dev_chengFeng
parent
0ad52a3855
commit
b3ddd8fc96
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@ -462,7 +462,6 @@ MonoBehaviour:
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- Assets/ManagedResources/~Lua/Base
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- Assets/ManagedResources/~Lua/cjson
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- Assets/ManagedResources/~Lua/Common
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- Assets/ManagedResources/~Lua/Config/Data
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- Assets/ManagedResources/~Lua/Data
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- Assets/ManagedResources/~Lua/Extends
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- Assets/ManagedResources/~Lua/Framework
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@ -5163,14 +5162,6 @@ MonoBehaviour:
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extension: .png
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resPathIndex: 28
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resAbNameIndex: 14
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- resName: "\u9996\u5145\u9001\u4E94\u661F\u5B59\u609F\u7A7A1"
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extension: .jpg
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resPathIndex: 28
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resAbNameIndex: 14
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- resName: "\u9996\u5145\u9001\u4E94\u661F\u5B59\u609F\u7A7A2"
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extension: .jpg
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resPathIndex: 28
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resAbNameIndex: 14
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- resName: r_shouchong_lingqu_01
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extension: .png
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resPathIndex: 29
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@ -28431,10 +28422,6 @@ MonoBehaviour:
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extension: .prefab
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resPathIndex: 158
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resAbNameIndex: 1546
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- resName: "\u7ADE\u6280\u573A-3-7-18"
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extension: .jpg
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resPathIndex: 158
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resAbNameIndex: 1546
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- resName: ArenaTopMatchPanel
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extension: .prefab
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resPathIndex: 159
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@ -28447,10 +28434,6 @@ MonoBehaviour:
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extension: .prefab
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resPathIndex: 159
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resAbNameIndex: 1547
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- resName: "QQ\u56FE\u724720200723144602"
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extension: .png
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resPathIndex: 159
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resAbNameIndex: 1547
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- resName: TopMatchPlayBattleAinSelectPopup
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extension: .prefab
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resPathIndex: 159
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@ -28459,14 +28442,6 @@ MonoBehaviour:
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extension: .prefab
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resPathIndex: 159
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resAbNameIndex: 1547
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- resName: "\u5DC5\u5CF0\u8D5B-\u6539\u72482"
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extension: .jpg
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resPathIndex: 159
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resAbNameIndex: 1547
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- resName: "\u5DC5\u5CF0\u8D5B-\u7ADE\u731C2"
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extension: .jpg
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resPathIndex: 159
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resAbNameIndex: 1547
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- resName: BagPanel
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extension: .prefab
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resPathIndex: 160
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@ -29335,14 +29310,6 @@ MonoBehaviour:
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extension: .prefab
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resPathIndex: 208
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resAbNameIndex: 1590
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- resName: "\u5B9D\u7269\u5206\u89E31"
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extension: .jpg
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resPathIndex: 208
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resAbNameIndex: 1590
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- resName: "\u5B9D\u7269\u5206\u89E32"
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extension: .jpg
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resPathIndex: 208
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resAbNameIndex: 1590
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- resName: RewardBoxPanel
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extension: .prefab
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resPathIndex: 209
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@ -2167,7 +2167,15 @@ function this.GetHeroReturnItems(selectHeroData, type)
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--1裸角色卡(没有突破过的角色卡)熔炼后返还的材料=当前等级返还升级材料+item表返还材料
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--2有过突破的卡 =当前等级返还升级材料+突破表返还材料+升星返还材料
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local ShowItemlist = {}
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if v.breakId == 0 and v.upStarId == 0 then
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local pId
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if v.breakId == 0 then
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pId=0
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else
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pId= heroRankUpConfig[v.breakId].Phase[2]
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end
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if pId == 0 and v.upStarId == 0 then
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local rewardGroupId = tonumber(itemConfig[v.id].ResolveReward)
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if rewardGroupId and rewardGroup[rewardGroupId] then
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local showItem = rewardGroup[rewardGroupId].ShowItem
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@ -2178,23 +2186,27 @@ function this.GetHeroReturnItems(selectHeroData, type)
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end
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end
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else
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if v.breakId > 0 then
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local heroRankUpConfig = ConfigManager.GetConfigDataByDoubleKey(ConfigName.HeroSacrifice,"Type",2,"Key",v.breakId)
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if pId > 0 then
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local heroRankUpConfig = ConfigManager.GetConfigDataByDoubleKey(ConfigName.HeroSacrifice,"Type",2,"Key",pId)
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if heroRankUpConfig then
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local sumConsume = heroRankUpConfig.Value
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for i = 1, #sumConsume do
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table.insert(ShowItemlist, {sumConsume[i][1], sumConsume[i][2] * specificValue})
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end
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else
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LogRed("pId:"..pId.." v.breakId:"..v.breakId.." v.id:"..v.id)
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end
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end
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if v.upStarId > 0 then
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local heroRankUpConfig = ConfigManager.GetConfigDataByDoubleKey(ConfigName.HeroSacrifice,"Type",1,"Key",v.upStarId)
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if v.star > 0 then
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local heroRankUpConfig = ConfigManager.GetConfigDataByDoubleKey(ConfigName.HeroSacrifice,"Type",1,"Key",v.star)
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if heroRankUpConfig then
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local sumConsume = heroRankUpConfig.Value
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for i = 1, #sumConsume do
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table.insert(ShowItemlist, {sumConsume[i][1], sumConsume[i][2] * specificValue})
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end
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end
