diff --git a/Assets/ManagedResources/~Lua/Modules/Player/JumpManager.lua b/Assets/ManagedResources/~Lua/Modules/Player/JumpManager.lua index ccfdd9f26e..67ea75f72d 100644 --- a/Assets/ManagedResources/~Lua/Modules/Player/JumpManager.lua +++ b/Assets/ManagedResources/~Lua/Modules/Player/JumpManager.lua @@ -267,23 +267,16 @@ local jumpDic = { --end, [JumpType.Trial] = function(data)--试炼 CarbonManager.difficulty = 2 - local trialDataConfig = ConfigManager.GetConfig(ConfigName.TrialConfig) - - if MapTrialManager.curTowerLevel > 10000 then - MapManager.curMapId = MapTrialManager.GetSurprisedLevelMapId() - else - MapManager.curMapId = trialDataConfig[MapTrialManager.curTowerLevel].MapId - end - MapManager.curCarbonType =CarBonTypeId.TRIAL - NetManager.MapInfoRequest(MapManager.curCarbonType, function(msg) - MapManager.isReloadEnter = false - MapTrialManager.firstEnter = true - MapManager.SetViewSize(20)--设置视野范围(明雷形式) - MapManager.curAreaId =FormationTypeDef.FORMATION_DREAMLAND - MapManager.trialHeroInfo=msg.infos - SwitchPanel.OpenPanel(UIName.MapPanel) - end) - LogBlue(Language[11163]) + MapManager.curCarbonType =CarBonTypeId.TRIAL + NetManager.MapInfoRequest(MapManager.curCarbonType, function(msg) + MapManager.isReloadEnter = false + MapTrialManager.firstEnter = true + MapManager.SetViewSize(20)--设置视野范围(明雷形式) + MapManager.curAreaId =FormationTypeDef.FORMATION_DREAMLAND + MapTrialManager.isHaveBoss = false + MapManager.isTimeOut = false + SwitchPanel.OpenPanel(UIName.MapPanel) + end) end, [JumpType.BuyVigor] = function(data)--体力购买 UIManager.OpenPanel(UIName.QuickPurchasePanel, { type = UpViewRechargeType.Energy })