bt 0.1折界面修改
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56a47a4c3d
commit
ba6e53aa22
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guid: 3fbba7ceb6d5a2c498f2d40b2224ba23
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -529,6 +529,7 @@ UIName = {
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HelpFightListPanel = 537,--助战列表界面
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SmallSoldierFailPop = 538, --小兵失败界面
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SmallSoldierAutoPanel=539, --神兵自动抽卡遮罩
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ZeroPointOnePanel=540, --零点一折商店
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}
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SubUIConfig = {
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require("Base/BasePanel")
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local ZeroPointOnePanel = Inherit(BasePanel)
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local this = ZeroPointOnePanel
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local orginLayer = 0
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local ActRewardConfig = ConfigManager.GetConfig(ConfigName.ActivityRewardConfig)--总表数据
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local HeroConfig = ConfigManager.GetConfig(ConfigName.HeroConfig)
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local ArtConfig = ConfigManager.GetConfig(ConfigName.ArtResourcesConfig)
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local EightDayRewardConfig = ConfigManager.GetAllConfigsDataByKey(ConfigName.ActivityRewardConfig,"ActivityId",ActivityTypeDef.EightDayGift)--表内八日奖励数据
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local ItemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
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local ItemList = {}--奖励List
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local ItemViewList = {}
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local rewardData--后端数据
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local curDay--当前天数
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local Live
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local bgName
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local day_picture ={--数字名、文字名、奖励id
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[1] = {"b_baridenglu_slogan002",2043,"b_baridenglu_slogan02_zh",10043,{0.5,0.5,0.5},{0,-470.2,0}},
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[2] = {"b_baridenglu_slogan002",2043,"b_baridenglu_slogan02_zh",10043,{0.5,0.5,0.5},{0,-470.2,0}},
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[3] = {"b_baridenglu_slogan003",2503,"b_baridenglu_slogan03_zh",10022,{1,1,1},{-69,91,0}},
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[4] = {"b_baridenglu_slogan008",2022,"b_baridenglu_slogan08_zh",10022,{0.6,0.6,0.6},{0,-470.2,0}},
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[5] = {"b_baridenglu_slogan008",2022,"b_baridenglu_slogan08_zh",10022,{0.6,0.6,0.6},{0,-470.2,0}},
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[6] = {"b_baridenglu_slogan008",2022,"b_baridenglu_slogan08_zh",10022,{0.6,0.6,0.6},{0,-470.2,0}},
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[7] = {"b_baridenglu_slogan008",2022,"b_baridenglu_slogan08_zh",10022,{0.6,0.6,0.6},{0,-470.2,0}},
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[8] = {"b_baridenglu_slogan008",2022,"b_baridenglu_slogan08_zh",10022,{0.6,0.6,0.6},{0,-470.2,0}},
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}
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--初始化组件(用于子类重写)
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function ZeroPointOnePanel:InitComponent()
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this.spLoader = SpriteLoader.New()
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this.btnClose = Util.GetGameObject(this.gameObject,"panel/bg/btnBack")
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this.btnPreview = Util.GetGameObject(this.gameObject,"panel/bg/btnPreview")
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this.show = Util.GetGameObject(this.gameObject,"panel/show")--根节点
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this.itemPre = Util.GetGameObject(this.gameObject,"panel/show/itemPre")--预设
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this.effect = Util.GetGameObject(this.gameObject,"panel/effect")
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this.badeffect = Util.GetGameObject(this.effect,"Partical/uv_zi")
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this.badeffect:SetActive(false)
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end
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--绑定事件(用于子类重写)
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function ZeroPointOnePanel:BindEvent()
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Util.AddClick(this.btnClose,function()
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this:ClosePanel()
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end)
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end
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--添加事件监听(用于子类重写)
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function ZeroPointOnePanel:AddListener()
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-- Game.GlobalEvent:AddEvent(GameEvent.FiveAMRefresh.ServerNotifyRefresh, this.Refresh)
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end
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--移除事件监听(用于子类重写)
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function ZeroPointOnePanel:RemoveListener()
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-- Game.GlobalEvent:RemoveEvent(GameEvent.FiveAMRefresh.ServerNotifyRefresh, this.Refresh)
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end
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function ZeroPointOnePanel:Refresh()
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rewardData = ActivityGiftManager.GetActivityTypeInfo(ActivityTypeDef.EightDayGift)
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curDay = math.ceil((CalculateSecondsNowTo_N_OClock(0) + GetTimeStamp() - PlayerManager.userCreateTime)/86400)
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-- LogYellow((CalculateSecondsNowTo_N_OClock(5) + GetTimeStamp() - PlayerManager.userCreateTime)/86400)
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-- --LogGreen((CalculateSecondsNowTo_N_OClock(24) + GetTimeStamp() - PlayerManager.userCreateTime)/86400)
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if curDay>8 then
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curDay = 8
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end
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this.SetAllReward()
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this:SetBg()
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end
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--设置背景
