【易经宝库】差一个稿子的动效
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@ -51,38 +51,42 @@ local tabs = {
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default = "r_guanka_sheji_anniu_02", lock = "r_guanka_sheji_anniu_02", select = "r_guanka_sheji_anniu_01",
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rpType = RedPointType.Celebration,panelType = PanelType.Celebration,ActType = ActivityTypeDef.Celebration
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},
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[12] = { --限时召唤
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[12] = { --易经宝库
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default = "y_yijingbaoku_anniu_01", lock = "y_yijingbaoku_anniu_01", select = "y_yijingbaoku_anniu",
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rpType = RedPointType.YiJingBaoKu,panelType = PanelType.YiJingBaoKu,ActType = ActivityTypeDef.YiJingBaoKu
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},
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[13] = { --限时召唤
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default = "x_xianshizaohuan_02", lock = "x_xianshizaohuan_02", select = "x_xianshizaohuan_01",
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rpType = RedPointType.TimeLimited,panelType = PanelType.TimelimitCall,ActType = ActivityTypeDef.FindFairy
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},
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[13] = { --乾坤宝盒
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[14] = { --乾坤宝盒
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default = "q_qiankun_baoheanniu_02", lock = "q_qiankun_baoheanniu_02", select = "q_qiankun_baoheanniu_01",
|
||||
rpType = RedPointType.QianKunBox,panelType = PanelType.QianKunBox,ActType = ActivityTypeDef.QianKunBox
|
||||
},
|
||||
[14] = { --珍奇礼包
|
||||
[15] = { --神医天降
|
||||
default = "q_qiankun_baoheanniu_02", lock = "q_qiankun_baoheanniu_02", select = "q_qiankun_baoheanniu_01",
|
||||
rpType = RedPointType.QianKunBox,panelType = PanelType.QianKunBox,ActType = ActivityTypeDef.QianKunBox
|
||||
},
|
||||
[16] = { --珍奇礼包
|
||||
default = "z_zhenqibaoge_anniu_02", lock = "z_zhenqibaoge_anniu_02", select = "z_zhenqibaoge_anniu_01",
|
||||
rpType = "",panelType = PanelType.Main,ActType = ActivityTypeDef.DynamicAct_Treasure
|
||||
},
|
||||
[15] = { --累计充值 一天一刷
|
||||
[17] = { --累计充值 一天一刷
|
||||
default = "r_huodong_leijichengzhianniu_01", lock = "r_huodong_leijichengzhianniu_01", select = "r_huodong_leijichengzhianniu",
|
||||
rpType = RedPointType.DynamicActRecharge,panelType = PanelType.Main,ActType = ActivityTypeDef.AccumulativeRechargeExper
|
||||
},
|
||||
[16] = { --累计充值 一周一刷
|
||||
[18] = { --累计充值 一周一刷
|
||||
default = "r_huodong_leijichengzhianniu_01", lock = "r_huodong_leijichengzhianniu_01", select = "r_huodong_leijichengzhianniu",
|
||||
rpType = RedPointType.DynamicActRecharge,panelType = PanelType.Main,ActType = ActivityTypeDef.DynamicAct_recharge
|
||||
},
|
||||
[17] = { --限时商市
|
