From b433178b6eb47b8bbae747792bcd266e62d95298 Mon Sep 17 00:00:00 2001 From: ZhangBiao Date: Mon, 6 Dec 2021 11:57:08 +0800 Subject: [PATCH] =?UTF-8?q?=E3=80=90=E4=BF=AE=E8=A1=8C=E3=80=91=E7=BB=93?= =?UTF-8?q?=E6=9E=84=E6=9B=B4=E6=94=B9?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../~Lua/Modules/Practice/PracticePanel.lua | 33 ++++++++++--------- 1 file changed, 17 insertions(+), 16 deletions(-) diff --git a/Assets/ManagedResources/~Lua/Modules/Practice/PracticePanel.lua b/Assets/ManagedResources/~Lua/Modules/Practice/PracticePanel.lua index d046149719..315e6b970c 100644 --- a/Assets/ManagedResources/~Lua/Modules/Practice/PracticePanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Practice/PracticePanel.lua @@ -16,25 +16,27 @@ function Practice:InitComponent() end self.BtView = SubUIManager.Open(SubUIConfig.BtView, self.transform) self.UpView = SubUIManager.Open(SubUIConfig.UpView, self.transform) + self.Practice = Util.GetGameObject(self.gameObject, "Prectice") --Btns - self.helpBtn = Util.GetGameObject(self.gameObject, "Btns/helpBtn") - self.starBtn = Util.GetGameObject(self.gameObject, "Btns/starBtn") + self.Btns = Util.GetGameObject(self.Practice, "Btns") + self.helpBtn = Util.GetGameObject(self.Btns, "helpBtn") + self.starBtn = Util.GetGameObject(self.Btns, "starBtn") self.helpPosition=self.helpBtn:GetComponent("RectTransform").localPosition - self.previewBtn = Util.GetGameObject(self.gameObject, "Btns/leftGrid/previewBtn") - self.additionBtn = Util.GetGameObject(self.gameObject, "Btns/leftGrid/additionBtn") - self.cultivationBtn = Util.GetGameObject(self.gameObject, "Btns/leftGrid/cultivationBtn") + self.previewBtn = Util.GetGameObject(self.Btns, "leftGrid/previewBtn") + self.additionBtn = Util.GetGameObject(self.Btns, "leftGrid/additionBtn") + self.cultivationBtn = Util.GetGameObject(self.Btns, "leftGrid/cultivationBtn") self.cultivationRed = Util.GetGameObject(self.cultivationBtn, "redPoint") - self.imprintBtn = Util.GetGameObject(self.gameObject, "Btns/rightGrid/imprintBtn") + self.imprintBtn = Util.GetGameObject(self.Btns, "rightGrid/imprintBtn") self.imprintRedPoint = Util.GetGameObject(self.imprintBtn, "redPoint") - self.fourQuadrantBtn = Util.GetGameObject(self.gameObject, "Btns/rightGrid/yushenBtn") + self.fourQuadrantBtn = Util.GetGameObject(self.Btns, "rightGrid/yushenBtn") self.fourQuadrantRedPoint = Util.GetGameObject(self.fourQuadrantBtn, "redPoint") self.starNum = Util.GetGameObject(self.starBtn, "starNum"):GetComponent("Text") - self.treeBtn = Util.GetGameObject(self.gameObject, "Btns/rightGrid/treeBtn") + self.treeBtn = Util.GetGameObject(self.Btns, "rightGrid/treeBtn") self.treeRed = Util.GetGameObject(self.treeBtn, "redPoint") - self.talsmanSoulBtn = Util.GetGameObject(self.gameObject, "Btns/rightGrid/talsmanSoulBtm") + self.talsmanSoulBtn = Util.GetGameObject(self.Btns, "rightGrid/talsmanSoulBtm") self.talsmanSoulBtnRed = Util.GetGameObject(self.talsmanSoulBtn, "redPoint") - self.incarnationBtn = Util.GetGameObject(self.gameObject, "Btns/leftGrid/incarnationBtn") + self.incarnationBtn = Util.GetGameObject(self.Btns, "leftGrid/incarnationBtn") self.incarnationBtnRed = Util.GetGameObject(self.incarnationBtn, "redPoint") --MidPart @@ -43,7 +45,7 @@ function Practice:InitComponent() self.img = Util.GetGameObject(self.mid, "Man"):GetComponent("Image") self.ManCanvas = Util.GetGameObject(self.mid, "Man"):GetComponent("Canvas") --BottomPart - self.bottom = Util.GetGameObject(self.gameObject, "Bottom") + self.bottom = Util.GetGameObject(self.Practice, "Bottom") self.items = Util.GetGameObject(self.bottom, "Items") self.PointPre = Util.GetGameObject(self.items, "PointPre") self.lines = Util.GetGameObject(self.bottom, "Lines") @@ -74,11 +76,11 @@ function Practice:InitComponent() self.effectPointsList = {} self.mask = Util.GetGameObject(self.gameObject, "mask") - self.skillObj=Util.GetGameObject(self.gameObject, "SkillObj") + self.skillObj=Util.GetGameObject(self.Practice, "SkillObj") self.skillList={} for i = 1, 4 do - table.insert(self.skillList,Util.GetGameObject(self.gameObject, "SkillObj/skill"..i)) - BindRedPointObject(5000+i*100,Util.GetGameObject(self.gameObject, "SkillObj/skill"..i.."/red")) + table.insert(self.skillList,Util.GetGameObject(self.Practice, "SkillObj/skill"..i)) + BindRedPointObject(5000+i*100,Util.GetGameObject(self.Practice, "SkillObj/skill"..i.."/red")) end end @@ -472,8 +474,7 @@ function Practice:OnDestroy() ClearRedPointObject(RedPointType.tailsmanSoul,self.talsmanSoulBtnRed) ClearRedPointObject(RedPointType.incarnation,self.incarnationBtnRed) for i = 1, 4 do - -- table.insert(self.skillList,Util.GetGameObject(self.gameObject, "SkillObj/skill"..i)) - ClearRedPointObject(500+i*100,Util.GetGameObject(self.gameObject, "SkillObj/skill"..i.."/red")) + ClearRedPointObject(500+i*100,Util.GetGameObject(self.Practice, "SkillObj/skill"..i.."/red")) end self.itemList = {} self.skillList={}