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else
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LogRed("v.star :"..v.star)
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end
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end
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local rewardShowStr2 = {}
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@ -2227,6 +2239,7 @@ function this.GetHeroReturnItems2(ShowItemlist, allRewardData)
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local curReward = {}
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curReward.id = ShowItemlist[i][1]
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curReward.num = ShowItemlist[i][2]
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LogBlue("curReward.id:"..curReward.id.." curReward.num"..curReward.num)
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curReward.itemConfig = itemConfig[curReward.id]
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if allRewardData[curReward.id] == nil then
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allRewardData[curReward.id] = curReward
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@ -253,6 +253,7 @@ function OperatingPanel:RefreshTabStatus()
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end
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--活动暂时关闭,开启时删掉就好了==========================================================================================================================
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self.operateTabs[1]:SetActive(false)
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self.operateTabs[2]:SetActive(false)
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self.operateTabs[9]:SetActive(false)
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self.operateTabs[3]:SetActive(false)
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self.operateTabs[10]:SetActive(false)
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@ -86,10 +86,10 @@ function this.InitRedPointAllRelate()
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RPData:SetParent(RedPointType.LuckyCat_GetReward, RedPointType.LuckyCat)
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-- 充值
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-- RPData:SetParent(RedPointType.Shop_Page_Recharge, RedPointType.Recharge)
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RPData:SetParent(RedPointType.Shop_Page_Recharge, RedPointType.Recharge)
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RPData:SetParent(RedPointType.VIP_SHOP_DETAIL, RedPointType.Shop_Page_Recharge)
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-- RPData:SetParent(RedPointType.DailyGift, RedPointType.Recharge)
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-- RPData:SetParent(RedPointType.GrowthPackage, RedPointType.Recharge)--成长礼包
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RPData:SetParent(RedPointType.DailyGift, RedPointType.Recharge)
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RPData:SetParent(RedPointType.GrowthPackage, RedPointType.Recharge)--成长礼包
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-- 主界面商店
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RPData:SetParent(RedPointType.Shop_Page_General, RedPointType.Shop)
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RPData:SetParent(RedPointType.Shop_Page_Coin, RedPointType.Shop)
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@ -9,32 +9,25 @@ local oldAccumRecharge = 0
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-- Tab管理器
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local TabBox = require("Modules/Common/TabBox")
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local _PageInfo = {
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--====活动暂时关闭,恢复时删掉最下面的,就行
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-- [1] = { -- 充值
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-- default = "r_shop_chongzhi_01", lock = "r_shop_chongzhi_01", select = "r_shop_chongzhi_02",
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-- rpType = RedPointType.Shop_Page_Recharge,
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-- },
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-- [2] = { -- 充值
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-- default = "l_mrlb_icon2", lock = "l_mrlb_icon2", select = "l_mrlb_icon1",
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-- rpType = RedPointType.DailyGift,
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-- params = {DirectBuyType.DAILY_GIFT}, -- 每日礼包
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-- },
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-- [3] = { -- 充值
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-- default = "t_tqsc_icon2", lock = "t_tqsc_icon2", select = "t_tqsc_icon1",
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-- -- rpType = RedPointType.Shop_Page_Recharge,
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-- params = {DirectBuyType.FINDTREASURE_GIFT},-- 特权礼包
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-- },
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-- [4] = { -- 成长礼包
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-- default = "c_czlb_icon2", lock = "c_czlb_icon2", select = "c_czlb_icon1",
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-- rpType = RedPointType.GrowthPackage,
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-- params = {SHOP_TYPE.VIP_GIFT},-- 成长礼包
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-- },
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[1] = { -- 充值
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default = "r_shop_chongzhi_01", lock = "r_shop_chongzhi_01", select = "r_shop_chongzhi_02",
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rpType = RedPointType.Shop_Page_Recharge,
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},
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[2] = { -- 充值
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default = "l_mrlb_icon2", lock = "l_mrlb_icon2", select = "l_mrlb_icon1",
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rpType = RedPointType.DailyGift,
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params = {DirectBuyType.DAILY_GIFT}, -- 每日礼包
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},
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[3] = { -- 充值
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default = "t_tqsc_icon2", lock = "t_tqsc_icon2", select = "t_tqsc_icon1",
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-- rpType = RedPointType.Shop_Page_Recharge,
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params = {DirectBuyType.FINDTREASURE_GIFT},-- 特权礼包
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},
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[4] = { -- 成长礼包
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default = "c_czlb_icon2", lock = "c_czlb_icon2", select = "c_czlb_icon1",
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rpType = RedPointType.GrowthPackage,
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params = {SHOP_TYPE.VIP_GIFT},-- 成长礼包
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},
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}
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local GiftView = require("Modules/Recharge/View/GiftView")
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local RechargeView = require("Modules/Recharge/View/RechargeView")
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@ -55,11 +48,10 @@ function MainShopPanel:InitComponent()
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local giftView = GiftView.new(self, Util.GetGameObject(self.transform, "content/page_1"))
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self.PageList = {
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-- [1] = RechargeView.new(self, Util.GetGameObject(self.transform, "content/ShopView")),
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-- [2] = giftView,
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-- [3] = giftView,
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-- [4] = giftView,
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[1] = giftView,
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[1] = RechargeView.new(self, Util.GetGameObject(self.transform, "content/ShopView")),
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[2] = giftView,
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[3] = giftView,
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[4] = giftView,
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}
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-- 上部货币显示
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this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.transform, { showType = UpViewOpenType.ShowLeft})
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@ -289,6 +289,11 @@ function UpView:OnClick(index)
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--UIManager.OpenPanel(UIName.OperatingPanel,{tabIndex =1,extraParam =2})
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UIManager.OpenPanel(UIName.RewardItemSingleShowPopup, 20)--元素神符
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end
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--充值入口暂时关闭
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if (reChargeType==16) then
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return
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end
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self:RechargeType(reChargeType)
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end
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