diff --git a/Assets/ManagedResources/~Lua/Modules/Likability/HeroLikeAbilityPanel.lua b/Assets/ManagedResources/~Lua/Modules/Likability/HeroLikeAbilityPanel.lua index 2c2cfaef70..2c9e280c47 100644 --- a/Assets/ManagedResources/~Lua/Modules/Likability/HeroLikeAbilityPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Likability/HeroLikeAbilityPanel.lua @@ -223,12 +223,16 @@ function HeroLikeAbilityPanel:BindEvent() end --添加事件监听(用于子类重写) function HeroLikeAbilityPanel:AddListener() - + Game.GlobalEvent.AddEvent(GameEvent.LikeAbility.RefreshRemainTimes,self.RefreshTimes,self) end --移除事件监听(用于子类重写) function HeroLikeAbilityPanel:RemoveListener() + Game.GlobalEvent.RemoveEvent(GameEvent.LikeAbility.RefreshRemainTimes,self.RefreshTimes,self) +end +function HeroLikeAbilityPanel:RefreshTimes() + self.remainTimes.text = string.format("今日剩余次数:%s次",LikabilityManager.GetRemainTimes()) end function HeroLikeAbilityPanel:OnSortingOrderChange() diff --git a/Assets/ManagedResources/~Lua/Modules/Net/IndicationManager.lua b/Assets/ManagedResources/~Lua/Modules/Net/IndicationManager.lua index dbc9f0e62a..951b195a28 100644 --- a/Assets/ManagedResources/~Lua/Modules/Net/IndicationManager.lua +++ b/Assets/ManagedResources/~Lua/Modules/Net/IndicationManager.lua @@ -316,6 +316,7 @@ function this.RefreshUpdateIndication(buffer) Game.GlobalEvent:DispatchEvent(GameEvent.Activity.OnPatFaceRedRefresh) LikabilityManager.SetRemainTimes(msg.likableRemainTime,0) + Game.GlobalEvent:DispatchEvent(GameEvent.LikeAbility.RefreshRemainTimes) CheckRedPointStatus(RedPointType.LikeabilityRed) CheckRedPointStatus(RedPointType.SecretTer_HaveFreeTime) CheckRedPointStatus(RedPointType.DailyGift)