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function ZeroPointOnePanel:SetBg(i)
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-- body
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local ren = Util.GetGameObject(this.gameObject,"panel/bg/ren")
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local tip = Util.GetGameObject(this.gameObject,"panel/bg/tip"):GetComponent("Image")
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local num,text,id
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local bgScale = Vector3
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local bgPos = Vector3
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-- --加载天数、奖励文字、动效(第三天特殊处理)
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ren:GetComponent("Image").enabled= false
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ren.transform.localPosition = Vector3.New(0,310,0)
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if i then
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if i == 3 then
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ren.transform.localPosition = Vector3.New(-74,100,0)
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text = "b_baridenglu_slogan03_zh"--文字
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id = day_picture[i][4]--itemviewId
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bgName = "b_baridenglu_erridi"--动效资源名字
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tip.sprite = this.spLoader:LoadSprite(text)
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ren:GetComponent("Image").sprite = this.spLoader:LoadSprite(bgName)
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ren:GetComponent("Image").enabled= true
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this.btnPreview:SetActive(false)
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elseif i > 3 then
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ren.transform.localPosition = Vector3.New(-35,258,0)
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text = "b_baridenglu_slogan08_zh_1_zh"--文字
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id = day_picture[i][4]--itemviewId
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bgName = "b_baridenglu_slogan08_4geren"--动效资源名字
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tip.sprite = this.spLoader:LoadSprite(text)
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ren:GetComponent("Image").sprite = this.spLoader:LoadSprite(bgName)
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ren:GetComponent("Image").enabled= true
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this.btnPreview:SetActive(false)
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else
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this.btnPreview:SetActive(false)
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text = tostring(day_picture[i][3])--文字
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id = day_picture[i][4]--itemviewId
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bgName = ArtConfig[day_picture[i][2]].Name--动效资源名字
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bgScale = day_picture[i][5]
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bgPos = day_picture[i][6]
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tip.sprite = this.spLoader:LoadSprite(text)
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Util.AddOnceClick(this.btnPreview,function()
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UIManager.OpenPanel(UIName.RoleGetInfoPopup, false, id, 10)
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end)
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Live = poolManager:LoadLive(bgName, ren.transform, Vector3.New(bgScale[1],bgScale[2],bgScale[3]), Vector3.New(bgPos[1],bgPos[2],bgPos[3]))
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end
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else
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if curDay == 3 or (curDay ==2 and rewardData.mission[2].state == 1) then
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this.btnPreview:SetActive(false)
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ren.transform.localPosition = Vector3.New(-74,100,0)
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text = "b_baridenglu_slogan03_zh"--文字
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id = day_picture[3][4]--itemviewId
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bgName = "b_baridenglu_erridi"--动效资源名字
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tip.sprite = this.spLoader:LoadSprite(text)
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ren:GetComponent("Image").sprite = this.spLoader:LoadSprite(bgName)
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ren:GetComponent("Image").enabled= true
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elseif curDay > 3 or (curDay == 3 and rewardData.mission[3].state == 1) then
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this.btnPreview:SetActive(false)
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ren.transform.localPosition = Vector3.New(-35,258,0)
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text = "b_baridenglu_slogan08_zh_1_zh"--文字
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id = day_picture[3][4]--itemviewId
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bgName = "b_baridenglu_slogan08_4geren"--动效资源名字
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tip.sprite = this.spLoader:LoadSprite(text)
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ren:GetComponent("Image").sprite = this.spLoader:LoadSprite(bgName)
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ren:GetComponent("Image").enabled= true
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else
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this.btnPreview:SetActive(false)
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if rewardData.mission[curDay].state == 1 and curDay ~= 8 then
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text = tostring(day_picture[curDay+1][3])
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id = day_picture[curDay+1][4]
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bgName = ArtConfig[day_picture[curDay+1][2]].Name
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bgScale = day_picture[curDay+1][5]
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bgPos = day_picture[curDay+1][6]
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tip.sprite = this.spLoader:LoadSprite(text)
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Util.AddOnceClick(this.btnPreview,function()
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UIManager.OpenPanel(UIName.RoleGetInfoPopup, false, id, 10)
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end)
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Live = poolManager:LoadLive(bgName, ren.transform, Vector3.New(bgScale[1],bgScale[2],bgScale[3]), Vector3.New(bgPos[1],bgPos[2],bgPos[3]))
