【牛气冲天】提交
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@ -474,7 +474,7 @@ PanelType = {
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HongMengTower = {100,16,14,3},-- 鸿蒙碑
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XinJiangLaiXi = {14,16,1210},--新将来袭
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XiangYaoDuoBao = {14,16,1220},--降妖夺宝
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NiuQiChongTian = {14,16,1006},--牛气冲天
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NiuQiChongTian = {14,16,1300},--牛气冲天
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}
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@ -1144,6 +1144,7 @@ TaskTypeDef = {
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FindTreasure = 8, -- 迷宫寻宝任务
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Achievement = 9, -- 所有成就任务
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DynamicActTask = 10, --主题活动任务
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NiuQiChongTian = 11,--牛气冲天任务
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}
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--商品类型
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@ -24,7 +24,7 @@ function this.GetProgressData()
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data.missionId = value.missionId
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data.reward = v.Reward
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data.value = v.Values
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if curScore >= data.value then
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if curScore >= data.value[2][1] then
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if value.state == 0 then
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data.state = 1--可领的
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else
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@ -64,6 +64,10 @@ end
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--需要显示的任务数据
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function this.GetNeedRewardData()
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local temp = TaskManager.GetTypeTaskList(TaskTypeDef.NiuQiChongTian)
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-- for k,v in ipairs(temp) do
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-- LogGreen("missionId:"..tostring(v.missionId).." state:"..tostring(v.state))
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-- end
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local allData = this.GetAllRewardData()
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local needData = {}
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for i = 1, 3 do
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@ -72,9 +76,10 @@ function this.GetNeedRewardData()
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for k = 1, 2 do
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if allData[i][j][k] then
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local data = {}
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data.Id = allData[i][j][k].Id
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data.Text = allData[i][j][k].Text
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data.Reward = allData[i][j][k].Reward
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data.state = 1
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data.state = temp[data.Id].state
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table.insert(needData[i],data)
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end
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end
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@ -9,6 +9,7 @@ local progressData = {}
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local rewardData = {}
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local curScore = 0
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local itemsGrid = {}--item重复利用
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local curPage = 1
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local TabBox = require("Modules/Common/TabBox")
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local _TabData={ [1] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = "诸神" },
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@ -18,6 +19,12 @@ local _TabFontColor = { default = Color.New(130 / 255, 128 / 255, 120 / 255, 1),
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select = Color.New(243 / 255, 235 / 255, 202 / 255, 1)}
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local curIndex = 1
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local BtnState ={
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[0] = {ImgName = "s_slbz_1anniuhuangse",Text = Language[10556]},
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[1] = {ImgName = "s_slbz_1anniuongse",Text = Language[11948]},
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[2] = {ImgName = "s_slbz_1anniuhuise",Text = Language[10101]},
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}
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--初始化组件(用于子类重写)
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function NiuQiChongTian:InitComponent()
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self.backBtn = Util.GetGameObject(self.gameObject,"backBtn")
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@ -87,21 +94,22 @@ end
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--切换
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function this.SwitchView(index)
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curPage = index
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progressData = NiuQiChongTianManager.GetProgressData()
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curScore = NiuQiChongTianManager.GetScore()
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rewardData = NiuQiChongTianManager.GetNeedRewardData()
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-- NiuQiChongTian:SetProgress()
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NiuQiChongTian:SetProgress()
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NiuQiChongTian:SetReward(index)
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end
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function NiuQiChongTian:SetProgress()
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self.progress.fillAmount = curScore/progressData[#progressData].Values[1][2]
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self.progress.fillAmount = curScore/progressData[#progressData].value[2][1]
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for i = 1, self.reward.transform.childCount do
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local item = self.reward.transform:GetChild(i-1)
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Util.GetGameObject(item, "num/Text"):GetComponent("Text").text = progressData[i].Reward[1][2]
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Util.GetGameObject(item, "Text"):GetComponent("Text").text = progressData[i].Values[1][2]
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Util.GetGameObject(item, "icon"):GetComponent("Image").sprite = Util.LoadSprite(artConfig[itemConfig[progressData[i].Reward[1][1]].Icon].Name)
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Util.GetGameObject(item, "num/Text"):GetComponent("Text").text = progressData[i].reward[1][2]
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Util.GetGameObject(item, "Text"):GetComponent("Text").text = progressData[i].value[2][1]
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Util.GetGameObject(item, "icon"):GetComponent("Image").sprite = Util.LoadSprite(artConfig[itemConfig[progressData[i].reward[1][1]].ResourceID].Name)
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Util.GetGameObject(item, "red"):SetActive(progressData[i].state == 1)
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local btn = Util.GetGameObject(item, "icon")
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Util.AddOnceClick(btn,function ()
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@ -112,7 +120,7 @@ function NiuQiChongTian:SetProgress()
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end)
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end)
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else
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UIManager.OpenPanel(UIName.RewardItemSingleShowPopup,progressData[i].Reward[1][1],nil)
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UIManager.OpenPanel(UIName.RewardItemSingleShowPopup,progressData[i].reward[1][1],nil)
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end
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end)
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end
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@ -128,16 +136,20 @@ end
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function NiuQiChongTian:SingleDataShow(go, index,data)
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local title = Util.GetGameObject(go, "title/titleText"):GetComponent("Text")
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local btn = Util.GetGameObject(go, "btn")
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local btn = Util.GetGameObject(go, "btn"):GetComponent("Button")
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local btnImg = Util.GetGameObject(go, "btn"):GetComponent("Image")
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local btnText = Util.GetGameObject(go, "btn/Text"):GetComponent("Text")
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local redPoint = Util.GetGameObject(go, "btn/redPoint")
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local rewardList = Util.GetGameObject(go, "rewardList")
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local grid = Util.GetGameObject(go, "rewardList")
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local shadow = Util.GetGameObject(go, "shadow")
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title.text = data.Text
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local shows = data.Reward
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title.text = data.Text
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redPoint:SetActive(data.state == 1)
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btn.interactable = data.state ~= 2
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btnImg.sprite = Util.LoadSprite(BtnState[data.state].ImgName)
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btnText.text = BtnState[data.state].Text
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--滚动条复用重设itemview
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if itemsGrid[go] then
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for i = 1, 4 do
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@ -166,6 +178,17 @@ function NiuQiChongTian:SingleDataShow(go, index,data)
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end
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end
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Util.AddOnceClick(btn.gameObject,function ()
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if data.state == 0 then
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UIManager.OpenPanel(UIName.RecruitPanel)
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elseif data.state == 1 then
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NetManager.TakeMissionRewardRequest(TaskTypeDef.NiuQiChongTian,data.Id,function (msg)
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UIManager.OpenPanel(UIName.RewardItemPopup,msg.drop,1,function ()
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this.SwitchView(curPage)
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end)
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end)
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end
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end)
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end
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--界面关闭时调用(用于子类重写)
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