From b6bf5409f13dd05cf2b7808914a03fbea944ec55 Mon Sep 17 00:00:00 2001 From: xiejun <467745540@qq.com> Date: Thu, 21 Sep 2023 17:04:24 +0800 Subject: [PATCH] =?UTF-8?q?=E4=BF=AE=E6=94=B9=E5=90=88=E5=B9=B6=E5=90=8E?= =?UTF-8?q?=E7=9A=84bug?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../ManagedResources/~Lua/Modules/Main/MainPanel.lua | 4 ++-- Assets/ManagedResources/~Lua/View/ItemView.lua | 10 +++++----- 2 files changed, 7 insertions(+), 7 deletions(-) diff --git a/Assets/ManagedResources/~Lua/Modules/Main/MainPanel.lua b/Assets/ManagedResources/~Lua/Modules/Main/MainPanel.lua index 915c3afc91..6b837151cb 100644 --- a/Assets/ManagedResources/~Lua/Modules/Main/MainPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Main/MainPanel.lua @@ -190,7 +190,7 @@ function this:InitComponent() this.btnElementDrawCard.gameObject:SetActive(false) this.btnSecretBox = Util.GetGameObject(this.gameObject, "scene/layer4/btnSecretBox") this.btnYiYao = Util.GetGameObject(this.gameObject, "scene/layer4/btnYiYao") - this.btnPokemon = Util.GetGameObject(this.gameObject, "scene/layer4/btnPokemon") + this.btnPokemon = Util.GetGameObject(this.gameObject, "scene/layer6/btnPokemon") -- this.btnTianFu = Util.GetGameObject(this.gameObject, "scene/layer6/btnTianFu") this.btnWaiDi = Util.GetGameObject(this.gameObject, "scene/layer4/btnWaiDi") this.btnWaiDi:SetActive(false) @@ -1490,7 +1490,7 @@ function this.InitFuncShow(funcType) isOpen = ActTimeCtrlManager.IsQualifiled(i) end if v.lock==nil then - LogError(v.go.name) + LogError("v有nil") end v.lock:SetActive(not isOpen) Util.SetColor(v.lock, Color.New(1, 1, 1, 0.59)) diff --git a/Assets/ManagedResources/~Lua/View/ItemView.lua b/Assets/ManagedResources/~Lua/View/ItemView.lua index e6a3bf8d29..30429816ab 100644 --- a/Assets/ManagedResources/~Lua/View/ItemView.lua +++ b/Assets/ManagedResources/~Lua/View/ItemView.lua @@ -30,8 +30,8 @@ function ItemView:InitComponent() Util.GetGameObject(self.gameObject, "item/heroShow/posIcon"):SetActive(false) self.name = Util.GetGameObject(self.gameObject, "name") self.resetLv = Util.GetGameObject(self.gameObject, "item/resetLv") - self.upImg = Util.GetGameObject(self.gameObject, "item/upImg") - self.upImg:SetActive(false) + -- self.upImg = Util.GetGameObject(self.gameObject, "item/upImg") + -- self.upImg:SetActive(false) self.resetLvText = self.resetLv:GetComponent("Text") self.rightUplv = Util.GetGameObject(self.gameObject, "item/rightUplv"):GetComponent("Text") self.middleDownLv = Util.GetGameObject(self.gameObject, "item/middleDownLv") @@ -147,7 +147,7 @@ function ItemView:GetRewardShow(_itemData, effectLayer) self.time:SetActive(false) self.homeLv.text = "" self.homeProLv.text = "" - self.upImg:SetActive(false) + -- self.upImg:SetActive(false) self.name:GetComponent("Text").text = GetCutOutStr(GetLanguageStrById( _itemData.configData.Name),4) @@ -305,10 +305,10 @@ function ItemView:GetRewardShow(_itemData, effectLayer) end) elseif _itemData.configData.ItemType == ItemType.Gem then if _itemData.isReplace then - self.upImg:SetActive(true) + -- self.upImg:SetActive(true) end if _itemData.backData.isReplace then - self.upImg:SetActive(true) + -- self.upImg:SetActive(true) end Util.AddOnceClick(self.frameBtn, function() UIManager.OpenPanel(UIName.RewardGemSingleShowPopup, _itemData.backData.itemId,3)