文字导出
parent
f08477cbd6
commit
b93f69cfa6
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@ -2214,4 +2214,9 @@
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[12213] = GetLanguageStrById("equipIdList长度是 "),
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[12214] = GetLanguageStrById("点击交换else语句"),
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[12215] = GetLanguageStrById("装备个数"),
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[12216] = GetLanguageStrById("战力:"),
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[12217] = GetLanguageStrById("赔率:"),
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[12218] = GetLanguageStrById("收到援助:"),
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[12219] = GetLanguageStrById("穿 戴"),
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[12220] = GetLanguageStrById("卸 下"),
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}
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@ -94,7 +94,7 @@ function this.RankNodeAdapter(node, data)
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local scoreStr = isWin and "+"..data.myScoreChange or data.myScoreChange
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local color = isWin and UIColor.GREEN or UIColor.RED
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result.text = resultStr
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deltaScore.text ="积分:".. scoreStr
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deltaScore.text =Language[11693].. scoreStr
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result.color = color
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deltaScore.color = color
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if data.myScoreChange == 0 then
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@ -314,8 +314,8 @@ function this.RefreshEnemyData()
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local btnItemNum = Util.GetGameObject(node, "challenge/item/num"):GetComponent("Text")
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lv_name:GetComponent("Text").text = EnemyList[i].personInfo.name
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integral:GetComponent("Text").text = "积分:".. EnemyList[i].personInfo.score
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power:GetComponent("Text").text = "战力:"..EnemyList[i].personInfo.totalForce
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integral:GetComponent("Text").text = Language[11693].. EnemyList[i].personInfo.score
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power:GetComponent("Text").text = Language[12216]..EnemyList[i].personInfo.totalForce
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btnText.gameObject:SetActive(leftTimes > 0)
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btnText.text = Language[10099]
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@ -265,8 +265,8 @@ function this.RefreshBetRateShow()
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-- 赔率
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local redWinRate = ArenaTopMatchManager.rate--allCoin/betRateInfo.redCoins
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local blueWinRate = ArenaTopMatchManager.rate--allCoin/betRateInfo.blueCoins
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this.redRate.text = string.format("%s%0.2f", "赔率:",redWinRate)
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this.blueRate.text = string.format("%s%0.2f","赔率:",blueWinRate)
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this.redRate.text = string.format("%s%0.2f", Language[12217],redWinRate)
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this.blueRate.text = string.format("%s%0.2f",Language[12217],blueWinRate)
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-- 竞猜币
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this.coinIcon.sprite = SetIcon(GUESS_COIN)
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@ -115,4 +115,4 @@ function BattleUnit:ClearLoopFunc(t)
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self._LoopFuncList = {}
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end
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end
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--++++++++++++++LoopFunc
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--++++++++++++++LoopFunc
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@ -150,7 +150,7 @@ function this.SingleHelpDataShow(go,data)
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Util.GetGameObject(go, "heroPro/frame/chipImage"):GetComponent("Image").sprite = Util.LoadSprite(GetHeroChipQuantityImageByquality(itemConfig[data.type].Quantity))
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Util.GetGameObject(go, "heroPro/frame/proIcon"):GetComponent("Image").sprite = Util.LoadSprite(GetProStrImageByProNum(itemConfig[data.type].PropertyName))
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Util.GetGameObject(go, "okAid/chipInfo"):GetComponent("Text").text = GetLanguageStrById(itemConfig[data.type].Name)
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Util.GetGameObject(go, "okAid/getAidText/getAidNumText"):GetComponent("Text").text ="收到援助:"..data.num.."/"..guildHelpConfig[1].RecourseTime[2]
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Util.GetGameObject(go, "okAid/getAidText/getAidNumText"):GetComponent("Text").text =Language[12218]..data.num.."/"..guildHelpConfig[1].RecourseTime[2]
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Util.GetGameObject(go, "okAid/getFinishText"):SetActive(data.num == data.hadtakenum and data.hadtakenum == guildHelpConfig[1].RecourseTime[2])
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Util.GetGameObject(go, "okAid/progressbar/progress1"):GetComponent("Image").fillAmount = data.num/guildHelpConfig[1].RecourseTime[2]
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Util.GetGameObject(go, "okAid/progressbar/progress2"):GetComponent("Image").fillAmount = data.hadtakenum/guildHelpConfig[1].RecourseTime[2]
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@ -142,14 +142,14 @@ function RoleEquipChangePopup:OnShow()
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this.equipPanel[1].bg:SetActive(true)
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this.equipPanel[1].curEquipText:SetActive(false)
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this.equipPanel[1].curEquipBtnDown:SetActive(true)
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this.equipPanel[1].curEquipBtnDownText.text = "穿 戴"
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this.equipPanel[1].curEquipBtnDownText.text = Language[12219]
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this.ShowCurEquipData(1)
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elseif type==2 then
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this.equipPanel[2].bg:SetActive(false)
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this.equipPanel[1].bg:SetActive(true)
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this.curEquipText:SetActive(false)
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this.equipPanel[1].curEquipBtnDown:SetActive(true)
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this.equipPanel[1].curEquipBtnDownText.text = "卸 下"
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this.equipPanel[1].curEquipBtnDownText.text = Language[12220]
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this.ShowCurEquipData(1)
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elseif type==3 then
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this.equipPanel[2].bg:SetActive(true)
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@ -317,4 +317,3 @@ return this
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@ -267,4 +267,3 @@ return XiaoYaoYouPanel
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