月卡时间显示

onepiece_demo_arena
xiejun 2023-12-04 11:30:42 +08:00
parent 04fc9b9f3e
commit b8cc5b3bd1
2 changed files with 3 additions and 4 deletions

View File

@ -47,8 +47,7 @@ function this:InitComponent(gameObject)
this.RewardPanelGetInfo = Util.GetGameObject(gameObject, "rewardBg/RewardPanel/getInfo") this.RewardPanelGetInfo = Util.GetGameObject(gameObject, "rewardBg/RewardPanel/getInfo")
this.RewardPanelGrid = Util.GetGameObject(gameObject, "rewardBg/RewardPanel/ViewRect/grid") this.RewardPanelGrid = Util.GetGameObject(gameObject, "rewardBg/RewardPanel/ViewRect/grid")
this.RewardPanel = Util.GetGameObject(gameObject, "rewardBg/RewardPanel") this.ReninawardMaskBtn = Util.GetGameObject(gameObject, "rewardBg/RewardPanel/rewardMaskBtn")
this.rewardMaskBtn = Util.GetGameObject(gameObject, "rewardBg/RewardPanel/rewardMaskBtn")
this.progressBottom = Util.GetGameObject(gameObject, "rewardBg/progressBottom/Image"):GetComponent("Image") this.progressBottom = Util.GetGameObject(gameObject, "rewardBg/progressBottom/Image"):GetComponent("Image")
this.totalPro = Util.GetGameObject(gameObject, "rewardBg/totalProImage/totalPro"):GetComponent("Text") this.totalPro = Util.GetGameObject(gameObject, "rewardBg/totalProImage/totalPro"):GetComponent("Text")
this.getInfo = Util.GetGameObject(gameObject, "rewardBg/RewardPanel/getInfo"):GetComponent("Text") this.getInfo = Util.GetGameObject(gameObject, "rewardBg/RewardPanel/getInfo"):GetComponent("Text")

View File

@ -183,8 +183,8 @@ function MonthCardPage:SetMonthCardTimes(i)
self.cardPres[i].time:SetActive(true) self.cardPres[i].time:SetActive(true)
local residueTimeNum = monthCardData.endingTime - GetTimeStamp() local residueTimeNum = monthCardData.endingTime - GetTimeStamp()
local dayNum = math.floor(residueTimeNum / (24 * 3600)) local dayNum = math.floor(residueTimeNum / (24 * 3600))
--self.cardPres[i].time:GetComponent("Text").text = Language[10480] .. dayNum ..Language[10017] self.cardPres[i].time:GetComponent("Text").text = Language[10480] .. dayNum ..Language[10017]
self.cardPres[i].time:SetActive(false) self.cardPres[i].time:SetActive(true)
else else
self.cardPres[i].time:SetActive(false) self.cardPres[i].time:SetActive(false)
end end