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else
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text = tostring(day_picture[curDay][3])
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id = day_picture[curDay][4]
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bgName = ArtConfig[day_picture[curDay][2]].Name
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bgScale = day_picture[curDay][5]
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bgPos = day_picture[curDay][6]
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tip.sprite = this.spLoader:LoadSprite(text)
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Util.AddOnceClick(this.btnPreview,function()
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UIManager.OpenPanel(UIName.RoleGetInfoPopup, false, id, 10)
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end)
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Live = poolManager:LoadLive(bgName, ren.transform, Vector3.New(bgScale[1],bgScale[2],bgScale[3]), Vector3.New(bgPos[1],bgPos[2],bgPos[3]))
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end
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end
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end
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end
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function ZeroPointOnePanel:SetAllReward()
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for i=1, #EightDayRewardConfig do
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local item = ItemList[i]
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if not item then
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item = newObject(this.itemPre)
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item.name = "itemPre_"..i
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item.transform:SetParent(this.show.transform)
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item.transform.localScale = Vector3.one
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item.transform.localPosition = Vector3.zero
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ItemList[i] = item
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end
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item.gameObject:SetActive(true)
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this:SetSingleReward(item,i)
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end
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end
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function ZeroPointOnePanel:SetSingleReward(item,i)
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local kuang = Util.GetGameObject(item,"kuang"):GetComponent("Image")
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local reward = Util.GetGameObject(item,"kuang/reward")
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local event = Util.GetGameObject(item,"kuang/reward/event")
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local day = Util.GetGameObject(item,"kuang/reward/days"):GetComponent("Text")
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day.text = TimeToHMS(CalculateSecondsNowTo_N_OClock(0))
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local icon = Util.GetGameObject(item,"kuang/reward/icon")
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local name = Util.GetGameObject(item,"kuang/Button/name"):GetComponent("Text")
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local btnGet = Util.GetGameObject(item,"kuang/Button")
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local redPoint = Util.GetGameObject(item,"kuang/Button/redPoint")
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local mask = Util.GetGameObject(item,"kuang/reward/mask")
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local isCanGet = rewardData.mission[i].state--是否可领取
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name.text = GetLanguageStrById(EightDayRewardConfig[i].ContentsShow)--奖励名字
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--这也要倒计时。。。
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if i == curDay+1 then
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this:SetRemainTime(day,i)
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else
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-- day.text = "第"..NumToSimplenessFont[i].."天"
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day.text = string.format(Language[10528],GetLanguageStrById(NumToSimplenessFont[i]))
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end
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--奖励的Icon
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if not ItemViewList[i] then
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local view = SubUIManager.Open(SubUIConfig.ItemView,icon.transform)
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ItemViewList[i] = view
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end
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ItemViewList[i]:OnOpen(false,EightDayRewardConfig[i].Reward[1],0.85,false)
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--2\3\8可领取的金框
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if i == 2 or i == 3 or i == 8 then
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kuang.enabled = true--isCanGet == 0 and curDay >= i
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end
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--设置已达成的按钮状态
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Util.SetGray(btnGet,isCanGet == 1)--已经领取置灰
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btnGet:GetComponent("Button").interactable = isCanGet == 0--不可点击
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mask:SetActive(isCanGet == 1)
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redPoint:SetActive(false)
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if isCanGet == 0 then
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if curDay >= i then
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name.text = Language[10477]
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redPoint:SetActive(true)
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end
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end
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--领取按钮
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if isCanGet == 0 then
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Util.AddOnceClick(btnGet,function()
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if curDay >= i then
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--按钮状态置灰
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Util.SetGray(btnGet,true)--已经领取置灰
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btnGet:GetComponent("Button").interactable = true--不可点击
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name.text = GetLanguageStrById(EightDayRewardConfig[i].ContentsShow)
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redPoint:SetActive(false)
