Merge branch 'master_develop' of http://60.1.1.230/gaoxin/JL_Client into master_develop
commit
b4b24e62be
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@ -573,6 +573,7 @@ function this.UpdateHeroDatas(_msgHeroData)
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this.SetEquipTreasureUpHeroDid(heroData.jewels,heroData.dynamicId)
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this.SetTalismanLv(heroData.dynamicId,heroData.talismanList)
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ExpeditionManager.InitHeroHpValue(heroData.dynamicId)
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heroData.warPower = HeroManager.CalculateHeroAllProValList(1, heroData, false)[HeroProType.WarPower]
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--this.SetSoulPrintUpHeroDid(heroData.soulPrintList,heroData.dynamicId)
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--this.GetSingleProScoreVal()
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end
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@ -67,7 +67,7 @@ function this.InitHeroData(_msgHeroList)
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end
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this.UpdateHeroLvEnd()
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--赋值每个星级的英雄等级上限
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this.UpdateHeroPower()
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-- this.UpdateHeroPower()
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--赋值英雄战力
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end
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@ -155,6 +155,7 @@ function this.UpdateHeroDatas(_msgHeroData, isFindHandBook)
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if isFindHandBook then --图鉴
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PlayerManager.SetHeroHandBookListData(heroData.id, heroData.star)
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end
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heroData.warPower = this.CalculateHeroAllProValList(1, heroData.dynamicId, false)[HeroProType.WarPower]
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--远征初始化血量
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--ExpeditionManager.InitHeroHpValue(heroData)
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end
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