[灵兽]战中施法特效提交

wangzhenxing 2020-10-30 17:44:20 +09:00
parent d942fa6f67
commit b50f468e33
10 changed files with 109841 additions and 72 deletions

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propertyPath: m_Pivot.y
value: 0.5
objectReference: {fileID: 0}
- target: {fileID: 2320031818794305969, guid: e356d5948e4971f499cfe38db3551f59,
type: 3}
propertyPath: m_AnchoredPosition.y
value: 3.2600002
objectReference: {fileID: 0}
- target: {fileID: 2320031818352649172, guid: e356d5948e4971f499cfe38db3551f59,
- target: {fileID: 2320031819195525549, guid: e356d5948e4971f499cfe38db3551f59,
type: 3}
propertyPath: m_AnchoredPosition.y
value: 3.2600002
@ -121267,7 +121759,12 @@ PrefabInstance:
propertyPath: m_AnchoredPosition.y
value: 3.2600002
objectReference: {fileID: 0}
- target: {fileID: 2320031819195525549, guid: e356d5948e4971f499cfe38db3551f59,
- target: {fileID: 2320031818352649172, guid: e356d5948e4971f499cfe38db3551f59,
type: 3}
propertyPath: m_AnchoredPosition.y
value: 3.2600002
objectReference: {fileID: 0}
- target: {fileID: 2320031818794305969, guid: e356d5948e4971f499cfe38db3551f59,
type: 3}
propertyPath: m_AnchoredPosition.y
value: 3.2600002
@ -121402,12 +121899,7 @@ PrefabInstance:
propertyPath: m_Pivot.y
value: 0.5
objectReference: {fileID: 0}
- target: {fileID: 2320031818794305969, guid: e356d5948e4971f499cfe38db3551f59,
type: 3}
propertyPath: m_AnchoredPosition.y
value: 3.2600002
objectReference: {fileID: 0}
- target: {fileID: 2320031818352649172, guid: e356d5948e4971f499cfe38db3551f59,
- target: {fileID: 2320031819195525549, guid: e356d5948e4971f499cfe38db3551f59,
type: 3}
propertyPath: m_AnchoredPosition.y
value: 3.2600002
@ -121432,7 +121924,12 @@ PrefabInstance:
propertyPath: m_AnchoredPosition.y
value: 3.2600002
objectReference: {fileID: 0}
- target: {fileID: 2320031819195525549, guid: e356d5948e4971f499cfe38db3551f59,
- target: {fileID: 2320031818352649172, guid: e356d5948e4971f499cfe38db3551f59,
type: 3}
propertyPath: m_AnchoredPosition.y
value: 3.2600002
objectReference: {fileID: 0}
- target: {fileID: 2320031818794305969, guid: e356d5948e4971f499cfe38db3551f59,
type: 3}
propertyPath: m_AnchoredPosition.y
value: 3.2600002
@ -121567,12 +122064,7 @@ PrefabInstance:
propertyPath: m_Pivot.y
value: 0.5
objectReference: {fileID: 0}
- target: {fileID: 2320031818794305969, guid: e356d5948e4971f499cfe38db3551f59,
type: 3}
propertyPath: m_AnchoredPosition.y
value: 3.2600002
objectReference: {fileID: 0}
- target: {fileID: 2320031818352649172, guid: e356d5948e4971f499cfe38db3551f59,
- target: {fileID: 2320031819195525549, guid: e356d5948e4971f499cfe38db3551f59,
type: 3}
propertyPath: m_AnchoredPosition.y
value: 3.2600002
@ -121597,7 +122089,12 @@ PrefabInstance:
propertyPath: m_AnchoredPosition.y
value: 3.2600002
objectReference: {fileID: 0}
- target: {fileID: 2320031819195525549, guid: e356d5948e4971f499cfe38db3551f59,
- target: {fileID: 2320031818352649172, guid: e356d5948e4971f499cfe38db3551f59,
type: 3}
propertyPath: m_AnchoredPosition.y
value: 3.2600002
objectReference: {fileID: 0}
- target: {fileID: 2320031818794305969, guid: e356d5948e4971f499cfe38db3551f59,
type: 3}
propertyPath: m_AnchoredPosition.y
value: 3.2600002
@ -121732,12 +122229,7 @@ PrefabInstance:
propertyPath: m_Pivot.y
value: 0.5
objectReference: {fileID: 0}
- target: {fileID: 2320031818794305969, guid: e356d5948e4971f499cfe38db3551f59,
type: 3}
propertyPath: m_AnchoredPosition.y
value: 3.2600002
objectReference: {fileID: 0}
- target: {fileID: 2320031818352649172, guid: e356d5948e4971f499cfe38db3551f59,
- target: {fileID: 2320031819195525549, guid: e356d5948e4971f499cfe38db3551f59,
type: 3}
propertyPath: m_AnchoredPosition.y
value: 3.2600002
@ -121762,7 +122254,12 @@ PrefabInstance:
propertyPath: m_AnchoredPosition.y
value: 3.2600002
objectReference: {fileID: 0}
- target: {fileID: 2320031819195525549, guid: e356d5948e4971f499cfe38db3551f59,
- target: {fileID: 2320031818352649172, guid: e356d5948e4971f499cfe38db3551f59,
type: 3}
propertyPath: m_AnchoredPosition.y
value: 3.2600002
objectReference: {fileID: 0}
- target: {fileID: 2320031818794305969, guid: e356d5948e4971f499cfe38db3551f59,
type: 3}
propertyPath: m_AnchoredPosition.y
value: 3.2600002

