特训修改

xiejun 2023-11-29 17:00:29 +08:00
parent e0678dcb7c
commit bacab5b38b
10 changed files with 1062 additions and 201 deletions

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m_ChildForceExpandWidth: 1
m_ChildForceExpandHeight: 1
m_ChildControlWidth: 0
m_ChildControlHeight: 0
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GameObject:
m_ObjectHideFlags: 0
@ -3640,7 +3995,6 @@ GameObject:
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m_Layer: 0
m_Name: mySelfCondition
m_TagString: Untagged
@ -3659,13 +4013,13 @@ RectTransform:
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 6674535297821892818}
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m_RootOrder: 1
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m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 155.02, y: 50.58}
m_Pivot: {x: 0.5, y: 0.5}
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CanvasRenderer:
@ -3709,26 +4063,6 @@ MonoBehaviour:
m_VerticalOverflow: 0
m_LineSpacing: 1
m_Text: "\u4E03\u661F\u5F00\u542F"
--- !u!114 &5250601639866356744
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5890748171070420120}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 1679637790, guid: f70555f144d8491a825f0804e09c671c, type: 3}
m_Name:
m_EditorClassIdentifier:
m_IgnoreLayout: 1
m_MinWidth: -1
m_MinHeight: -1
m_PreferredWidth: -1
m_PreferredHeight: -1
m_FlexibleWidth: -1
m_FlexibleHeight: -1
m_LayoutPriority: 1
--- !u!1 &5936617852943861241
GameObject:
m_ObjectHideFlags: 0
@ -4062,7 +4396,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!224 &6674535295989938524
RectTransform:
m_ObjectHideFlags: 0
@ -4078,10 +4412,10 @@ RectTransform:
m_Father: {fileID: 6674535297821892818}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 50, y: -97.84}
m_SizeDelta: {x: 100, y: 72.24}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 100, y: 100}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!1 &6674535296167222859
GameObject:
@ -4223,7 +4557,7 @@ RectTransform:
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 443, y: -56}
m_SizeDelta: {x: 400, y: 60}
m_SizeDelta: {x: 400, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &6674535296229178781
CanvasRenderer:
@ -4476,10 +4810,10 @@ RectTransform:
m_Father: {fileID: 6674535297544090741}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 462.45, y: -148.56}
m_SizeDelta: {x: 924.9, y: 1}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 462.45, y: 0}
m_SizeDelta: {x: 924.9, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &6674535296452004502
MonoBehaviour:
@ -4978,14 +5312,14 @@ RectTransform:
m_Children:
- {fileID: 6674535296333067623}
- {fileID: 6674535297888432879}
- {fileID: 6674535297057631880}
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m_Father: {fileID: 6674535297821892818}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 450, y: -30.86}
m_SizeDelta: {x: 900, y: 61.72}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 900, y: 70}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &6674535296717857663
CanvasRenderer:
@ -5558,7 +5892,7 @@ RectTransform:
- {fileID: 6674535296905616216}
- {fileID: 6674535296497147603}
m_Father: {fileID: 6319587351412410082}
m_RootOrder: 1
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
@ -5634,10 +5968,10 @@ RectTransform:
m_Father: {fileID: 6674535297544090741}
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 412.7, y: -476.875}
m_SizeDelta: {x: 825.4, y: 667.43}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 412.7, y: 0}
m_SizeDelta: {x: 825.4, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &7346170022788454816
MonoBehaviour:
@ -5705,12 +6039,12 @@ RectTransform:
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 6674535296717857660}
m_RootOrder: 2
m_Father: {fileID: 6319587351412410082}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 333, y: -59.2}
m_AnchoredPosition: {x: 529, y: 4.4799995}
m_SizeDelta: {x: 286.61, y: 80.35}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &6674535297057631882
@ -6171,10 +6505,10 @@ RectTransform:
m_Father: {fileID: 6674535296229178769}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 535.15, y: 22}
m_SizeDelta: {x: 670.3, y: 82}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 670.3, y: 0}
m_Pivot: {x: 1, y: 1}
--- !u!222 &6674535297518341898
CanvasRenderer:
@ -6237,7 +6571,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
m_IsActive: 1
--- !u!224 &6674535297544090741
RectTransform:
m_ObjectHideFlags: 0
@ -6260,7 +6594,7 @@ RectTransform:
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 4, y: 12}
m_SizeDelta: {x: 924.9, y: 830.59}
m_SizeDelta: {x: 924.9, y: 0}
m_Pivot: {x: 0.5, y: 1}
--- !u!222 &6674535297544090736
CanvasRenderer:
@ -6340,12 +6674,13 @@ RectTransform:
- {fileID: 6674535295941555060}
- {fileID: 6674535296682107925}
- {fileID: 6674535296229178769}
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m_Father: {fileID: 6674535297047208383}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 99.14, y: -273.14}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 90.28, y: 90.28}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &6674535297652902540
@ -6791,16 +7126,14 @@ RectTransform:
m_Children:
- {fileID: 6674535296717857660}
- {fileID: 6674535295989938524}
- {fileID: 4632894044974008664}
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m_Father: {fileID: 6674535297544090741}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 50, y: -76.979996}
m_SizeDelta: {x: 100, y: 153.95999}
m_Pivot: {x: 0.5, y: 0.5}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 100, y: 0}
m_Pivot: {x: 0, y: 0}
--- !u!114 &2003090693943887253
MonoBehaviour:
m_ObjectHideFlags: 0
@ -7098,7 +7431,6 @@ GameObject:
- component: {fileID: 6360330089692946623}
- component: {fileID: 6751857522063487850}
- component: {fileID: 4895371788250988526}
- component: {fileID: 4380261233603830200}
m_Layer: 0
m_Name: ActiveBtn
m_TagString: Untagged
@ -7118,13 +7450,13 @@ RectTransform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 337225397030718338}
m_Father: {fileID: 6674535297821892818}
m_RootOrder: 3
m_Father: {fileID: 2997030700277455518}
m_RootOrder: 2
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m_SizeDelta: {x: 58, y: 58}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 48, y: 48}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &6360330089692946623
CanvasRenderer:
@ -7205,26 +7537,6 @@ MonoBehaviour:
m_Calls: []
m_TypeName: UnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0,
Culture=neutral, PublicKeyToken=null
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
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m_FlexibleHeight: -1
m_LayoutPriority: 1
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GameObject:
m_ObjectHideFlags: 0
@ -7253,6 +7565,7 @@ RectTransform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 6674535297251089022}
- {fileID: 6674535297057631880}
- {fileID: 6674535297032631426}
m_Father: {fileID: 6674535295989938524}
m_RootOrder: 0

