
@ -454,6 +456,8 @@ function this.SetHeadInfo(root,head,frame,level)
|
|||
this.playerScrollHead[root]:SetFrame(frame)
|
||||
this.playerScrollHead[root]:SetLevel(level)
|
||||
this.playerScrollHead[root]:SetScale(Vector3.one*0.7)
|
||||
this.playerScrollHead[root]:SetLayer(this.sortingOrder)
|
||||
this.playerScrollHead[root]:SetEffectScale(0.75)
|
||||
end
|
||||
--设置显示信息
|
||||
function this.SetShowInfo(info1,info2,str1,str2)
|
||||
|
|
|
|||
|
|
@ -175,9 +175,11 @@ function this.SetHeadsInfo(data,root,index,name,level)
|
|||
this.playerHeadList[root]:SetFrame(data.headFrame)
|
||||
this.playerHeadList[root]:SetLevel(level)
|
||||
this.playerHeadList[root]:SetParent(Util.GetGameObject(this.firsthead,"Head"))
|
||||
this.playerHeadList[root]:SetLayer(this.sortingOrder)
|
||||
if index==1 then
|
||||
this.playerHeadList[root]:SetPosition(Vector3(0,0,0))
|
||||
this.playerHeadList[root]:SetScale(Vector3.one*0.6)
|
||||
this.playerHeadList[root]:SetEffectScale(0.8)
|
||||
this.firstHeadName.text = name
|
||||
this.SetInfoShow(this.firstHeadinfoGo,data,sData.rankType)
|
||||
--data.sex
|
||||
|
|
@ -261,6 +263,8 @@ function this.SetHeadInfo(root,head,frame,level)
|
|||
this.playerScrollHead[root]:SetFrame(frame)
|
||||
this.playerScrollHead[root]:SetLevel(level)
|
||||
this.playerScrollHead[root]:SetScale(Vector3.one*0.7)
|
||||
this.playerScrollHead[root]:SetLayer(this.sortingOrder)
|
||||
this.playerScrollHead[root]:SetEffectScale(0.8)
|
||||
end
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -149,6 +149,10 @@ function this:OnSortingOrderChange()
|
|||
orginLayer = self.sortingOrder
|
||||
this.BtView:SetOrderStatus({ sortOrder = self.sortingOrder })
|
||||
|
||||
-- 头像层级
|
||||
if this.playerHead then
|
||||
this.playerHead:SetLayer(self.sortingOrder)
|
||||
end
|
||||
end
|
||||
|
||||
--界面打开时调用(用于子类重写)
|
||||
|
|
@ -203,7 +207,9 @@ function this.SetPlayerHead()
|
|||
this.playerHead:SetHead(PlayerManager.head)
|
||||
this.playerHead:SetFrame(PlayerManager.frame)
|
||||
this.playerHead:SetScale(Vector3.one * 0.9)
|
||||
this.playerHead:SetPosition(Vector3.New(-5, 0, 0))
|
||||
this.playerHead:SetPosition(Vector3.New(-5, 8, 0))
|
||||
this.playerHead:SetLayer(this.sortingOrder)
|
||||
this.playerHead:SetEffectScale(0.85)
|
||||
|
||||
end
|
||||
|
||||
|
|
|
|||
|
|
@ -143,6 +143,13 @@ end
|
|||
function HeadChangePopup:OnShow()
|
||||
end
|
||||
|
||||
--
|
||||
function HeadChangePopup:OnSortingOrderChange()
|
||||
for _, playerHead in pairs(_PlayerHeadList) do
|
||||
playerHead:SetLayer(self.sortingOrder)
|
||||
end
|
||||
end
|
||||
|
||||
-- tab节点显示自定义
|
||||
function this.TabAdapter(tab, index, status)
|
||||
local tabLab = Util.GetGameObject(tab, "Text")
|
||||
|
|
@ -231,6 +238,8 @@ function this.HeadFrameItemAdapter(item, data, index)
|
|||
name:GetComponent("Text").text = data.Name
|
||||
_PlayerHeadList[item]:SetFrame(frameId)
|
||||
_PlayerHeadList[item]:SetHead(PlayerManager.head)
|
||||
_PlayerHeadList[item]:SetLayer(this.sortingOrder)
|
||||
_PlayerHeadList[item]:SetEffectScale(1.1)
|
||||
if frameId == PlayerManager.frame then
|
||||
this:SetUsing(_PlayerHeadList[item].gameObject)
|
||||
else
|
||||
|
|
@ -250,6 +259,8 @@ function this.HeadFrameItemAdapter(item, data, index)
|
|||
name:GetComponent("Text").text = data.Name
|
||||
_PlayerHeadList[item]:SetHead(headId)
|
||||
_PlayerHeadList[item]:SetFrame(PlayerManager.frame)
|
||||
_PlayerHeadList[item]:SetLayer(this.sortingOrder)
|
||||
_PlayerHeadList[item]:SetEffectScale(1.1)
|
||||
if headId == PlayerManager.head then
|
||||
this:SetUsing(_PlayerHeadList[item].gameObject)
|
||||
else
|
||||
|
|
|
|||
|
|
@ -1,14 +1,13 @@
|
|||
local SettingInfo = quick_class("SettingInfo")
|
||||
local this = SettingInfo
|
||||
function SettingInfo:ctor(mainPanel, gameObject)
|
||||
self.mainPanel = mainPanel
|
||||
function SettingInfo:ctor(rootPanel, gameObject)
|
||||
self.gameObject = gameObject
|
||||
self:InitComponent(gameObject)
|
||||
self:InitComponent(gameObject, rootPanel)
|
||||
self:BindEvent()
|
||||
end
|
||||
--初始化组件(用于子类重写)
|
||||
function SettingInfo:InitComponent(gameObject)
|
||||
|
||||
function SettingInfo:InitComponent(gameObject, rootPanel)
|
||||
this.rootPanel = rootPanel
|
||||
this.head = Util.GetGameObject(gameObject, "playerInfo/head")
|
||||
this.headpos = Util.GetGameObject(gameObject, "playerInfo/head/pos")
|
||||
this.headRedpot = Util.GetGameObject(gameObject, "playerInfo/head/redpot")
|
||||
|
|
@ -124,6 +123,8 @@ function this.RefreshPlayerInfoShow()
|
|||
this.playerHead:SetHead(PlayerManager.head)
|
||||
this.playerHead:SetFrame(PlayerManager.frame)
|
||||
this.playerHead:SetLevel(PlayerManager.level)
|
||||
this.playerHead:SetLayer(this.rootPanel.sortingOrder)
|
||||
this.playerHead:SetEffectScale(1.1)
|
||||
|
||||
this.name:GetComponent("Text").text = PlayerManager.nickName
|
||||
this.exp.value = PlayerManager.exp / PlayerManager.userLevelData[PlayerManager.level].Exp
|
||||
|
|
@ -135,6 +136,10 @@ function this.RefreshPlayerInfoShow()
|
|||
this.serverText.text = PlayerManager.serverInfo.name
|
||||
end
|
||||
function SettingInfo:OnSortingOrderChange()
|
||||
-- 头像层级
|
||||
if this.playerHead then
|
||||
this.playerHead:SetLayer(self.sortingOrder)
|
||||
end
|
||||
end
|
||||
function SettingInfo:OnShowData()
|
||||
|
||||
|
|
|
|||
|
|
@ -106,7 +106,9 @@ function this.SetPlayerHead()
|
|||
this.playerHead:SetHead(PlayerManager.head)
|
||||
this.playerHead:SetFrame(PlayerManager.frame)
|
||||
this.playerHead:SetScale(Vector3.one * 0.9)
|
||||
this.playerHead:SetPosition(Vector3.New(-5, 0, 0))
|
||||
this.playerHead:SetPosition(Vector3.New(-5, 8, 0))
|
||||
this.playerHead:SetLayer(this.sortingOrder)
|
||||
this.playerHead:SetEffectScale(0.85)
|
||||
|
||||
end
|
||||
|
||||
|
|
@ -168,6 +170,10 @@ end
|
|||
function VipPanelV2:OnSortingOrderChange()
|
||||
Util.AddParticleSortLayer(self.effect, self.sortingOrder - orginLayer)
|
||||
orginLayer = self.sortingOrder
|
||||
-- 头像层级
|
||||
if this.playerHead then
|
||||
this.playerHead:SetLayer(self.sortingOrder)
|
||||
end
|
||||
end
|
||||
|
||||
function VipPanelV2:OnShow()
|
||||
|
|
|
|||
|
|
