特训修改
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e0678dcb7c
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bacab5b38b
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@ -560,6 +560,7 @@ function this.GetHeroDatas(_msgHeroData, force, specialEffects,guildSkill)
|
|||
end
|
||||
return heroData.star,index
|
||||
end
|
||||
heroData.HeroTraining=_msgHeroData.training
|
||||
return heroData
|
||||
end
|
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|
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|
@ -101,6 +101,8 @@ function RoleInfoPopup:InitComponent()
|
|||
this.potentyPre=Util.GetGameObject(this.potentyGrid,"giftPre")
|
||||
--技能
|
||||
this.skillInfo = Util.GetGameObject(self.transform, "Panel/Scroll View/Viewport/Content/skillInfo")
|
||||
this.trainlevel = Util.GetGameObject(this.skillInfo, "TitleBG/traininglv")
|
||||
this.trainBtn = Util.GetGameObject(this.skillInfo, "TitleBG/training")
|
||||
this.skillGrid = Util.GetGameObject(this.skillInfo, "Grid")
|
||||
this.skillPre=Util.GetGameObject(this.godPrintGrid,"S1")
|
||||
|
||||
|
@ -210,6 +212,9 @@ function RoleInfoPopup:BindEvent()
|
|||
end
|
||||
Game.GlobalEvent:AddEvent(GameEvent.UI.OnClose, triggerCallBack)
|
||||
end)
|
||||
Util.AddClick(this.trainBtn,function ()
|
||||
UIManager.OpenPanel(UIName.SpecailTrainingInfoPopup,curHeroData,2)
|
||||
end)
|
||||
end
|
||||
|
||||
--添加事件监听(用于子类重写)
|
||||
|
@ -594,6 +599,7 @@ function this.SkillInfo()
|
|||
if curHeroData.heroConfig.MaxRank>9 then
|
||||
skillList2 = HeroManager.GetCurHeroSidAndCurStarAllSkillDatas2(curHeroData.heroConfig.Id,10,curHeroData.star)
|
||||
end
|
||||
this.trainlevel:GetComponent("Text").text=Language[12326]..NumToComplexFont[curHeroData.HeroTraining.trainingLv]..Language[10065]
|
||||
for i = 1, this.skillGrid.transform.childCount do
|
||||
this.skillGrid.transform:GetChild(i-1).gameObject:SetActive(false)
|
||||
end
|
||||
|
|
|
@ -265,7 +265,7 @@ function RoleInfoPanel:BindEvent()
|
|||
end)
|
||||
--特训
|
||||
Util.AddClick(this.trainingClick, function()
|
||||
UIManager.OpenPanel(UIName.SpecailTrainingInfoPopup,curHeroData)
|
||||
UIManager.OpenPanel(UIName.SpecailTrainingInfoPopup,curHeroData,1)
|
||||
end)
|
||||
--魂印
|
||||
Util.AddClick(this.soulPrintBtn, function()
|
||||
|
@ -380,7 +380,8 @@ function RoleInfoPanel:OnShow()
|
|||
this.rightLiveObj = HeroManager.LoadHerolive(rightHeroData,this.rightObj)
|
||||
|
||||
this.curLiveObj = HeroManager.LoadHerolive(curHeroData,this.curObj)
|
||||
|
||||
local t=ConfigManager.TryGetAllConfigsDataByKey(ConfigName.Train,"HeroID",curHeroData.id)
|
||||
this.trainingBtn:SetActive(#t~=0)
|
||||
local leftToward=0
|
||||
if leftHeroData.skinId and leftHeroData.skinId~=0 then
|
||||
local roleCon=ConfigManager.TryGetConfigData(ConfigName.RoleConfig,leftHeroData.skinId)
|
||||
|
|
|
@ -27,6 +27,7 @@ function SpecailTrainingInfoPopup:InitComponent()
|
|||
self.textList = {}
|
||||
self.attList={}
|
||||
self.attSkill={}
|
||||
self.OpenType=1
|
||||
|
||||
end
|
||||
|
||||
|
@ -41,10 +42,12 @@ end
|
|||
|
||||
function SpecailTrainingInfoPopup:RemoveListener()
|
||||
end
|
||||
function SpecailTrainingInfoPopup:OnOpen(curHeroData)
|
||||
--type 1 是自己的英雄打开 --type 2 是别人的英雄打开
|
||||
function SpecailTrainingInfoPopup:OnOpen(curHeroData,OpenType)
|
||||
self._curHerodata = curHeroData
|
||||
self._HeroTraining=curHeroData.HeroTraining
|
||||
self.showList={}
|
||||
self.OpenType=OpenType
|
||||
self.curLevelData=ConfigManager.TryGetConfigDataByDoubleKey(ConfigName.Train,"HeroID",self._curHerodata.id,"Level",self._HeroTraining.trainingLv)
|
||||
end
|
||||
|
||||
|
@ -79,32 +82,41 @@ function SpecailTrainingInfoPopup:SetSingleData(index,_go,_data)
|
|||
local title = Util.GetGameObject(_go,"HeroInfo/title/Text"):GetComponent("Text")