View File

@ -560,6 +560,7 @@ function this.GetHeroDatas(_msgHeroData, force, specialEffects,guildSkill)
end
return heroData.star,index
end
heroData.HeroTraining=_msgHeroData.training
return heroData
end

View File

@ -101,6 +101,8 @@ function RoleInfoPopup:InitComponent()
this.potentyPre=Util.GetGameObject(this.potentyGrid,"giftPre")
--技能
this.skillInfo = Util.GetGameObject(self.transform, "Panel/Scroll View/Viewport/Content/skillInfo")
this.trainlevel = Util.GetGameObject(this.skillInfo, "TitleBG/traininglv")
this.trainBtn = Util.GetGameObject(this.skillInfo, "TitleBG/training")
this.skillGrid = Util.GetGameObject(this.skillInfo, "Grid")
this.skillPre=Util.GetGameObject(this.godPrintGrid,"S1")
@ -210,6 +212,9 @@ function RoleInfoPopup:BindEvent()
end
Game.GlobalEvent:AddEvent(GameEvent.UI.OnClose, triggerCallBack)
end)
Util.AddClick(this.trainBtn,function ()
UIManager.OpenPanel(UIName.SpecailTrainingInfoPopup,curHeroData,2)
end)
end
--添加事件监听(用于子类重写)
@ -594,6 +599,7 @@ function this.SkillInfo()
if curHeroData.heroConfig.MaxRank>9 then
skillList2 = HeroManager.GetCurHeroSidAndCurStarAllSkillDatas2(curHeroData.heroConfig.Id,10,curHeroData.star)
end
this.trainlevel:GetComponent("Text").text=Language[12326]..NumToComplexFont[curHeroData.HeroTraining.trainingLv]..Language[10065]
for i = 1, this.skillGrid.transform.childCount do
this.skillGrid.transform:GetChild(i-1).gameObject:SetActive(false)
end

View File

@ -265,7 +265,7 @@ function RoleInfoPanel:BindEvent()
end)
--特训
Util.AddClick(this.trainingClick, function()
UIManager.OpenPanel(UIName.SpecailTrainingInfoPopup,curHeroData)
UIManager.OpenPanel(UIName.SpecailTrainingInfoPopup,curHeroData,1)
end)
--魂印
Util.AddClick(this.soulPrintBtn, function()
@ -380,7 +380,8 @@ function RoleInfoPanel:OnShow()
this.rightLiveObj = HeroManager.LoadHerolive(rightHeroData,this.rightObj)
this.curLiveObj = HeroManager.LoadHerolive(curHeroData,this.curObj)
local t=ConfigManager.TryGetAllConfigsDataByKey(ConfigName.Train,"HeroID",curHeroData.id)
this.trainingBtn:SetActive(#t~=0)
local leftToward=0
if leftHeroData.skinId and leftHeroData.skinId~=0 then
local roleCon=ConfigManager.TryGetConfigData(ConfigName.RoleConfig,leftHeroData.skinId)