View File

@ -233,13 +233,13 @@ function this.MonsterSkillAdapter(MSkillId)
return skill
end
function this.PokemonUnitAdapter(pokemonUnit)
function this.PokemonUnitAdapter(pokemonUnit,camp)
-- 基础数据
local role = {
id = tonumber(pokemonUnit.unitId),
position = tonumber(pokemonUnit.position),
star = tonumber(pokemonUnit.star),
camp = 0,
camp = camp,
skill = {},
property = {},
}
@ -329,7 +329,7 @@ function this.GetBattleServerData(msg, isFightPlayer)
-- 灵兽数据
fightData.playerData.monsterList ={}
for i = 1, #data.pokemonUnitList do
fightData.playerData.monsterList[i] = this.PokemonUnitAdapter(data.pokemonUnitList[i])
fightData.playerData.monsterList[i] = this.PokemonUnitAdapter(data.pokemonUnitList[i],0)
end
@ -418,7 +418,7 @@ function this.GetBattleServerData(msg, isFightPlayer)
-- 灵兽数据
fightData.enemyData[i].monsterList ={}
for k = 1, #data2.pokemonUnitList do
fightData.enemyData[i].monsterList[k] = this.PokemonUnitAdapter(data2.pokemonUnitList[k])
fightData.enemyData[i].monsterList[k] = this.PokemonUnitAdapter(data2.pokemonUnitList[k],1)
end
end
local data = {

