From b88ea858b92651e83ef686e2e1a097ac63fc6189 Mon Sep 17 00:00:00 2001 From: xiejun <467745540@qq.com> Date: Sat, 20 Jan 2024 11:44:58 +0800 Subject: [PATCH] =?UTF-8?q?=E5=B1=8F=E8=94=BD=E6=8E=89=E5=88=87=E6=8D=A2?= =?UTF-8?q?=E7=AB=A0=E8=8A=82=E6=97=B6=EF=BC=8C=E6=88=98=E6=96=97=E5=9C=B0?= =?UTF-8?q?=E5=9B=BE=E5=81=9C=E6=AD=A2?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../~Lua/Modules/Fight/FightPointPassMainPanel.lua | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/Assets/ManagedResources/~Lua/Modules/Fight/FightPointPassMainPanel.lua b/Assets/ManagedResources/~Lua/Modules/Fight/FightPointPassMainPanel.lua index 01f70c9f68..8921ab3e9a 100644 --- a/Assets/ManagedResources/~Lua/Modules/Fight/FightPointPassMainPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Fight/FightPointPassMainPanel.lua @@ -253,7 +253,7 @@ function FightPointPassMainPanel:InitComponent() this.battleUpLvTipImg = this.battleUpLvTip:GetComponent("Image") this.battleUpLvTipTxt = Util.GetGameObject(self.gameObject, "Bg/btnDown/battleUpLvTip/Text"):GetComponent("Text") this.battleLockGo = Util.GetGameObject(self.gameObject, "Bg/btnDown/battleUpLvTip/Image") - --山河社稷图 + --山河社稷图OpenPanel this.btnFightLevel = Util.GetGameObject(self.gameObject, "Bg/LeftUp/box/btnFightLevel") this.btnFightLevel:SetActive(false) -- this.funcBtnList[FUNCTION_OPEN_TYPE.FIGHTLEVEL] = this.btnFightLevel @@ -800,12 +800,12 @@ end -- 执行关卡战斗 function this.ExcuteBattle() if not FightPointPassManager.IsChapterClossState() then - fightMap.StopAction() - if hasMap then - LogGreen("关闭挂机") - fightMap:OnClose() - hasMap = false - end + -- fightMap.StopAction() + -- if hasMap then + -- LogGreen("关闭挂机") + -- fightMap:OnClose() + -- hasMap = false + -- end -- UIManager.OpenPanel(UIName.FightMiddleChoosePanel, FightPointPassManager.curOpenFight, true,function () -- --- 临时代码 -- --FightPointPassManager.SetChapterOpenState(false)