View File

@ -27,6 +27,7 @@ function SpecailTrainingInfoPopup:InitComponent()
self.textList = {}
self.attList={}
self.attSkill={}
self.OpenType=1
end
@ -41,10 +42,12 @@ end
function SpecailTrainingInfoPopup:RemoveListener()
end
function SpecailTrainingInfoPopup:OnOpen(curHeroData)
--type 1 是自己的英雄打开 --type 2 是别人的英雄打开
function SpecailTrainingInfoPopup:OnOpen(curHeroData,OpenType)
self._curHerodata = curHeroData
self._HeroTraining=curHeroData.HeroTraining
self.showList={}
self.OpenType=OpenType
self.curLevelData=ConfigManager.TryGetConfigDataByDoubleKey(ConfigName.Train,"HeroID",self._curHerodata.id,"Level",self._HeroTraining.trainingLv)
end
@ -79,32 +82,41 @@ function SpecailTrainingInfoPopup:SetSingleData(index,_go,_data)
local title = Util.GetGameObject(_go,"HeroInfo/title/Text"):GetComponent("Text")
title.text= Language[12326]..Language[10000+tData.Level]..Language[10065]
local heroContion= Util.GetGameObject(_go,"HeroInfo/heroContion")
local condition= Util.GetGameObject(_go,"HeroInfo/title/condition"):GetComponent("Text")
local condition= Util.GetGameObject(heroContion,"condition"):GetComponent("Text")
local Content=Util.GetGameObject(_go,"Content")
local SkillContent=Util.GetGameObject(_go,"SkillContent")
local attPre=Util.GetGameObject(_go,"Content/attPre")
local numPre= Util.GetGameObject(_go,"Content/attPre/numPre")
local mySelfCondition= Util.GetGameObject(_go,"HeroInfo/mySelfCondition"):GetComponent("Text")
local mySelfCondition= Util.GetGameObject(_go,"HeroInfo/title/TrainingStatus/mySelfCondition"):GetComponent("Text")
local trainingIcon= Util.GetGameObject(_go,"HeroInfo/title/TrainingStatus/trainingIcon")
local isOpen=self._curHerodata.star>=tData.MyselfCondition and curLevel>=tData.Level
mySelfCondition.gameObject:SetActive(tData.MyselfCondition~=0)
mySelfCondition.text=NumToChinese[tData.MyselfCondition==0 and 1 or tData.MyselfCondition].."星开启"
if tData.OtherCondition then
if type(tData.OtherCondition[1][1])=="userdata" then
heroContion:SetActive(false)
local lastLevelData=ConfigManager.TryGetConfigDataByDoubleKey(ConfigName.Train,"HeroID",self._curHerodata.id,"Level",tData.Level-1)
if tData.Level>1 then
mySelfCondition.gameObject:SetActive(lastLevelData.MyselfCondition~=0)
mySelfCondition.text=NumToChinese[lastLevelData.MyselfCondition==0 and 1 or lastLevelData.MyselfCondition].."星开启"
condition.gameObject:SetActive(lastLevelData.Desc~="")
condition.text=lastLevelData.Desc
if lastLevelData.OtherCondition then
if type(lastLevelData.OtherCondition[1][1])=="userdata" then
heroContion:SetActive(false)
else
heroContion:SetActive(true)
for i=1, #tData.OtherCondition do
local t= Util.GetGameObject(heroContion.transform,"HeroList/hero"..tostring(i).."/hero/icon"):GetComponent("Image")
t.sprite=self.spLoader:LoadSprite(GetResourcePath(ConfigManager.GetConfigDataByKey(ConfigName.HeroConfig,"Id",tData.OtherCondition[i][1]).Icon))
end
heroContion:SetActive(true)
for i=1, #lastLevelData.OtherCondition do
local t= Util.GetGameObject(heroContion.transform,"HeroList/hero"..tostring(i).."/hero/icon"):GetComponent("Image")
t.sprite=self.spLoader:LoadSprite(GetResourcePath(ConfigManager.GetConfigDataByKey(ConfigName.HeroConfig,"Id",lastLevelData.OtherCondition[i][1]).Icon))
end
end
else
heroContion:SetActive(false)
end
else
else
heroContion:SetActive(false)
mySelfCondition.gameObject:SetActive(false)
condition.gameObject:SetActive(false)
end
condition.gameObject:SetActive(tData.Desc~="")
condition.text=tData.Desc
trainingIcon:SetActive(tData.Level==curLevel and self._curHerodata.HeroTraining.isTraining==1)
--最外层Pre
if not self.attList[_go] then
self.attList[_go] = {}