View File

@ -129,11 +129,18 @@ function this:InitComponent(root, go)
this.skillEffectRoot = Util.GetGameObject(this.gameObject, "skillEffectRoot")
this.Cache = Util.GetGameObject(this.gameObject, "cache")
--人物角色costing
this.enemySkillCast = Util.GetGameObject(this.transform, "EnemySkillCast")
this.enemySkillCastRoot = Util.GetGameObject(this.transform, "EnemySkillCast/TongYong_Casting_Shang/DongHua/RENWU")
this.mySkillCast = Util.GetGameObject(this.transform, "mySkillCast")
this.mySkillCastRoot = Util.GetGameObject(this.transform, "mySkillCast/TongYong_Casting_Xia/DongHua/RENWU")
--灵兽casting
this.lingshouCastUp = Util.GetGameObject(this.transform, "LingshouCastUp")
this.lingshouCastUpRoot = Util.GetGameObject(this.transform, "LingshouCastUp/EFFECT_Casting_LingShou_Shang/DongHua/RENWU")
this.lingshouCastDown = Util.GetGameObject(this.transform, "LingshouCastDown")
this.lingshouCastDownRoot = Util.GetGameObject(this.transform, "LingshouCastDown/EFFECT_Casting_LingShou_Xia/DongHua/RENWU")
this.enemyMonster=Util.GetGameObject(this.transform, "enemyMonster")
this.playerMonster=Util.GetGameObject(this.transform, "playerMonster")
this.ElementalResonanceView = SubUIManager.Open(SubUIConfig.ElementalResonanceView, self.gameObject.transform)
@ -171,13 +178,19 @@ function this:OnSortingOrderChange(battleSorting)
this.enemyMonster:GetComponent("Canvas").sortingOrder = battleSorting+200
this.playerMonster:GetComponent("Canvas").sortingOrder = battleSorting+200
this.lingshouCastUp:GetComponent("Canvas").sortingOrder = skillSorting
this.lingshouCastDown:GetComponent("Canvas").sortingOrder = skillSorting
if not self.oSortingOrder then
self.oSortingOrder = skillSorting
Util.AddParticleSortLayer(self.mySkillCast, skillSorting)
Util.AddParticleSortLayer(self.enemySkillCast, skillSorting)
Util.AddParticleSortLayer(self.lingshouCastUp,skillSorting)
Util.AddParticleSortLayer(self.lingshouCastDown,skillSorting)
else
Util.AddParticleSortLayer(self.mySkillCast, skillSorting - self.oSortingOrder)
Util.AddParticleSortLayer(self.enemySkillCast, skillSorting - self.oSortingOrder)
Util.AddParticleSortLayer(self.lingshouCastUp,skillSorting- self.oSortingOrder)
Util.AddParticleSortLayer(self.lingshouCastDown,skillSorting- self.oSortingOrder)
end
for _, v in pairs(tbRole) do
@ -206,7 +219,8 @@ function this:Init()
this.skillEffectRoot:GetComponent("Canvas").sortingOrder = battleSorting + 40
this.mySkillCast:GetComponent("Canvas").sortingOrder = battleSorting + 300
this.enemySkillCast:GetComponent("Canvas").sortingOrder = battleSorting + 300
this.lingshouCastUp:GetComponent("Canvas").sortingOrder = battleSorting+300
this.lingshouCastDown:GetComponent("Canvas").sortingOrder = battleSorting+300
-- 异妖显示
this.DiffMonster:SetActive(false)
@ -652,10 +666,12 @@ function this.SetRoleHighLight(caster, targets, func)
max = max + 1
role:SetHighLight(false, 0.95, 0.2, _Count)
end
if caster then
LogPink("max1 = "..max)
if caster and caster.role.type == BattleUnitType.Role then
max = max - 1
caster:SetHighLight(true, 1.5, 0.2)
end
LogPink("max2 = "..max)
if targets then
for _, data in ipairs(targets) do
if caster ~= tbRole[data] then
@ -664,6 +680,7 @@ function this.SetRoleHighLight(caster, targets, func)
end
end
end
LogPink("max3 = "..max)
if max == 0 then
if func then func() end
end
@ -872,7 +889,8 @@ function this:OnClose()
this.mySkillCast:SetActive(false)
this.enemySkillCast:SetActive(false)
this.lingshouCastUp:SetActive(false)
this.lingshouCastDown:SetActive(false)
--
BattleManager.StopBattle()

