From b841b7746703d33fa44002a876eeade7f1c81f91 Mon Sep 17 00:00:00 2001 From: jiaoyangna <3046463818@qq.com> Date: Mon, 20 Dec 2021 15:43:54 +0800 Subject: [PATCH] =?UTF-8?q?=E5=85=B3=E5=8D=A1=E8=A7=A3=E9=94=81=E8=B7=B3?= =?UTF-8?q?=E8=BD=AC=E6=B7=BB=E5=8A=A0=E6=8F=90=E4=BA=A4?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Modules/Fight/FightPointPassMainPanel.lua | 20 +++++++++++++++++-- .../Modules/Fight/FightPointPassManager.lua | 2 +- 2 files changed, 19 insertions(+), 3 deletions(-) diff --git a/Assets/ManagedResources/~Lua/Modules/Fight/FightPointPassMainPanel.lua b/Assets/ManagedResources/~Lua/Modules/Fight/FightPointPassMainPanel.lua index 9fdb66f3a7..8efa5342dd 100644 --- a/Assets/ManagedResources/~Lua/Modules/Fight/FightPointPassMainPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Fight/FightPointPassMainPanel.lua @@ -1108,6 +1108,24 @@ function this.RefreshBattleUpLvTip(isShowUIOpen) JumpManager.GoJump(1011) end) elseif ruleType == 4 then + -- 背包 装备 + this.battleUpLvTip:SetActive(true) + this.battleUpLvTipImg.enabled = false + this.battleUpLvTipTxt.gameObject:SetActive(false) + this.battleLockGo:SetActive(true) + Util.AddOnceClick(this.battleUpLvTip, function() + JumpManager.GoJump(1007) + end) + elseif ruleType == 5 then + -- 好感度 + this.battleUpLvTip:SetActive(true) + this.battleUpLvTipImg.enabled = false + this.battleUpLvTipTxt.gameObject:SetActive(false) + this.battleLockGo:SetActive(true) + Util.AddOnceClick(this.battleUpLvTip, function() + JumpManager.GoJump(40033) + end) + elseif ruleType == 7 then -- 获取神将 this.battleUpLvTip:SetActive(true) this.battleUpLvTipImg.enabled = false @@ -1118,10 +1136,8 @@ function this.RefreshBattleUpLvTip(isShowUIOpen) end) end end - end end - end function this.UpdateWordLv() diff --git a/Assets/ManagedResources/~Lua/Modules/Fight/FightPointPassManager.lua b/Assets/ManagedResources/~Lua/Modules/Fight/FightPointPassManager.lua index 47d041fd95..6b6ab1036b 100644 --- a/Assets/ManagedResources/~Lua/Modules/Fight/FightPointPassManager.lua +++ b/Assets/ManagedResources/~Lua/Modules/Fight/FightPointPassManager.lua @@ -322,7 +322,7 @@ function this.CheckFightOpenRule(fightId) if wave <= rule[2] then states[index] = false tips[index] = string.format("心魔试炼通关%s层", rule[2])-- 心魔试炼通关999层 - btnTxts[index] = string.format("心魔试炼通关999层", rule[2]) + btnTxts[index] = string.format("心魔试炼通关%s层", rule[2]) LogRed(tips[index]..", 当前:"..wave) end elseif rule[1] == 3 then