diff --git a/Assets/ManagedResources/~Lua/Modules/Bag/BagManager.lua b/Assets/ManagedResources/~Lua/Modules/Bag/BagManager.lua index c34416ae37..480d867379 100644 --- a/Assets/ManagedResources/~Lua/Modules/Bag/BagManager.lua +++ b/Assets/ManagedResources/~Lua/Modules/Bag/BagManager.lua @@ -36,6 +36,7 @@ function this.UpdateBagData(_itemData, isNoSendNewItemEvent) -- itemdata.itembackData = _itemData itemdata.itemConfig = _itemCfgData + itemdata.configData = _itemCfgData itemdata.id = _itemCfgData.Id itemdata.property = {} if _itemCfgData.ResourceID and _itemCfgData.ResourceID > 0 then diff --git a/Assets/ManagedResources/~Lua/Modules/RoleInfo/PlayerGiftPanel.lua b/Assets/ManagedResources/~Lua/Modules/RoleInfo/PlayerGiftPanel.lua index 6d68ef6684..4d3b210d65 100644 --- a/Assets/ManagedResources/~Lua/Modules/RoleInfo/PlayerGiftPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/RoleInfo/PlayerGiftPanel.lua @@ -314,7 +314,7 @@ function this.SingleItemDataShow(_go, _itemData) this.equipPreList[_go].gameObject:SetActive(true) this.equipPreList[_go].transform:SetAsFirstSibling() --if itemConfig[_itemData.id].ItemType == ItemType.Equip then - this.equipPreList[_go]:OnOpen(false,{_itemData.id,_itemData.num}, 1.1, true, false, false, orginLayer,_itemData.idDyn) + this.equipPreList[_go]:OnOpen(false,{_itemData.id,_itemData.num}, 1.1, true, false, false, this.sortingOrder+1,_itemData.idDyn) -- 0.查看属性 1.穿戴 2.卸下 3.交换 --宝物界面 Util.AddOnceClick(Util.GetGameObject(_go.transform, "mask"),function() diff --git a/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleGiftPanel.lua b/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleGiftPanel.lua index c7ceb25e3c..55b0224dda 100644 --- a/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleGiftPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleGiftPanel.lua @@ -134,11 +134,9 @@ function RoleGiftPanel:BindEvent() end) Util.AddOnceClick(this.allEquipDown,function() - LogError("allupids len 1111111111111111======"..#allUpIds) isDown=true NetManager.GiftEquipWearRequest(2,curHeroData.dynamicId,allUpIds,function() isDown=false - LogError("allupids len======"..#allUpIds) GiftManager.SetHeroGift(curHeroData.dynamicId,allUpIds,2) this.RefreshWindowData() end) @@ -365,7 +363,7 @@ function this.SingleItemDataShow(_go, _itemData) this.equipPreList[_go].gameObject:SetActive(true) this.equipPreList[_go].transform:SetAsFirstSibling() --if itemConfig[_itemData.id].ItemType == ItemType.Equip then - this.equipPreList[_go]:OnOpen(false,{_itemData.id,_itemData.num}, 1.1, true, false, false, orginLayer,_itemData.idDyn) + this.equipPreList[_go]:OnOpen(false,{_itemData.id,_itemData.num}, 1.1, true, false, false, this.sortingOrder+1,_itemData.idDyn) -- 0.查看属性 1.穿戴 2.卸下 3.交换 --宝物界面 Util.AddOnceClick(Util.GetGameObject(_go.transform, "mask"),function()