From b423005b6eebb1fd71e6b42b543e35672a7fc25a Mon Sep 17 00:00:00 2001 From: gaoxin Date: Sat, 19 Jun 2021 15:28:22 +0800 Subject: [PATCH] =?UTF-8?q?=E3=80=90=E6=B4=BB=E5=8A=A8=E3=80=91=E9=A1=B5?= =?UTF-8?q?=E7=AD=BE=E4=BD=BF=E7=94=A8=E5=8E=9F=E5=9B=BE=E5=A4=A7=E5=B0=8F?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../~Lua/Modules/DynamicActivity/ActivityMainPanel.lua | 1 + 1 file changed, 1 insertion(+) diff --git a/Assets/ManagedResources/~Lua/Modules/DynamicActivity/ActivityMainPanel.lua b/Assets/ManagedResources/~Lua/Modules/DynamicActivity/ActivityMainPanel.lua index c7b2fa8c22..d9efbbb52f 100644 --- a/Assets/ManagedResources/~Lua/Modules/DynamicActivity/ActivityMainPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/DynamicActivity/ActivityMainPanel.lua @@ -196,6 +196,7 @@ function this.PageTabAdapter(tab, index, status) sprite = (status == "select" and tabs[index].Icon[2] or tabs[index].Icon[1]) end img.sprite = this.spLoader:LoadSprite(sprite) + img:SetNativeSize() --设置显示隐藏 if not DynamicActivityManager.IsQualifiled(tabs[index].Id) then tab.gameObject:SetActive(false)