||||
[19] = { --限时商市
|
||||
default = "x_xianshishangshi_anniu_02", lock = "x_xianshishangshi_anniu_02", select = "x_xianshishangshi_anniu_01",
|
||||
rpType = "",panelType = PanelType.Main,ActType = ActivityTypeDef.DynamicAct_TimeLimitShop
|
||||
},
|
||||
[18] = { --限时兑换
|
||||
[20] = { --限时兑换
|
||||
default = "r_xianshiduihuan_anniu_01", lock = "r_xianshiduihuan_anniu_01", select = "r_xianshiduihuan_anniu",
|
||||
rpType = "",panelType = PanelType.Main,ActType = ActivityTypeDef.LimitExchange
|
||||
},
|
||||
[19] = { --易经宝库
|
||||
default = "y_yijingbaoku_anniu_01", lock = "y_yijingbaoku_anniu_01", select = "y_yijingbaoku_anniu",
|
||||
rpType = RedPointType.YiJingBaoKu,panelType = PanelType.YiJingBaoKu,ActType = ActivityTypeDef.YiJingBaoKu
|
||||
},
|
||||
}
|
||||
local _PageInfo = {--后期可以做成tableInsert,icon名字都去读表
|
||||
[1] = 1,
|
||||
|
@ -96,14 +100,15 @@ local _PageInfo = {--后期可以做成tableInsert,icon名字都去读表
|
|||
[9] = 1,
|
||||
[10] = 1,
|
||||
[11] = 2,
|
||||
[12] = 3,
|
||||
[13] = 4,
|
||||
[14] = 5,
|
||||
[15] = 6,
|
||||
[16] = 6,
|
||||
[17] = 7,
|
||||
[18] = 8,
|
||||
[19] = 9,
|
||||
[12] = 9,--易经宝库
|
||||
[13] = 3,
|
||||
[14] = 4,
|
||||
[15] = 4,--神衣天降
|
||||
[16] = 5,
|
||||
[17] = 6,
|
||||
[18] = 6,
|
||||
[19] = 7,
|
||||
[20] = 8,
|
||||
}
|
||||
|
||||
local TimeLimitedCall = require("Modules/DynamicActivity/TimeLimitedCall")
|
||||
|
|
|
@ -29,7 +29,7 @@ function YiJingBaoKu:InitComponent(gameObject)
|
|||
--leftUp
|
||||
this.leftTime = Util.GetGameObject(gameObject, "leftUp/time"):GetComponent("Text")
|
||||
--rightUp
|
||||
this.helpBtn = Util.GetGameObject(gameObject, "rightUp/helpBtn")
|
||||
this.helpBtn = Util.GetGameObject(gameObject, "helpBtn")
|
||||
this.helpPosition=this.helpBtn:GetComponent("RectTransform").localPosition
|
||||
this.rewardPre = Util.GetGameObject(gameObject, "rightUp/rewardPre")
|
||||
--mid
|
||||
|
@ -46,6 +46,7 @@ function YiJingBaoKu:BindEvent()
|
|||
UIManager.OpenPanel(UIName.GeneralBigPopup,GENERAL_POPUP_TYPE.YiJingBaoKu,ActData,function()
|
||||
YiJingBaoKu:SetFinalReward()
|
||||
YiJingBaoKu:FrontToBack()
|
||||
this.refrashBtn:SetActive(ActData.selectId ~= 0)
|
||||
end)
|
||||
end)
|
||||
|
||||
|
@ -98,14 +99,14 @@ function YiJingBaoKu:Refresh()
|
|||
if ActData.selectId == 0 then--如果没有选择了最终奖励
|
||||
YiJingBaoKu:ResetCardToFront()--把卡片全部翻到正面
|
||||
YiJingBaoKu:InitSetAllCard()--显示所有奖励
|
||||
this.tip.text = "选择本层珍惜秘宝"
|
||||
this.tip.text = "选择本层珍稀有秘宝"
|
||||
else--选择了最终奖励
|
||||
YiJingBaoKu:ResetCardToBack()--把卡片全部翻到背面
|
||||
YiJingBaoKu:SetFinalReward()--设置最终奖励
|
||||
YiJingBaoKu:SetCardData()--把抽取过的卡翻过来
|
||||
this.tip.text = "本层珍惜秘宝"
|
||||
this.tip.text = "本层珍稀秘宝"
|
||||
end
|
||||
-- YiJingBaoKu:TimeCountDown()--时间
|
||||
YiJingBaoKu:TimeCountDown()--时间
|
||||
YiJingBaoKu:AddBackToFrontClick()--增加背面的带点击事件
|
||||
trigger = true
|
||||
this.refrashBtn:SetActive(ActData.selectId ~= 0)
|
||||
|
@ -127,7 +128,7 @@ function YiJingBaoKu:SetCardData()
|
|||
itemViewList[i].transform.localPosition = Vector2.New(-73.5,78.5)