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NetManager.GetActivityRewardRequest(rewardData.mission[i].missionId, rewardData.activityId, function(drop)
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UIManager.OpenPanel(UIName.RewardItemPopup,drop,1,function()
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ActivityGiftManager.sevenDayGetRewardState[i] = 1
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this:SetAllReward()
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Game.GlobalEvent:DispatchEvent(GameEvent.EightDay.GetRewardSuccess)
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end)
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end)
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else
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PopupTipPanel.ShowTip(Language[10527])
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end
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end)
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end
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--点击奖励时更改背景
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Util.AddOnceClick(event,function()
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if Live then
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poolManager:UnLoadLive(bgName, Live)
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Live = nil
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end
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this:SetBg(i)
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if ItemConfig[EightDayRewardConfig[i].Reward[1][1]].ItemType == 13 then
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UIManager.OpenPanel(UIName.SoulPrintPopUp,3,nil,EightDayRewardConfig[i].Reward[1][1],nil,nil)
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elseif ItemConfig[EightDayRewardConfig[i].Reward[1][1]].ItemType == 20 then
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UIManager.OpenPanel(UIName.RewardBoxPanel,nil,EightDayRewardConfig[i].Reward[1][1])
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else
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ItemViewList[i]:OnBtnCkickEvent(EightDayRewardConfig[i].Reward[1][1])
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end
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end)
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Util.AddOnceClick(reward,function()
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if Live then
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poolManager:UnLoadLive(bgName, Live)
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Live = nil
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end
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this:SetBg(i)
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end)
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end
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function ZeroPointOnePanel:SetRemainTime(day,i)
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if self.localTimer then
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self.localTimer:Stop()
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self.localTimer = nil
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end
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if not self.localTimer then
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self.localTimer = Timer.New(function ()
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local t = CalculateSecondsNowTo_N_OClock(0)
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if t-1 < 0 then
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Timer.New(function()
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if Live then
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poolManager:UnLoadLive(bgName, Live)
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Live = nil
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end
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this:Refresh()
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end, 1, 1, true):Start()
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end
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day.text = TimeToHMS(t)
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end, 1, -1, true)
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self.localTimer:Start()
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end
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end
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function ZeroPointOnePanel:OnSortingOrderChange()
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Util.AddParticleSortLayer(this.effect, self.sortingOrder - orginLayer)
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orginLayer = self.sortingOrder
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end
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--界面打开时调用(用于子类重写)
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function ZeroPointOnePanel:OnOpen(...)
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end
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-- 打开,重新打开时回调
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function ZeroPointOnePanel:OnShow()
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this.Refresh()
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end
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--界面关闭时调用(用于子类重写)
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function ZeroPointOnePanel:OnClose()
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if Live then
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poolManager:UnLoadLive(bgName, Live)
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Live = nil
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end
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end
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--界面销毁时调用(用于子类重写)
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function ZeroPointOnePanel:OnDestroy()
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this.spLoader:Destroy()
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orginLayer = 0
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ItemList={}
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ItemViewList = {}
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if self.localTimer then
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self.localTimer:Stop()
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self.localTimer = nil
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end
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end
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return ZeroPointOnePanel
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@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 58233ec9870c0f8489b2c7dbab4688ed
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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