【新手战斗】选择女角色后,战斗中立绘替换为女角色

dev_chengFeng
gaoxin 2021-11-15 18:34:25 +08:00
parent 3a70720f9c
commit b6ea250096
2 changed files with 36 additions and 0 deletions

View File

@ -705,6 +705,17 @@ function this.OnAddMonster(data)
end
end
-- 遍历灵兽列表
function this.ForeachMonster(func)
for _, monster in pairs(tbMonster) do
if func then
func(monster)
end
end
end
-- 移除灵兽
function this.OnRemoveMonster(data)
local view = tbMonster[data]
if view then

View File

@ -65,10 +65,12 @@ end
--添加事件监听(用于子类重写)
function this:AddListener()
Game.GlobalEvent:AddEvent(GameEvent.Player.OnChangeName, this.OnNameChange)
end
--移除事件监听(用于子类重写)
function this:RemoveListener()
Game.GlobalEvent:RemoveEvent(GameEvent.Player.OnChangeName, this.OnNameChange)
end
function this:OnSortingOrderChange()
@ -200,6 +202,29 @@ function this.OnUpdate()
end
-- 当改变姓名的时候
function this.OnNameChange()
if this.guideType == 3 and NameManager.roleSex ~= ROLE_SEX.BOY then
BattleView.ForeachMonster(function(monster)
if monster.role.position == 100 and monster.camp == 0 then
-- 删除原来的
GameObject.DestroyImmediate(monster.RoleLiveGO2)
-- casting技能立绘 替换成女角色
monster.livePath="live2d_npc_girl"
monster.RoleLiveGO2 = poolManager:LoadLive(monster.livePath, monster.skillCastRoot.gameObject.transform.parent, Vector3.one, Vector3.zero)
monster.RoleLiveGO2.transform:SetParent(monster.skillCastRoot.gameObject.transform)
monster.RoleLiveGO2:GetComponent("RectTransform").anchoredPosition = Vector2.New(monster.offset[1], monster.offset[2])
monster.RoleLiveGO2.transform.localScale = Vector3.one * monster.play_liveScale
monster.RoleLiveGO2:SetActive(false)
monster.RoleLiveGOGraphic2 = monster.RoleLiveGO2:GetComponent("SkeletonGraphic")
monster.RoleLiveGOTran2 = monster.RoleLiveGO2:GetComponent("RectTransform")
monster.RoleLiveGOGraphic2.AnimationState:SetAnimation(0, "idle", true)
monster.RoleLiveGOTran2.sizeDelta = Vector2.New(1000, 1000)
end
end)
end
end
--界面关闭时调用(用于子类重写)
function this:OnClose()
BattleView:OnClose()