View File

@ -20,11 +20,10 @@ function MonsterView:onCreate(go, role, position, root)
self.GameObject = go
self.role = role
self.camp = role.camp
-- 创建技能播放器
self.castingEfectNode = role.camp == 0 and self.RootPanel.mySkillCast or self.RootPanel.enemySkillCast
self.castingNameNode = Util.GetGameObject(self.castingEfectNode, role.camp == 0 and "TongYong_Casting_Xia/DongHua/MingZi" or "TongYong_Casting_Shang/DongHua/MingZi")
self.skillCastRoot = role.camp == 0 and self.RootPanel.mySkillCastRoot or self.RootPanel.enemySkillCastRoot
self.castingEfectNode = role.camp == 0 and self.RootPanel.lingshouCastDown or self.RootPanel.lingshouCastUp
self.castingNameNode = Util.GetGameObject(self.castingEfectNode, role.camp == 0 and "EFFECT_Casting_LingShou_Xia/DongHua/MingZi" or "EFFECT_Casting_LingShou_Shang/DongHua/MingZi")
self.skillCastRoot = role.camp == 0 and self.RootPanel.lingshouCastDownRoot or self.RootPanel.lingshouCastUpRoot
self.liveRoot = role.camp == 0 and Util.GetGameObject(self.RootPanel.gameObject, "playerMonster/live") or Util.GetGameObject(self.RootPanel.gameObject, "enemyMonster/live")
self.icon = Util.GetGameObject(go, "icon"):GetComponent("Image")
@ -39,22 +38,26 @@ function MonsterView:onCreate(go, role, position, root)
self.attackSound = SpiritAnimal[role.roleData.id].sond
self.icon.sprite = Util.LoadSprite(GetResourcePath(SpiritAnimal[role.roleData.id].Icon))
-- 人物立绘
self.RoleLiveGO = poolManager:LoadLive(self.livePath, go.transform.parent, Vector3.one, Vector3.zero)
self.RoleLiveGO.transform:SetParent(self.liveRoot.transform)
self.RoleLiveGO:GetComponent("RectTransform").anchoredPosition = Vector2.New(self.outOffset[1], self.outOffset[2])-- * 0.5
self.RoleLiveGO.transform.localScale = Vector3.one * self.enemy_liveScale --* 0.75
self.RoleLiveGO:SetActive(false)
self.RoleLiveGOGraphic = self.RoleLiveGO:GetComponent("SkeletonGraphic")
self.RoleLiveGOTran = self.RoleLiveGO:GetComponent("RectTransform")
self.RoleLiveGOGraphic.AnimationState:SetAnimation(0, "idle", true)
self.RoleLiveGOTran.sizeDelta = Vector2.New(1000, 1000)
-- 人物立绘
-- self.RoleLiveGO = poolManager:LoadLive(self.livePath, self.skillCastRoot.transform.parent, Vector3.one, Vector3.zero)
-- self.RoleLiveGO.transform:SetParent(self.liveRoot.transform)
-- self.RoleLiveGO:GetComponent("RectTransform").anchoredPosition = Vector2.New(self.outOffset[1], self.outOffset[2])-- * 0.5
-- self.RoleLiveGO.transform.localScale = Vector3.one * self.enemy_liveScale --* 0.75
-- self.RoleLiveGO:SetActive(false)
-- self.RoleLiveGOGraphic = self.RoleLiveGO:GetComponent("SkeletonGraphic")
-- self.RoleLiveGOTran = self.RoleLiveGO:GetComponent("RectTransform")
-- self.RoleLiveGOGraphic.AnimationState:SetAnimation(0, "idle", true)
-- self.RoleLiveGOTran.sizeDelta = Vector2.New(1000, 1000)
-- casting技能立绘
self.RoleLiveGO2 = poolManager:LoadLive(self.livePath, go.transform.parent, Vector3.one, Vector3.zero)
self.RoleLiveGO2.transform:SetParent(self.skillCastRoot.transform)
self.RoleLiveGO2 = poolManager:LoadLive(self.livePath, self.skillCastRoot.gameObject.transform.parent, Vector3.one, Vector3.zero)
self.RoleLiveGO2.transform:SetParent(self.skillCastRoot.gameObject.transform)
self.RoleLiveGO2:GetComponent("RectTransform").anchoredPosition = Vector2.New(self.outOffset[1], self.outOffset[2])
if self.camp==1 then
self.RoleLiveGO2.transform.rotation=Vector3.New(0,180,0)
end
self.RoleLiveGO2.transform.localScale = Vector3.one * self.enemy_liveScale --* 2
self.RoleLiveGO2:SetActive(false)
self.RoleLiveGOGraphic2 = self.RoleLiveGO2:GetComponent("SkeletonGraphic")
@ -116,7 +119,7 @@ function MonsterView:PlaySpineAnim(gog, time, name, isLoop)
local _complete = nil
_complete = function(state)
gog.AnimationState.Complete = gog.AnimationState.Complete - _complete
gog.AnimationState:SetAnimation(0, "idle", true)
gog.AnimationState:SetAnimation(0, "attack", true)
end
gog.AnimationState:ClearTracks() -- 清除上一个动画的影响(修复概率攻击动画播放错误的问题)
gog.AnimationState:SetAnimation(time, name, isLoop)
@ -126,21 +129,21 @@ end
--
function MonsterView:OnSkillCastStart()
self.RoleLiveGO:SetActive(true)
-- self.RoleLiveGO:SetActive(true)
end
--
function MonsterView:OnSkillPlay()
self:PlaySpineAnim(self.RoleLiveGOGraphic, 0, "attack", false)
--self:PlaySpineAnim(self.RoleLiveGOGraphic, 0, "attack", false)
end
--
function MonsterView:OnSkillEnd()
self.RoleLiveGO:SetActive(false)
-- self.RoleLiveGO:SetActive(false)
end
function MonsterView:OnSkillCastingStart()
-- 提前进入下一阶段
self.RoleLiveGO2:SetActive(true)
-- self:PlaySpineAnim(self.RoleLiveGOGraphic2, 0, "touch", false)
self:PlaySpineAnim(self.RoleLiveGOGraphic2, 0, "attack", false)
end
@ -160,7 +163,7 @@ function MonsterView:onDispose()
Util.SetColor(self.RoleLiveGOGraphic2, Color.New(1, 1, 1, 1))
self.RoleLiveGOGraphic.freeze = false
self.RoleLiveGOGraphic2.freeze = false
poolManager:UnLoadLive(self.livePath, self.RoleLiveGO)
-- poolManager:UnLoadLive(self.livePath, self.RoleLiveGO)
poolManager:UnLoadLive(self.livePath, self.RoleLiveGO2)
-- 回收本节点
BattlePool.RecycleItem(self.GameObject, BATTLE_POOL_TYPE.ENEMY_ROLE)