diff --git a/Assets/ManagedResources/~Lua/Common/functions.lua b/Assets/ManagedResources/~Lua/Common/functions.lua index 0b64ce6829..789606f1fc 100644 --- a/Assets/ManagedResources/~Lua/Common/functions.lua +++ b/Assets/ManagedResources/~Lua/Common/functions.lua @@ -2036,7 +2036,7 @@ function LanguageFontSizeFilter(text, size) end function SetHeroIcon(spLoader, heroData,icon,heroConfig) - LogGreen("heroData.skinId:"..tostring(heroData.skinId)) + -- LogGreen("heroData.skinId:"..tostring(heroData.skinId)) if not heroData.skinId or heroData.skinId == 0 then icon.sprite = spLoader:LoadSprite(GetResourcePath(heroConfig.Icon)) else diff --git a/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleGodSoulLayout.lua b/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleGodSoulLayout.lua index fd13f4155d..c766452eaf 100644 --- a/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleGodSoulLayout.lua +++ b/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleGodSoulLayout.lua @@ -269,6 +269,7 @@ function RoleGodSoulLayout:UpdataSingleGod2(index) local tempHeroData = HeroManager.GetSingleHeroData(self.gridList[index].upHeroDataList[i]) self:SetHeroData(self.gridList[index].upHeroList[i].go,tempHeroData,false) Util.SetGray(self.gridList[index].upHeroList[i].icon.gameObject,false) + self.gridList[index].upHeroList[i].frame.sprite = self.spLoader:LoadSprite(GetHeroQuantityImageByquality(self.godDatas[index][i].star,self.godDatas[index][i].star)) else self.gridList[index].upHeroList[i].frame.sprite = self.spLoader:LoadSprite(GetHeroQuantityImageByquality(self.godDatas[index][i].star,self.godDatas[index][i].star)) SetHeroStars(self.spLoader,self.gridList[index].upHeroList[i].star,self.godDatas[index][i].star,1,Vector2.New(43.081,40.927))