@ -118,7 +130,7 @@ function SpecailTrainingInfoPopup:SetSingleData(index,_go,_data)
v[1].gameObject:SetActive(false)
end
end
local ActiveButton = Util.GetGameObject(_go,"HeroInfo/ActiveBtn")
local ActiveButton = Util.GetGameObject(_go,"HeroInfo/title/TrainingStatus/ActiveBtn")
local TrainingSetting=ConfigManager.GetConfigDataByDoubleKey(ConfigName.TrainSetting,"PoolID",tData.TrainSettingID,"Level",tData.Level)
for i = 1, 3 do
@ -153,7 +165,7 @@ function SpecailTrainingInfoPopup:SetSingleData(index,_go,_data)
end)
NoOpen:SetActive(not isOpen);
Finishi:SetActive(false);
Button.gameObject:SetActive(isOpen);
-- local string,string2 = PracticeManager.GetPreviewSingleText(templist[i].id,templist[i].value)
@ -192,6 +204,8 @@ function SpecailTrainingInfoPopup:SetSingleData(index,_go,_data)
if tData.Level>curLevel then
curExp=0
end
Button.gameObject:SetActive(isOpen and self.OpenType==1);
local size = curExp/trainExp
if curExp>=trainExp then
Button.gameObject:SetActive(false);
@ -218,7 +232,7 @@ function SpecailTrainingInfoPopup:SetSingleData(index,_go,_data)
else
activeIsOpen=false
end
ActiveButton:SetActive(activeIsOpen)
ActiveButton:SetActive(activeIsOpen and self.OpenType==1)
Util.AddOnceClick(ActiveButton, function()
NetManager.TrainingUpLvRequest(tostring( self._curHerodata.dynamicId),function()
self.curLevelData=ConfigManager.TryGetConfigDataByDoubleKey(ConfigName.Train,"HeroID",self._curHerodata.id,"Level",self._curHerodata.HeroTraining.trainingLv)
@ -250,7 +264,12 @@ function SpecailTrainingInfoPopup:SetSingleData(index,_go,_data)
local Name=Util.GetGameObject( SkillContent,"IconBG/Text"):GetComponent("Text")
local Desc=Util.GetGameObject( SkillContent,"IconBG/des1/Text"):GetComponent("Text")
local itemPre=Util.GetGameObject( SkillContent,"Chose/Content/itemPre")
local localContent=Util.GetGameObject( SkillContent,"Chose/Content")
local Chose=Util.GetGameObject( SkillContent,"Chose")
local skillBtn=Util.GetGameObject( SkillContent,"Chose/Button")
local tip=Util.GetGameObject( SkillContent,"Chose/Tip")
local tip2=Util.GetGameObject( SkillContent,"IconBG/Tip2")
tip:GetComponent("Text").text="特训"..NumToChinese [tData.Level].."级开启"
Util.AddOnceClick(skillBtn,function()
if curLevel==tData.Level and (TrainingSetting.TrainExp1>self._curHerodata.HeroTraining.attackExp or TrainingSetting.TrainExp2>self._curHerodata.HeroTraining.defenseExp or TrainingSetting.TrainExp3>self._curHerodata.HeroTraining.hpExp )then
PopupTipPanel.ShowTip(Language[12268])
@ -290,8 +309,28 @@ function SpecailTrainingInfoPopup:SetSingleData(index,_go,_data)
)
icon.sprite=self.spLoader:LoadSprite(GetResourcePath(skill.Icon))
Name.text=skill.Name
Desc.text=skill.Desc
Desc.text=skill.Desc
if self.OpenType==1 then
if CheckListIsContainValue1(self._curHerodata.HeroTraining.unlockIds,tData.Id) then
Chose:SetActive(false)
tip2:SetActive(true)
else
Chose:SetActive(true)
tip2:SetActive(false)
end
else
if CheckListIsContainValue1(self._curHerodata.HeroTraining.unlockIds,tData.Id) then
Chose:SetActive(false)
tip2:SetActive(true)
localContent:SetActive(true)
skillBtn:SetActive(true)
else
Chose:SetActive(true)
tip2:SetActive(false)
localContent:SetActive(false)
skillBtn:SetActive(false)
end
end
local tmpData={}
for i=1,#tData.NeedItem1 do
tmpData[i]={}
@ -377,7 +416,8 @@ function SpecailTrainingInfoPopup:SetSingleData(index,_go,_data)
singleSkillList[i]:SetActive(true)
end
else
else
SkillContent:SetActive(false)
end
@ -393,6 +433,7 @@ end
function SpecailTrainingInfoPopup:OnClose()
selectSkillUnlockItems1={}
selectSkillUnlockItems2={}
self.OpenType=1
end
function SpecailTrainingInfoPopup:OnDestroy()