主界面十绝阵,巅峰赛按钮添加

dev_chengFeng
gaoxin 2020-08-26 17:58:23 +08:00
parent cafdcbcd40
commit bab4148db6
7 changed files with 981 additions and 5 deletions

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View File

@ -31,6 +31,7 @@ function this.InitData(func)
this.status=msg.status
if this.status==DeathPosStatus.Fight then --请求剩余挑战次数
NetManager.GetDeathPathInfoResponse(function(msg1)
this.overTime = msg1.overTime
this.battleTime= this.maxBattleTime-msg1.challengeCount
if func then func() end
end)
@ -170,4 +171,16 @@ end
-- 获取活动状体
function this.GetStatus()
return this.status
end
function this.GetOverTime()
if this.status and this.status ~= DeathPosStatus.Death and this.status ~= DeathPosStatus.Belated then
return this.overTime
end
end
return this

View File

@ -166,6 +166,18 @@ function this:InitComponent()
this.luckyTurnBtn=Util.GetGameObject(self.gameObject,"RightUp/luckyTurn")
this.luckyTurnRedPoint=Util.GetGameObject(this.luckyTurnBtn,"redPoint")
-- 十绝阵
this.isDeathPosShow = nil
this.deathPosBtn = Util.GetGameObject(self.gameObject,"RightUp/deathPos")
this.deathPosTime = Util.GetGameObject(self.gameObject,"RightUp/deathPos/time"):GetComponent("Text")
-- 巅峰赛
this.isTopMatchShow = nil
this.topMatchBtn=Util.GetGameObject(self.gameObject,"RightUp/topMatch")
this.topMatchTime = Util.GetGameObject(self.gameObject,"RightUp/topMatch/time"):GetComponent("Text")
--远征
--this.expeditionBtn=Util.GetGameObject(self.gameObject,"RightUp/expedition")
--this.expeditionRedPoint=Util.GetGameObject(this.expeditionBtn,"redPoint")
@ -804,6 +816,15 @@ function this:BindEvent()
-- UIManager.OpenPanel(UIName.CompoundHeroPanel)--开发用,之后删除 释放上面
end)
-- 十绝阵
Util.AddClick(this.deathPosBtn, function()
JumpManager.GoJump(75001)
end)
-- 巅峰
Util.AddClick(this.topMatchBtn, function()
JumpManager.GoJump(57001)
end)
this.BindRedPoint()
end
@ -1099,6 +1120,7 @@ function this:Update()
end
end
-- if Input.GetMouseButtonDown(1) then
-- if ActTimeCtrlManager.SingleFuncState(30) then
-- CarbonManager.difficulty = 2
@ -1367,12 +1389,59 @@ function this.TimeFormat()
if YunMeng then
local info = ActivityGiftManager.GetActivityTypeInfo(ActivityTypeDef.Pray)
local tempTime = info.endTime - PlayerManager.serverTime
if tempTime>= 86400 then
this.paryGiftTime.text = TimeToDH(tempTime)
else
this.paryGiftTime.text = TimeToHMS(tempTime)
end
if tempTime>= 86400 then
this.paryGiftTime.text = TimeToDH(tempTime)
else
this.paryGiftTime.text = TimeToHMS(tempTime)
end
end
-- 巅峰赛
local function SetTopMatchActive(isActive)
if isActive ~= this.isTopMatchShow then
this.isTopMatchShow = isActive
this.topMatchBtn:SetActive(isActive)
end
end
local baseInfo = ArenaTopMatchManager.GetBaseData()
if not baseInfo or not baseInfo.battleStage or baseInfo.battleStage == TOP_MATCH_STAGE.OVER then
SetTopMatchActive(false)
elseif baseInfo.battleStage == TOP_MATCH_STAGE.CLOSE then
SetTopMatchActive(true)
local tempTime = this.baseInfo.endTime - PlayerManager.serverTime
this.topMatchTime.text = "距开始"..TimeToHMS(tempTime)
else
SetTopMatchActive(true)
this.topMatchTime.text = "鏖战中"
end
-- 十绝阵
local function SetDeathPosActive(isActive)
if isActive ~= this.isDeathPosShow then
this.isDeathPosShow = isActive
this.deathPosBtn:SetActive(isActive)
end
end
local status = DeathPosManager.GetStatus()
local endTime = DeathPosManager.GetOverTime()
if not status or status == DeathPosStatus.Close or status == DeathPosStatus.Belated then
SetDeathPosActive(false)
-- elseif baseInfo.battleStage == TOP_MATCH_STAGE.CLOSE then
-- SetTopMatchActive(true)
-- local tempTime = this.baseInfo.endTime - PlayerManager.serverTime
-- this.topMatchTime.text = "距开始"..TimeToHMS(tempTime)
else
if endTime then
SetDeathPosActive(true)
local tempTime = endTime - PlayerManager.serverTime
this.deathPosTime.text = "距闯阵结束\n"..TimeToHMS(tempTime)
else
SetDeathPosActive(false)
end
end
end
--为限时折扣写的
function this:GetInfoList()