|
||||
title.text= Language[12326]..Language[10000+tData.Level]..Language[10065]
|
||||
local heroContion= Util.GetGameObject(_go,"HeroInfo/heroContion")
|
||||
local condition= Util.GetGameObject(_go,"HeroInfo/title/condition"):GetComponent("Text")
|
||||
local condition= Util.GetGameObject(heroContion,"condition"):GetComponent("Text")
|
||||
local Content=Util.GetGameObject(_go,"Content")
|
||||
local SkillContent=Util.GetGameObject(_go,"SkillContent")
|
||||
local attPre=Util.GetGameObject(_go,"Content/attPre")
|
||||
local numPre= Util.GetGameObject(_go,"Content/attPre/numPre")
|
||||
local mySelfCondition= Util.GetGameObject(_go,"HeroInfo/mySelfCondition"):GetComponent("Text")
|
||||
local mySelfCondition= Util.GetGameObject(_go,"HeroInfo/title/TrainingStatus/mySelfCondition"):GetComponent("Text")
|
||||
local trainingIcon= Util.GetGameObject(_go,"HeroInfo/title/TrainingStatus/trainingIcon")
|
||||
local isOpen=self._curHerodata.star>=tData.MyselfCondition and curLevel>=tData.Level
|
||||
|
||||
mySelfCondition.gameObject:SetActive(tData.MyselfCondition~=0)
|
||||
mySelfCondition.text=NumToChinese[tData.MyselfCondition==0 and 1 or tData.MyselfCondition].."星开启"
|
||||
if tData.OtherCondition then
|
||||
if type(tData.OtherCondition[1][1])=="userdata" then
|
||||
heroContion:SetActive(false)
|
||||
local lastLevelData=ConfigManager.TryGetConfigDataByDoubleKey(ConfigName.Train,"HeroID",self._curHerodata.id,"Level",tData.Level-1)
|
||||
if tData.Level>1 then
|
||||
mySelfCondition.gameObject:SetActive(lastLevelData.MyselfCondition~=0)
|
||||
mySelfCondition.text=NumToChinese[lastLevelData.MyselfCondition==0 and 1 or lastLevelData.MyselfCondition].."星开启"
|
||||
condition.gameObject:SetActive(lastLevelData.Desc~="")
|
||||
condition.text=lastLevelData.Desc
|
||||
if lastLevelData.OtherCondition then
|
||||
if type(lastLevelData.OtherCondition[1][1])=="userdata" then
|
||||
heroContion:SetActive(false)
|
||||
else
|
||||
heroContion:SetActive(true)
|
||||
for i=1, #tData.OtherCondition do
|
||||
local t= Util.GetGameObject(heroContion.transform,"HeroList/hero"..tostring(i).."/hero/icon"):GetComponent("Image")
|
||||
t.sprite=self.spLoader:LoadSprite(GetResourcePath(ConfigManager.GetConfigDataByKey(ConfigName.HeroConfig,"Id",tData.OtherCondition[i][1]).Icon))
|
||||
end
|
||||
|
||||
heroContion:SetActive(true)
|
||||
for i=1, #lastLevelData.OtherCondition do
|
||||
local t= Util.GetGameObject(heroContion.transform,"HeroList/hero"..tostring(i).."/hero/icon"):GetComponent("Image")
|
||||
t.sprite=self.spLoader:LoadSprite(GetResourcePath(ConfigManager.GetConfigDataByKey(ConfigName.HeroConfig,"Id",lastLevelData.OtherCondition[i][1]).Icon))
|
||||
end
|
||||
end
|
||||
else
|
||||
heroContion:SetActive(false)
|
||||
|
||||
end
|
||||
else
|
||||
else
|
||||
heroContion:SetActive(false)
|
||||
mySelfCondition.gameObject:SetActive(false)
|
||||
condition.gameObject:SetActive(false)
|
||||
end
|
||||
condition.gameObject:SetActive(tData.Desc~="")
|
||||
condition.text=tData.Desc
|
||||
trainingIcon:SetActive(tData.Level==curLevel and self._curHerodata.HeroTraining.isTraining==1)
|
||||
|
||||
--最外层Pre
|
||||
if not self.attList[_go] then
|
||||
self.attList[_go] = {}
|
||||
|
@ -118,7 +130,7 @@ function SpecailTrainingInfoPopup:SetSingleData(index,_go,_data)
|
|||
v[1].gameObject:SetActive(false)
|
||||
end
|
||||
end
|
||||
local ActiveButton = Util.GetGameObject(_go,"HeroInfo/ActiveBtn")
|
||||
local ActiveButton = Util.GetGameObject(_go,"HeroInfo/title/TrainingStatus/ActiveBtn")
|
||||
|
||||
local TrainingSetting=ConfigManager.GetConfigDataByDoubleKey(ConfigName.TrainSetting,"PoolID",tData.TrainSettingID,"Level",tData.Level)
|
||||
for i = 1, 3 do
|
||||
|
@ -153,7 +165,7 @@ function SpecailTrainingInfoPopup:SetSingleData(index,_go,_data)