|
||||
cFront:GetComponent("RectTransform").rotation = Quaternion.Euler(Vector3.New(0, 0, 0))
|
||||
cBack:GetComponent("RectTransform").rotation = Quaternion.Euler(Vector3.New(0, 90, 0))
|
||||
|
||||
itemViewList[i].gameObject:SetActive(true)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
@ -178,7 +179,7 @@ function YiJingBaoKu:AddBackToFrontClick()
|
|||
trigger = true
|
||||
if drop.itemlist[1].itemId == BlessingConfig[ActData.selectId].Reward[1] then
|
||||
finalReward.gameObject:SetActive(false)
|
||||
_itemsList[18].gameObject:SetActive(false)
|
||||
itemViewList[18].gameObject:SetActive(false)
|
||||
YiJingBaoKu:Refresh()
|
||||
end
|
||||
end)
|
||||
|
@ -195,7 +196,7 @@ function YiJingBaoKu:SetSingleCardData(index,item,reward)
|
|||
end
|
||||
itemViewList[index]:OnOpen(false, reward, 1.1, false, false, false, sortingOrder)
|
||||
itemViewList[index].transform.localPosition = Vector2.New(-73.5,78.5)
|
||||
_itemsList[index].gameObject:SetActive(true)
|
||||
itemViewList[index].gameObject:SetActive(true)
|
||||
end
|
||||
|
||||
--所有奖励翻面
|
||||
|
|
|
@ -124,7 +124,6 @@ function this:SetSingleData(index,item,data)
|
|||
end
|
||||
if ActData.curLevel >= data.FloorLimit then
|
||||
num.gameObject:SetActive(true)
|
||||
limit1.gameObject:SetActive(false)
|
||||
limit2.gameObject:SetActive(false)
|
||||
select:SetActive(true)
|
||||
num.text = ActData.allData[index].progress.."/"..data.InitializeNum
|
||||
|
|
|
@ -53,19 +53,18 @@ function this:OnShow(_parent,...)
|
|||
ActData = _args[1]
|
||||
func = _args[2]
|
||||
this.titleText.text = "奖励预览"
|
||||
this.tip.text = "珍惜秘宝"
|
||||
this.tip.text = "珍稀秘宝"
|
||||
--设置最终奖励
|
||||
if not finalReward then
|
||||
finalReward = SubUIManager.Open(SubUIConfig.ItemView,this.bigIcon.transform)
|
||||
end
|
||||
finalReward:OnOpen(false, BlessingConfig[ActData.selectId].Reward, 1.1, false, false, false, sortingOrder)
|
||||
-- finalReward.transform.localPosition = Vector2.New(-73.5,78.5)
|
||||
-- finalReward.gameObject:SetActive(true)
|
||||
for i = 1, #ActData.allData do
|
||||
if ActData.selectId == ActData.allData[i].configId then
|
||||
this.bigNum.text = ActData.allData[i].progress.."/"..BlessingConfig[ActData.selectId].InitializeNum
|
||||
end
|
||||
end
|
||||
this.bigNum.text = "1/1"
|
||||
-- for i = 1, #ActData.allData do
|
||||
-- if ActData.selectId == ActData.allData[i].configId then
|
||||
-- this.bigNum.text = ActData.allData[i].progress.."/"..BlessingConfig[ActData.selectId].InitializeNum
|
||||
-- end
|
||||
-- end
|
||||
|
||||
local leftRewardData = DynamicActivityManager.GetLeftRewardData()
|
||||
local tempData={}
|
||||
|
|
|
@ -21,6 +21,7 @@ local purChaseTypeIdDef = {
|
|||
[UpViewRechargeType.ChangeNameCard] = 10018,
|
||||
[UpViewRechargeType.HourGlass] = 10008,
|
||||
[UpViewRechargeType.XingYao] = 10029,
|
||||
[UpViewRechargeType.DingKunShenChu] = 10034,
|
||||
}
|
||||
|
||||
function QuickCommonPurchasePart:ctor(mainPanel, transform)
|
||||
|
|
Loading…
Reference in New Issue