diff --git a/Assets/ManagedResources/~Lua/Modules/Likability/HeroLikeAbilityPanel.lua b/Assets/ManagedResources/~Lua/Modules/Likability/HeroLikeAbilityPanel.lua
index 2c2cfaef70..2c9e280c47 100644
--- a/Assets/ManagedResources/~Lua/Modules/Likability/HeroLikeAbilityPanel.lua
+++ b/Assets/ManagedResources/~Lua/Modules/Likability/HeroLikeAbilityPanel.lua
@@ -223,12 +223,16 @@ function HeroLikeAbilityPanel:BindEvent()
end
--添加事件监听(用于子类重写)
function HeroLikeAbilityPanel:AddListener()
-
+ Game.GlobalEvent.AddEvent(GameEvent.LikeAbility.RefreshRemainTimes,self.RefreshTimes,self)
end
--移除事件监听(用于子类重写)
function HeroLikeAbilityPanel:RemoveListener()
+ Game.GlobalEvent.RemoveEvent(GameEvent.LikeAbility.RefreshRemainTimes,self.RefreshTimes,self)
+end
+function HeroLikeAbilityPanel:RefreshTimes()
+ self.remainTimes.text = string.format("今日剩余次数:%s次",LikabilityManager.GetRemainTimes())
end
function HeroLikeAbilityPanel:OnSortingOrderChange()
diff --git a/Assets/ManagedResources/~Lua/Modules/Net/IndicationManager.lua b/Assets/ManagedResources/~Lua/Modules/Net/IndicationManager.lua
index dbc9f0e62a..951b195a28 100644
--- a/Assets/ManagedResources/~Lua/Modules/Net/IndicationManager.lua
+++ b/Assets/ManagedResources/~Lua/Modules/Net/IndicationManager.lua
@@ -316,6 +316,7 @@ function this.RefreshUpdateIndication(buffer)
Game.GlobalEvent:DispatchEvent(GameEvent.Activity.OnPatFaceRedRefresh)
LikabilityManager.SetRemainTimes(msg.likableRemainTime,0)
+ Game.GlobalEvent:DispatchEvent(GameEvent.LikeAbility.RefreshRemainTimes)
CheckRedPointStatus(RedPointType.LikeabilityRed)
CheckRedPointStatus(RedPointType.SecretTer_HaveFreeTime)
CheckRedPointStatus(RedPointType.DailyGift)