|
|||
end)
|
||||
NoOpen:SetActive(not isOpen);
|
||||
Finishi:SetActive(false);
|
||||
Button.gameObject:SetActive(isOpen);
|
||||
|
||||
|
||||
|
||||
-- local string,string2 = PracticeManager.GetPreviewSingleText(templist[i].id,templist[i].value)
|
||||
|
@ -192,6 +204,8 @@ function SpecailTrainingInfoPopup:SetSingleData(index,_go,_data)
|
|||
if tData.Level>curLevel then
|
||||
curExp=0
|
||||
end
|
||||
|
||||
Button.gameObject:SetActive(isOpen and self.OpenType==1);
|
||||
local size = curExp/trainExp
|
||||
if curExp>=trainExp then
|
||||
Button.gameObject:SetActive(false);
|
||||
|
@ -218,7 +232,7 @@ function SpecailTrainingInfoPopup:SetSingleData(index,_go,_data)
|
|||
else
|
||||
activeIsOpen=false
|
||||
end
|
||||
ActiveButton:SetActive(activeIsOpen)
|
||||
ActiveButton:SetActive(activeIsOpen and self.OpenType==1)
|
||||
Util.AddOnceClick(ActiveButton, function()
|
||||
NetManager.TrainingUpLvRequest(tostring( self._curHerodata.dynamicId),function()
|
||||
self.curLevelData=ConfigManager.TryGetConfigDataByDoubleKey(ConfigName.Train,"HeroID",self._curHerodata.id,"Level",self._curHerodata.HeroTraining.trainingLv)
|
||||
|
@ -250,7 +264,12 @@ function SpecailTrainingInfoPopup:SetSingleData(index,_go,_data)
|
|||
local Name=Util.GetGameObject( SkillContent,"IconBG/Text"):GetComponent("Text")
|
||||
local Desc=Util.GetGameObject( SkillContent,"IconBG/des1/Text"):GetComponent("Text")
|
||||
local itemPre=Util.GetGameObject( SkillContent,"Chose/Content/itemPre")
|
||||
local localContent=Util.GetGameObject( SkillContent,"Chose/Content")
|
||||
local Chose=Util.GetGameObject( SkillContent,"Chose")
|
||||
local skillBtn=Util.GetGameObject( SkillContent,"Chose/Button")
|
||||
local tip=Util.GetGameObject( SkillContent,"Chose/Tip")
|
||||
local tip2=Util.GetGameObject( SkillContent,"IconBG/Tip2")
|
||||
tip:GetComponent("Text").text="特训"..NumToChinese [tData.Level].."级开启"
|
||||
Util.AddOnceClick(skillBtn,function()
|
||||
if curLevel==tData.Level and (TrainingSetting.TrainExp1>self._curHerodata.HeroTraining.attackExp or TrainingSetting.TrainExp2>self._curHerodata.HeroTraining.defenseExp or TrainingSetting.TrainExp3>self._curHerodata.HeroTraining.hpExp )then
|
||||
PopupTipPanel.ShowTip(Language[12268])
|
||||
|
@ -290,8 +309,28 @@ function SpecailTrainingInfoPopup:SetSingleData(index,_go,_data)
|
|||
)
|
||||
icon.sprite=self.spLoader:LoadSprite(GetResourcePath(skill.Icon))
|
||||
Name.text=skill.Name
|
||||
Desc.text=skill.Desc
|
||||
|
||||
Desc.text=skill.Desc
|
||||
if self.OpenType==1 then
|
||||
if CheckListIsContainValue1(self._curHerodata.HeroTraining.unlockIds,tData.Id) then
|
||||
Chose:SetActive(false)
|
||||
tip2:SetActive(true)
|
||||
else
|
||||
Chose:SetActive(true)
|
||||
tip2:SetActive(false)
|
||||
end
|
||||
else
|
||||
if CheckListIsContainValue1(self._curHerodata.HeroTraining.unlockIds,tData.Id) then
|
||||
Chose:SetActive(false)
|
||||
tip2:SetActive(true)
|
||||
localContent:SetActive(true)
|
||||
skillBtn:SetActive(true)
|
||||
else
|
||||
Chose:SetActive(true)
|
||||
tip2:SetActive(false)
|
||||
localContent:SetActive(false)
|
||||
skillBtn:SetActive(false)
|
||||
end
|
||||
end
|
||||
local tmpData={}
|
||||
for i=1,#tData.NeedItem1 do
|
||||
tmpData[i]={}
|
||||
|
@ -377,7 +416,8 @@ function SpecailTrainingInfoPopup:SetSingleData(index,_go,_data)
|
|||
|
||||
singleSkillList[i]:SetActive(true)
|
||||
end
|
||||
else
|
||||
|
||||
else
|
||||
SkillContent:SetActive(false)
|
||||
end
|
||||
|
||||
|
@ -393,6 +433,7 @@ end
|
|||
function SpecailTrainingInfoPopup:OnClose()
|
||||
selectSkillUnlockItems1={}
|
||||
selectSkillUnlockItems2={}
|
||||
self.OpenType=1
|
||||
end
|
||||
|
||||
function SpecailTrainingInfoPopup:OnDestroy()
|
||||
|
|
Loading…
Reference in New Issue