From b44c4af2172841b364a1c85229569ba1f1ba702b Mon Sep 17 00:00:00 2001 From: jiaoyangna <3046463818@qq.com> Date: Wed, 29 Sep 2021 18:23:13 +0800 Subject: [PATCH] =?UTF-8?q?=E5=A5=BD=E6=84=9F=E5=BA=A60=E7=82=B9=E6=AC=A1?= =?UTF-8?q?=E6=95=B0=E5=88=B7=E6=96=B0=E4=BF=AE=E6=94=B9?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../~Lua/Modules/Likability/HeroLikeAbilityPanel.lua | 6 +++++- .../ManagedResources/~Lua/Modules/Net/IndicationManager.lua | 1 + 2 files changed, 6 insertions(+), 1 deletion(-) diff --git a/Assets/ManagedResources/~Lua/Modules/Likability/HeroLikeAbilityPanel.lua b/Assets/ManagedResources/~Lua/Modules/Likability/HeroLikeAbilityPanel.lua index 2c2cfaef70..2c9e280c47 100644 --- a/Assets/ManagedResources/~Lua/Modules/Likability/HeroLikeAbilityPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Likability/HeroLikeAbilityPanel.lua @@ -223,12 +223,16 @@ function HeroLikeAbilityPanel:BindEvent() end --添加事件监听(用于子类重写) function HeroLikeAbilityPanel:AddListener() - + Game.GlobalEvent.AddEvent(GameEvent.LikeAbility.RefreshRemainTimes,self.RefreshTimes,self) end --移除事件监听(用于子类重写) function HeroLikeAbilityPanel:RemoveListener() + Game.GlobalEvent.RemoveEvent(GameEvent.LikeAbility.RefreshRemainTimes,self.RefreshTimes,self) +end +function HeroLikeAbilityPanel:RefreshTimes() + self.remainTimes.text = string.format("今日剩余次数:%s次",LikabilityManager.GetRemainTimes()) end function HeroLikeAbilityPanel:OnSortingOrderChange() diff --git a/Assets/ManagedResources/~Lua/Modules/Net/IndicationManager.lua b/Assets/ManagedResources/~Lua/Modules/Net/IndicationManager.lua index dbc9f0e62a..951b195a28 100644 --- a/Assets/ManagedResources/~Lua/Modules/Net/IndicationManager.lua +++ b/Assets/ManagedResources/~Lua/Modules/Net/IndicationManager.lua @@ -316,6 +316,7 @@ function this.RefreshUpdateIndication(buffer) Game.GlobalEvent:DispatchEvent(GameEvent.Activity.OnPatFaceRedRefresh) LikabilityManager.SetRemainTimes(msg.likableRemainTime,0) + Game.GlobalEvent:DispatchEvent(GameEvent.LikeAbility.RefreshRemainTimes) CheckRedPointStatus(RedPointType.LikeabilityRed) CheckRedPointStatus(RedPointType.SecretTer_HaveFreeTime) CheckRedPointStatus(RedPointType.DailyGift)