effect update

dev_chengFeng
jiaoyangna 2020-07-30 16:27:17 +08:00
parent ca080676df
commit b6578e618e
3 changed files with 9 additions and 4 deletions

View File

@ -222,6 +222,7 @@ function FightPointPassMainPanel:InitComponent()
this.OpenSeverWelfareTimeText = Util.GetGameObject(this.OpenSeverWelfare, "time"):GetComponent("Text")
this.OpenSeverWelfareInfoText = Util.GetGameObject(this.OpenSeverWelfare, "info"):GetComponent("Text")
this.OpenSeverWelfareRed = Util.GetGameObject(this.OpenSeverWelfare, "redpot")
this.UI_Effect_MuBiaoJiangLi = Util.GetGameObject(self.gameObject, "Bg/LeftUp/box/btnOpenSeverWelfare/UI_Effect_MuBiaoJiangLi")
end
--绑定事件(用于子类重写)
@ -614,7 +615,7 @@ function FightPointPassMainPanel:OnSortingOrderChange()
Util.AddParticleSortLayer(this.GuideJumpEffectGo, self.sortingOrder - orginLayer)
Util.AddParticleSortLayer(this.pgEffect, self.sortingOrder - orginLayer)
Util.AddParticleSortLayer(this.vipPrivilegeBtn, self.sortingOrder - orginLayer)
Util.AddParticleSortLayer(this.UI_Effect_MuBiaoJiangLi, self.sortingOrder - orginLayer)
fightMap:OnSortingOrderChange(self.sortingOrder)
orginLayer = self.sortingOrder

View File

@ -284,9 +284,11 @@ function this.MissionBoxClick(btn,_singleData)
this.rewardMaskBtn:SetActive(true)
this.RewardPanel:SetActive(true)
elseif _singleData.state == SingleDailyMissionState.Finish then
Util.GetGameObject(btn, "UI_Effect_BaoXiang_KeKaiQi"):SetActive(false)
Util.GetGameObject(btn, "UI_Effect_BaoXiang_KaiQi"):SetActive(true)
Util.GetGameObject(btn, "UI_Effect_BaoXiang_KaiQi"):GetComponent("Animator").enabled = true
Util.GetGameObject(btn, "UI_Effect_BaoXiang_KaiQi/MeiKaiQi"):SetActive(true)
btn:GetComponent("Button").enabled = false
this.timer = Timer.New(function()
NetManager.TakeMissionRewardRequest(TaskTypeDef.DayTask,_singleData.missionId,function (msg)
TaskManager.SetTypeTaskState(TaskTypeDef.DayTask, _singleData.missionId, SingleDailyMissionState.GetFinish)
@ -295,7 +297,8 @@ function this.MissionBoxClick(btn,_singleData)
end)
this.timer:Stop()
this.timer = nil
end, 2, 1, true)
btn:GetComponent("Button").enabled = true
end, 1, 1, true)
this.timer:Start()
end
end

View File

@ -11,7 +11,7 @@ function BtView:New(gameObject)
setmetatable(b, { __index = BtView })
return b
end
local originLayer = 0
--初始化组件(用于子类重写)
function this:InitComponent()
--basicPart
@ -229,8 +229,9 @@ function this:SetOrderStatus(context)
end
self.transform:GetComponent("Canvas").sortingOrder = context.sortOrder + 1
for pt, selectInfo in pairs(self._BtnConfig) do
Util.AddParticleSortLayer(Util.GetGameObject(selectInfo.node, "btnSelect/Effect_UI_ZhuCheng_xuanzhong"),context.sortOrder + 1)
Util.AddParticleSortLayer(Util.GetGameObject(selectInfo.node, "btnSelect/Effect_UI_ZhuCheng_xuanzhong"),context.sortOrder + 1 - originLayer)
end
originLayer = context.sortOrder + 1
end
--设定选中