diff --git a/Assets/ManagedResources/Prefabs/UI/Battle/BattlePanel.prefab b/Assets/ManagedResources/Prefabs/UI/Battle/BattlePanel.prefab index f1fa17fb97..a8700be160 100644 --- a/Assets/ManagedResources/Prefabs/UI/Battle/BattlePanel.prefab +++ b/Assets/ManagedResources/Prefabs/UI/Battle/BattlePanel.prefab @@ -157759,7 +157759,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0} m_AnchorMax: {x: 0.5, y: 0} - m_AnchoredPosition: {x: -20, y: 206} + m_AnchoredPosition: {x: -20, y: 161} m_SizeDelta: {x: 1100, y: 202.5} m_Pivot: {x: 0.5, y: 0.5} --- !u!1 &4929751347603845043 diff --git a/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/EnemyView.lua b/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/EnemyView.lua index 3ed0e19415..27ed58902c 100644 --- a/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/EnemyView.lua +++ b/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/EnemyView.lua @@ -289,7 +289,8 @@ function EnemyView:DoScale(scale, dur, func) if self.dsTween2 then self.dsTween2:Kill() end - local liveScale = self.role.position <= 3 and 0.6 or 0.5 + --local liveScale = self.role.position <= 3 and 0.6 or 0.5 + local liveScale=0.6 self.dsTween2 = self.RoleLiveGO.transform.parent:DOScale(Vector3.one * liveScale * scale, dur) end diff --git a/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/PlayerView.lua b/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/PlayerView.lua index c4fb88c900..cf97bd211b 100644 --- a/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/PlayerView.lua +++ b/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/PlayerView.lua @@ -151,7 +151,7 @@ function PlayerView:onCreate(go, role, position, root) self.rageText.text = "" self.lvHpObj=Util.GetGameObject(go, "lvObj") if position<=3 then - self.lvHpObj:GetComponent("RectTransform").anchoredPosition=Vector3.New(0,450,0) + self.lvHpObj:GetComponent("RectTransform").anchoredPosition=Vector3.New(0,470,0) else self.lvHpObj:GetComponent("RectTransform").anchoredPosition=Vector3.New(0,0,0) end @@ -313,7 +313,8 @@ function PlayerView:DoScale(scale, dur, func) if self.dsTween2 then self.dsTween2:Kill() end - local liveScale = self.role.position <= 3 and 0.6 or 0.5 + --local liveScale = self.role.position <= 3 and 0.6 or 0.5 + local liveScale = 0.6 self.dsTween2 = self.RoleLiveGO.transform.parent:DOScale(Vector3.one * liveScale * scale, dur) end