[战斗]======立绘方向修改
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4c7268b11a
commit
bb1402d5e7
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@ -686,6 +686,8 @@ function EnemyView:onDispose()
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Util.SetColor(self.RoleLiveGOGraphic2, Color.New(1, 1, 1, 1))
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self.RoleLiveGOGraphic.freeze = false
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self.RoleLiveGOGraphic2.freeze = false
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self.RoleLiveGO:GetComponent("RectTransform").rotation = Quaternion.Euler(Vector3.New(0,0, 0))
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self.RoleLiveGO2:GetComponent("RectTransform").rotation = Quaternion.Euler(Vector3.New(0,0, 0))
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poolManager:UnLoadLive(self.livePath, self.RoleLiveGO)
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poolManager:UnLoadLive(self.livePath, self.RoleLiveGO2)
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-- 回收本节点
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@ -754,6 +754,8 @@ function PlayerView:onDispose()
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Util.SetColor(self.RoleLiveGOGraphic2, Color.New(1, 1, 1, 1))
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self.RoleLiveGOGraphic.freeze = false
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self.RoleLiveGOGraphic2.freeze = false
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self.RoleLiveGO:GetComponent("RectTransform").rotation = Quaternion.Euler(Vector3.New(0,0, 0))
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self.RoleLiveGO2:GetComponent("RectTransform").rotation = Quaternion.Euler(Vector3.New(0,0, 0))
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poolManager:UnLoadLive(self.livePath, self.RoleLiveGO2)
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poolManager:UnLoadLive(self.livePath, self.RoleLiveGO)
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-- 回收本节点
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