diff --git a/Assets/ManagedResources/Prefabs/UI/RoleInfo/FaLingUpStarListPanel.prefab b/Assets/ManagedResources/Prefabs/UI/RoleInfo/FaLingUpStarListPanel.prefab index 870c02c251..d200880b07 100644 --- a/Assets/ManagedResources/Prefabs/UI/RoleInfo/FaLingUpStarListPanel.prefab +++ b/Assets/ManagedResources/Prefabs/UI/RoleInfo/FaLingUpStarListPanel.prefab @@ -701,7 +701,7 @@ MonoBehaviour: m_HorizontalOverflow: 1 m_VerticalOverflow: 1 m_LineSpacing: 1 - m_Text: "\u751F\u547D\u5361\u5217\u8868" + m_Text: "\u610F\u5FF5\u5217\u8868" LanguageIndex: 0 --- !u!114 &6670652161072334818 MonoBehaviour: @@ -1121,8 +1121,8 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 1} m_AnchorMax: {x: 0, y: 1} - m_AnchoredPosition: {x: 365, y: -52} - m_SizeDelta: {x: 750, y: 71} + m_AnchoredPosition: {x: 439.75986, y: -43.75} + m_SizeDelta: {x: 930.76, y: 87.5} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &222090514832067844 CanvasRenderer: @@ -1153,7 +1153,7 @@ MonoBehaviour: m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null m_Sprite: {fileID: 21300000, guid: 895edaf5020aff14bb6181683b0ba980, type: 3} - m_Type: 0 + m_Type: 1 m_PreserveAspect: 0 m_FillCenter: 1 m_FillMethod: 4 @@ -1365,7 +1365,7 @@ RectTransform: m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} m_AnchoredPosition: {x: 0, y: -626} - m_SizeDelta: {x: 258, y: 85} + m_SizeDelta: {x: 258, y: 100} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &222377172953290452 CanvasRenderer: @@ -1395,7 +1395,7 @@ MonoBehaviour: m_Calls: [] m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null - m_Sprite: {fileID: 21300000, guid: 6ff20609e8c68014394e6b730e1c7948, type: 3} + m_Sprite: {fileID: 21300000, guid: ca89b0ae6a91d1b4894f2aec2b6870bf, type: 3} m_Type: 0 m_PreserveAspect: 1 m_FillCenter: 1 @@ -2895,7 +2895,7 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: m_Material: {fileID: 0} - m_Color: {r: 0, g: 0, b: 0, a: 1} + m_Color: {r: 1, g: 1, b: 1, a: 1} m_RaycastTarget: 1 m_OnCullStateChanged: m_PersistentCalls: