[战斗]===============被动200修改 同阵营这个被动只会触发一次

dev_chengFeng
jiaoyangna 2021-06-10 22:08:51 +08:00
parent 83553d8aef
commit b76f517cbb
1 changed files with 4 additions and 0 deletions

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@ -4193,6 +4193,10 @@ local passivityList = {
-- 同阵营武将受到直接伤害时该伤害[a]%转移给有此锦囊的武将转移伤害属于直接伤害(无法触发任何特性)
-- a[float]
[200] = function(role, args)
if PassiveManager.passiveCountList[role.camp][200] and PassiveManager.passiveCountList[role.camp][200] > 0 then
return
end
PassiveManager.passiveCountList[role.camp][200] = 1
local f1 = args[1]
local onFinalDamage = function(damagingFunc, atkRole, defRole, damage, skill, dotType, bCrit, damageType)