本地化提交

dev_chengFeng
jiaoyangna 2021-03-04 19:04:33 +08:00
parent 0b9394188a
commit ba7a5fbb18
9 changed files with 831 additions and 576 deletions

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serializedVersion: 6
m_ObjectHideFlags: 2
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
@ -51730,7 +51730,7 @@ ParticleSystem:
--- !u!199 &199031629276305175
ParticleSystemRenderer:
serializedVersion: 6
m_ObjectHideFlags: 2
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
@ -56773,7 +56773,7 @@ ParticleSystem:
--- !u!199 &199224694020007487
ParticleSystemRenderer:
serializedVersion: 6
m_ObjectHideFlags: 2
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
@ -59603,8 +59603,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: -1.7304, y: -95.1}
m_SizeDelta: {x: 200.31, y: 30}
m_AnchoredPosition: {x: 48.3, y: -95.1}
m_SizeDelta: {x: 318.1, y: 30}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &1346055835050747244
CanvasRenderer:
@ -59641,10 +59641,10 @@ MonoBehaviour:
m_BestFit: 0
m_MinSize: 2
m_MaxSize: 40
m_Alignment: 4
m_Alignment: 3
m_AlignByGeometry: 0
m_RichText: 1
m_HorizontalOverflow: 0
m_HorizontalOverflow: 1
m_VerticalOverflow: 1
m_LineSpacing: 1
m_Text: "\u6FC0\u6D3B\u516D\u661F\u5929\u8D4B"
@ -68298,11 +68298,11 @@ MonoBehaviour:
m_BestFit: 0
m_MinSize: 2
m_MaxSize: 40
m_Alignment: 4
m_Alignment: 5
m_AlignByGeometry: 0
m_RichText: 1
m_HorizontalOverflow: 0
m_VerticalOverflow: 0
m_HorizontalOverflow: 1
m_VerticalOverflow: 1
m_LineSpacing: 1
m_Text: "\u67E5\u770B\u6CD5\u5B9D\u7279\u6027"
LanguageIndex: 11549

View File

@ -594,8 +594,10 @@ function UIManager.CreatePanel(uiConfig, parent)
if GetCurLanguage()~=0 then
local textArr=gameObject:GetComponentsInChildren(typeof(UnityEngine.UI.Text),true);
for i = 0, textArr.Length-1 do
local textStr=textArr[i].text
local textStr=textArr[i].text
LogGreen("textStr:"..textStr)
textArr[i].text=GetLanguageStrById(textStr)
LogGreen("GetLanguageStrById:"..textArr[i].text)
if GetCurLanguage() == 2 and textArr[i].font and (string.find(textArr[i].font.name,"kaiu",1) or string.find(textArr[i].font.name,"FZJinLS",1)) then
textArr[i].font = Util.LoadFont()
end

View File

@ -254,8 +254,8 @@ function this.ChatDataAdapter(channel, data)
local newMsgId = tonumber(newChat.messageId) -- 新消息的消息号
local msgIdFlag = this.GetMsgIdFlag(channel) -- 获取当前最新消息号
__DebugLog("--")
__DebugLog(Language[10359]..newChat.msg)
__DebugLog(Language[10360]..msgIdFlag..Language[10361]..newMsgId)
LogGreen(Language[10359]..newChat.msg)
LogGreen(Language[10360]..msgIdFlag..Language[10361]..newMsgId)
local msgStr = string.split(newChat.msg,"|")
if channel == CHAT_CHANNEL.SYSTEM then
for i = 2, #msgStr do
@ -278,7 +278,7 @@ function this.ChatDataAdapter(channel, data)
tostring(msgStr[6])
)
end
LogGreen(Language[10359]..newChat.msg)
if msgIdFlag < newMsgId or newMsgId == -1 then
__DebugLog(Language[10362]..tostring(newMsgId == -1))
if newMsgId ~= -1 then -- 消息号为-1表示屏蔽消息,保存数据但不保存消息号,

View File

@ -27,7 +27,8 @@ function DropGetSSRHeroShopPanel:InitComponent()
Util.GetGameObject(self.transform,"quality"):SetActive(false)
self.doubleQuality=Util.GetGameObject(self.transform,"quality/qualityDoubleText")
self.posImage=Util.GetGameObject(self.transform,"Pos/PosImage"):GetComponent("Image")
self.posText=Util.GetGameObject(self.transform,"Pos/PosText"):GetComponent("Text")
self.pos = Util.GetGameObject(self.transform,"Pos")
self.posText=Util.GetGameObject(self.pos ,"PosText"):GetComponent("Text")
end
--绑定事件(用于子类重写)
@ -91,6 +92,7 @@ function DropGetSSRHeroShopPanel:OnShow()
--self.dragView:SetDragGO(testLiveGO)
self.posImage.sprite=Util.LoadSprite(GetHeroPosStr(heroStaticData.Profession))
self.posText.text=GetLanguageStrById(heroStaticData.HeroLocation)
SetTextVerTial(self.posText.transform,Vector3.New(67.01,0.3,0),"MiddleLeft")
local starSize = Vector2.New(60,60)
SetHeroStars(self.starGrid, heroBackData.star,2,starSize,-10,Vector2.New(0.5,0.5))
--self.profession.sprite = Util.LoadSprite(GetJobSpriteStrByJobNum(heroStaticData.Profession))