@ -14,6 +14,9 @@ function PlayerHeadView:InitComponent()
|
|||
self.frame = Util.GetGameObject(self.gameObject, "frame")
|
||||
self.lvRoot = Util.GetGameObject(self.gameObject, "lvRoot")
|
||||
self.lv = Util.GetGameObject(self.gameObject, "lvRoot/lv")
|
||||
self.orderLayer = 0
|
||||
self.effectScale = 1
|
||||
self.effectScaleFix = 1
|
||||
end
|
||||
|
||||
--绑定事件(用于子类重写)
|
||||
|
|
@ -52,6 +55,9 @@ end
|
|||
function PlayerHeadView:SetFrame(frameId)
|
||||
self.frame:SetActive(true)
|
||||
self.frame:GetComponent("Image").sprite = GetPlayerHeadFrameSprite(frameId)
|
||||
-- 检测特效
|
||||
self:UnLoadFrameEffect()
|
||||
self:LoadFrameEffect(frameId)
|
||||
end
|
||||
|
||||
-- 设置等级
|
||||
|
|
@ -63,6 +69,9 @@ end
|
|||
-- 设置等级
|
||||
function PlayerHeadView:SetGray(isGray)
|
||||
Util.SetGray(self.gameObject, isGray)
|
||||
if self.frameEffect then
|
||||
self.frameEffect:SetActive(not isGray)
|
||||
end
|
||||
end
|
||||
|
||||
function PlayerHeadView:Reset()
|
||||
|
|
@ -70,6 +79,9 @@ function PlayerHeadView:Reset()
|
|||
self.icon:SetActive(false)
|
||||
self.frame:SetActive(false)
|
||||
self.lvRoot:SetActive(false)
|
||||
-- 卸载头像框特效
|
||||
self:UnLoadFrameEffect()
|
||||
--
|
||||
end
|
||||
-- 设置节点父节点
|
||||
function PlayerHeadView:SetParent(parent)
|
||||
|
|
@ -98,6 +110,47 @@ function PlayerHeadView:SetScale(v3)
|
|||
end
|
||||
end
|
||||
|
||||
function PlayerHeadView:SetEffectScale(scale)
|
||||
if self.frameEffect then
|
||||
local targetScale = scale / self.effectScale
|
||||
self.effectScale = scale
|
||||
LogPink(targetScale)
|
||||
Util.SetParticleScale(self.frameEffect, targetScale)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- 头像框特效相关
|
||||
function PlayerHeadView:LoadFrameEffect(frameId)
|
||||
local name, scale, pos = GetPlayerHeadFrameEffect(frameId)
|
||||
if name then
|
||||
self.frameEffectName = name
|
||||
self.frameEffect = poolManager:LoadAsset(self.frameEffectName, PoolManager.AssetType.GameObject)
|
||||
self.frameEffect.transform:SetParent(self.frame.transform)
|
||||
self.frameEffect.transform.localPosition = pos
|
||||
self.frameEffect.transform.localScale = Vector3.one
|
||||
self.effectScaleFix = scale
|
||||
Util.SetParticleScale(self.frameEffect, self.effectScaleFix) -- 设置修正大小
|
||||
end
|
||||
end
|
||||
function PlayerHeadView:UnLoadFrameEffect()
|
||||
if self.frameEffectName and self.frameEffect then
|
||||
self:SetLayer(0)
|
||||
self:SetEffectScale(1)
|
||||
Util.SetParticleScale(self.frameEffect, 1/self.effectScaleFix) -- 还原修正大小
|
||||
poolManager:UnLoadAsset(self.frameEffectName, self.frameEffect, PoolManager.AssetType.GameObject)
|
||||
self.frameEffectName = nil
|
||||
self.frameEffect = nil
|
||||
end
|
||||
end
|
||||
|
||||
function PlayerHeadView:SetLayer(orderLayer)
|
||||
if self.frameEffect then
|
||||
Util.AddParticleSortLayer(self.frameEffect, orderLayer - self.orderLayer)
|
||||
self.orderLayer = orderLayer
|
||||
end
|
||||
end
|
||||
|
||||
function PlayerHeadView:Recycle()
|
||||
SubUIManager.Close(self)
|
||||
end
|
||||
|
|
|
|||
Loading…
Reference in New Issue