竞技场 bug修改
parent
4c5065ccf7
commit
b52ebf46f4
|
@ -207,11 +207,12 @@ end
|
||||||
-- 刷新奖励信息
|
-- 刷新奖励信息
|
||||||
function this.RefreshReward()
|
function this.RefreshReward()
|
||||||
if tonumber(myRank) and tonumber(myRank) > 0 then
|
if tonumber(myRank) and tonumber(myRank) > 0 then
|
||||||
for key, value in pairs(arenaReward) do
|
for k,value in ConfigPairs(arenaReward) do
|
||||||
if myRank <= 3 then
|
if myRank <= 3 then
|
||||||
this.DailyReward.text = "每日奖励: "..itemConfig[arenaReward[myRank].DailyReward[1][1]].Name.."<color=green>+"..arenaReward[myRank].DailyReward[1][2].."</color>"
|
this.DailyReward.text = "每日奖励: "..itemConfig[arenaReward[myRank].DailyReward[1][1]].Name.."<color=green>+"..arenaReward[myRank].DailyReward[1][2].."</color>"
|
||||||
this.SeasonReward.text = "赛季奖励: "..itemConfig[arenaReward[myRank].SeasonReward[1][1]].Name.."<color=green>+"..arenaReward[myRank].SeasonReward[1][2].."</color>"
|
this.SeasonReward.text = "赛季奖励: "..itemConfig[arenaReward[myRank].SeasonReward[1][1]].Name.."<color=green>+"..arenaReward[myRank].SeasonReward[1][2].."</color>"
|
||||||
else
|
else
|
||||||
|
-- LogRed("myrank:"..myRank.." value.MinRank:"..tostring(value.MinRank).." value.MinRank:"..tostring(value.MaxRank))
|
||||||
if myRank>=value.MinRank and myRank <= value.MaxRank then
|
if myRank>=value.MinRank and myRank <= value.MaxRank then
|
||||||
this.DailyReward.text = "每日奖励: "..itemConfig[value.DailyReward[1][1]].Name.."<color=green>+"..value.DailyReward[1][2].."</color>"
|
this.DailyReward.text = "每日奖励: "..itemConfig[value.DailyReward[1][1]].Name.."<color=green>+"..value.DailyReward[1][2].."</color>"
|
||||||
this.SeasonReward.text = "赛季奖励: "..itemConfig[value.SeasonReward[1][1]].Name.."<color=green>+"..value.SeasonReward[1][2].."</color>"
|
this.SeasonReward.text = "赛季奖励: "..itemConfig[value.SeasonReward[1][1]].Name.."<color=green>+"..value.SeasonReward[1][2].."</color>"
|
||||||
|
|
|
@ -151,21 +151,20 @@ function this.RefreshMyInfo()
|
||||||
for i = 1, #itemList do
|
for i = 1, #itemList do
|
||||||
itemList2[i].gameObject:SetActive(false)
|
itemList2[i].gameObject:SetActive(false)
|
||||||
end
|
end
|
||||||
|
|
||||||
--获取奖励
|
--获取奖励
|
||||||
for key, value in pairs(arenaReward) do
|
for k,value in ConfigPairs(arenaReward) do
|
||||||
if myrank <= 3 then
|
if myrank <= 3 then
|
||||||
if tabNum == 1 then
|
if tabNum == 1 then
|
||||||
rewardList = arenaReward[myrank].DailyReward
|
rewardList = arenaReward[myrank].DailyReward
|
||||||
elseif tabNum == 2 then
|
elseif tabNum == 2 then
|
||||||
rewardList = arenaReward[myrank].SeasonReward
|
rewardList = arenaReward[myrank].SeasonReward
|
||||||
end
|
end
|
||||||
else
|
elseif myrank > 3 then
|
||||||
if myrank>=value.MinRank and myrank <= value.MaxRank then
|
if myrank >= value.MinRank and myrank <= value.MaxRank then
|
||||||
if tabNum == 1 then
|
if tabNum == 1 then
|
||||||
rewardList = arenaReward[value].DailyReward
|
rewardList = value.DailyReward
|
||||||
elseif tabNum == 2 then
|
elseif tabNum == 2 then
|
||||||
rewardList = arenaReward[value].SeasonReward
|
rewardList = value.SeasonReward
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
@ -290,6 +289,7 @@ end
|
||||||
--界面销毁时调用(用于子类重写)
|
--界面销毁时调用(用于子类重写)
|
||||||
function GeneralRankRewardPanel:OnDestroy()
|
function GeneralRankRewardPanel:OnDestroy()
|
||||||
itemList = {}
|
itemList = {}
|
||||||
|
itemList2 = {}
|
||||||
end
|
end
|
||||||
|
|
||||||
return GeneralRankRewardPanel
|
return GeneralRankRewardPanel
|
Loading…
Reference in New Issue