ShaoNv
parent
27ea910ac1
commit
b5b11921e2
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@ -66,7 +66,7 @@ function EnemyView:onCreate(go, role, position, root, isBoss, enemyId)
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self.livePath = GetResourcePath(live)
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self.livePath2 = GetResourcePath(HeroConfig[role.roleData.roleId].Painting)
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self.play_liveScale = RoleConfig[roleId].play_liveScale
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self.play_liveScale = RoleConfig[roleId].play_liveScale* 0.4
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self.enemy_liveScale = RoleConfig[roleId].enemy_liveScale
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self.offset = RoleConfig[roleId].offset
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self.outOffset = RoleConfig[roleId].enemy_offset
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@ -163,6 +163,7 @@ function EnemyView:onCreate(go, role, position, root, isBoss, enemyId)
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self.RoleLiveGO2.transform:SetParent(self.RootPanel.enemySkillCastRoot.transform)
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self.RoleLiveGO2:GetComponent("RectTransform").anchoredPosition = Vector2.New(self.outOffset[1],
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self.outOffset[2] + 400)
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LogError("painting==" .. self.livePath2.."======"..self.play_liveScale)
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self.RoleLiveGO2.transform.localScale = Vector3.one * self.play_liveScale --* 2
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self.RoleLiveGO2:SetActive(false)
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local toward = 0
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@ -503,7 +504,7 @@ function EnemyView:OnShowHintText(_ArtFontType)
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end
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end
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function EnemyView:OnSkillPlay(type)
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function EnemyView:OnSkillPlay(type,combat)
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-- local name="attack"
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-- if type and type==1 then
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-- name="skill"
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@ -512,7 +513,7 @@ function EnemyView:OnSkillPlay(type)
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local name = "Attack"
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local humanname = "Attack"
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if type and type == 2 then
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humanname = "Skill_01"
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humanname = combat.AniName
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end
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self:PlaySpineAnim(self.RoleLiveGOGraphic, 0, humanname, false)
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@ -63,7 +63,7 @@ if role.sex == ROLE_SEX.BOY then
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self.icon.gameObject:SetActive(false)
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end
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if role.roleData.id == 20100 then
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self.play_liveScale = self.config.play_liveScale
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self.play_liveScale = self.config.play_liveScale* 0.4
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self.enemy_liveScale = self.config.enemy_liveScale
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self.offset = self.config.offset
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self.outOffset = self.config.enemy_offset
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@ -79,7 +79,7 @@ function PlayerView:onCreate(go, role, position, root)
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-- self.livePath2=GetResourcePath(HeroConfig[role.roleData.roleId].Painting)
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-- end
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end
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self.play_liveScale = RoleConfig[roleId].play_liveScale
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self.play_liveScale = RoleConfig[roleId].play_liveScale* 0.4
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self.enemy_liveScale = RoleConfig[roleId].enemy_liveScale
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self.offset = RoleConfig[roleId].offset
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self.outOffset = RoleConfig[roleId].enemy_offset
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@ -216,7 +216,7 @@ function PlayerView:onCreate(go, role, position, root)
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-- self.liveRender.gameObject:SetActive(true)
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-- self.liveRender.material:SetInt("_IsMask", 1)
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-- casting技能立绘
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LogRed("painting==" .. self.livePath2)
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LogError("painting==" .. self.livePath2.."======"..self.play_liveScale)
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self.RoleLiveGO2 = poolManager:LoadLive(self.livePath2, go.transform.parent, Vector3.one, Vector3.zero)
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self.RoleLiveGO2.transform:SetParent(self.RootPanel.mySkillCastRoot.transform)
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self.RoleLiveGO2.transform.localScale = Vector3.one * self.play_liveScale -- * 0.75--* 1.5
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@ -588,7 +588,7 @@ function PlayerView:OnSkillPlay(type, combat)
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local humanname = "Attack"
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local name = "Attack"
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if type ~= 0 then
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humanname = "Skill_01"
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humanname = combat.AniName
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end
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LogError("type========================================" .. type)
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@ -52,7 +52,7 @@ function RoleView:onCreate(go, role, position, root)
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self.DamageTextTable={}
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if role.roleData.roleId > 10000 then
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self.livePath = GetResourcePath(HeroConfig[role.roleData.roleId].Live)
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self.play_liveScale = RoleConfig[role.roleData.roleId].play_liveScale
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self.play_liveScale = RoleConfig[role.roleData.roleId].play_liveScale* 0.4
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self.enemy_liveScale = RoleConfig[role.roleData.roleId].enemy_liveScale
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self.offset = RoleConfig[role.roleData.roleId].offset
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self.outOffset = RoleConfig[role.roleData.roleId].enemy_offset
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@ -132,7 +132,7 @@ function RoleView:onCreate(go, role, position, root)
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self.liveRender.transform.anchoredPosition = Vector3.zero--Vector2.New(self.offset[1], self.offset[2])
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self.liveRender.gameObject:SetActive(true)
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self.liveRender.material:SetInt("_IsMask", 1)
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LogError("painting========"..self.enemy_liveScale)
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self.RoleLiveGO2.transform:SetParent(self.RootPanel.mySkillCastRoot.transform)
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self.RoleLiveGO2.transform.localScale = Vector3.one * self.enemy_liveScale -- * 0.75--* 1.5
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self.RoleLiveGO2.transform.anchoredPosition = Vector2.New(self.outOffset[1], self.outOffset[2] - 300)
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@ -159,7 +159,7 @@ function RoleView:onCreate(go, role, position, root)
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self.RoleLiveGO:GetComponent("RectTransform").anchoredPosition = Vector2.New(self.outOffset[1], self.outOffset[2])-- * 0.5
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self.RoleLiveGO.transform.localScale = Vector3.one * self.enemy_liveScale --* 0.75
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self.RoleLiveGO:SetActive(true)
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LogError("painting========"..self.enemy_liveScale)
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self.RoleLiveGO2.transform:SetParent(self.RootPanel.enemySkillCastRoot.transform)
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self.RoleLiveGO2:GetComponent("RectTransform").anchoredPosition = Vector2.New(self.outOffset[1], self.outOffset[2] + 400)
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self.RoleLiveGO2.transform.localScale = Vector3.one * self.enemy_liveScale --* 2
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