每日累计充值。转盘提交

dev_chengFeng
jiaoyangna 2021-05-19 10:30:50 +08:00
parent 15c655cbf5
commit bb6147ca6f
6 changed files with 27 additions and 20 deletions

View File

@ -742,7 +742,7 @@ GameObject:
- component: {fileID: 4919114643313155642}
- component: {fileID: 167727945902593309}
m_Layer: 5
m_Name: Image (1)
m_Name: Image
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@ -38730,7 +38730,7 @@ GameObject:
- component: {fileID: 2507832427728082430}
- component: {fileID: 4060707467045105}
m_Layer: 5
m_Name: Image (3)
m_Name: Image
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@ -38804,7 +38804,7 @@ GameObject:
- component: {fileID: 8501666884417804643}
- component: {fileID: 6601478071182989948}
m_Layer: 5
m_Name: Image (2)
m_Name: Image
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0

View File

@ -5058,7 +5058,7 @@ RectTransform:
m_AnchorMin: {x: 1, y: 1}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 10, y: 10}
m_SizeDelta: {x: 77, y: 73}
m_Pivot: {x: 1, y: 1}
--- !u!222 &5475440056199852770
CanvasRenderer:
@ -5359,7 +5359,7 @@ RectTransform:
m_AnchorMin: {x: 1, y: 1}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 100, y: 100}
m_SizeDelta: {x: 77, y: 73}
m_Pivot: {x: 1, y: 1}
--- !u!222 &8448942207458358462
CanvasRenderer:
@ -6706,7 +6706,7 @@ RectTransform:
m_AnchorMin: {x: 1, y: 1}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 100, y: 100}
m_SizeDelta: {x: 77, y: 73}
m_Pivot: {x: 1, y: 1}
--- !u!222 &5351627203379577253
CanvasRenderer:
@ -8125,7 +8125,7 @@ RectTransform:
m_AnchorMin: {x: 1, y: 1}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 100, y: 100}
m_SizeDelta: {x: 77, y: 73}
m_Pivot: {x: 1, y: 1}
--- !u!222 &9177262551365643261
CanvasRenderer:
@ -8644,7 +8644,7 @@ RectTransform:
m_AnchorMin: {x: 1, y: 1}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 100, y: 100}
m_SizeDelta: {x: 77, y: 73}
m_Pivot: {x: 1, y: 1}
--- !u!222 &2263677424980489900
CanvasRenderer:
@ -8718,7 +8718,7 @@ RectTransform:
m_AnchorMin: {x: 1, y: 1}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 100, y: 100}
m_SizeDelta: {x: 77, y: 73}
m_Pivot: {x: 1, y: 1}
--- !u!222 &5119987226850630728
CanvasRenderer:
@ -8792,7 +8792,7 @@ RectTransform:
m_AnchorMin: {x: 1, y: 1}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 100, y: 100}
m_SizeDelta: {x: 77, y: 73}
m_Pivot: {x: 1, y: 1}
--- !u!222 &6701223393949860432
CanvasRenderer:
@ -9603,7 +9603,7 @@ RectTransform:
m_AnchorMin: {x: 1, y: 1}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 100, y: 100}
m_SizeDelta: {x: 77, y: 73}
m_Pivot: {x: 1, y: 1}
--- !u!222 &8610861887035052367
CanvasRenderer:
@ -9633,7 +9633,7 @@ MonoBehaviour:
m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_Sprite: {fileID: 0}
m_Sprite: {fileID: 21300000, guid: 84ac53caf8bea974aa1efc76ba9bc202, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1

View File

@ -40,10 +40,12 @@ function DailyRechargePanel:InitComponent()
self.rewardContent = {}
self.rewardContentEffect = {}
self.rewardContentbg = {}
self.rewardList = {}
for i = 1, kMaxReward do
self.rewardContent[i] = Util.GetGameObject(self.backBtn, "bg/rewardContent/itemPos_" .. i)
self.rewardContentEffect[i] = Util.GetGameObject(self.rewardContent[i], "Kuang")
self.rewardContentbg[i] = Util.GetGameObject(self.rewardContent[i], "Image")
effectAdapte(self.rewardContentEffect[i])
self.rewardList[i] = SubUIManager.Open(SubUIConfig.ItemView, self.rewardContent[i].transform)
end
@ -204,6 +206,9 @@ function DailyRechargePanel:RefreshPanel()
table.walk(self.rewardContent, function(rewardPosItem)
rewardPosItem.gameObject:SetActive(false)
end)
table.walk(self.rewardContentbg, function(rewardPosItem)
rewardPosItem.gameObject:SetActive(false)
end)
for i, rewardInfo in ipairs(actRewardConfig1.Reward) do
self.rewardContent[i].gameObject:SetActive(true)
end
@ -212,6 +217,7 @@ function DailyRechargePanel:RefreshPanel()
for i, rewardInfo in ipairs(actRewardConfig1.Reward) do
self.rewardList[i]:OnOpen(false, rewardInfo, 1.1)
self.rewardList[i].gameObject:SetActive(true)
self.rewardContentbg[i].gameObject:SetActive(true)
end
end)
self.titleText.text = Language[12109]

View File

@ -573,7 +573,6 @@ function this.SetItemViewShow(data,func)
this.itemViewList[i]:OnOpen(false, {tab[1],tab[2]},1, false, false, false, sortingOrder)
local qua= LuckyTurnTableManager.dialRewardConfig[data[i].luckId].Rare
this.itemQuality[i].sprite = Util.LoadSprite(quaImage[qua])
this.itemQuality[i]:SetNativeSize()
if qua > 0 then
this.itemQuality[i].gameObject:SetActive(true)
this.itemQuality[i].transform:SetAsLastSibling()

View File

@ -88,7 +88,7 @@ local TypeUpdateFunc = {
this.GetExpertData(2,ActivityTypeDef.AccumulativeRechargeExper)
end,
[ActivityTypeDef.UpLvAct] = function ()---日累计充值
this.GetExpertData(2,ActivityTypeDef.UpLvAct)
this.GetMissionData(2,ActivityTypeDef.UpLvAct)
end,
[ActivityTypeDef.DynamicAct_recharge] = function ()---周累计充值
this.GetMissionData(1,ActivityTypeDef.DynamicAct_recharge)

View File

@ -134,13 +134,15 @@ function MissionPre:SetData(data,_parent,sortingOrder,actData,actConfig,func)
for i = 1, #self.itemList do
self.itemList[i].gameObject:SetActive(false)
end
for i = 1, #self.data.shows do
if not self.itemList[i] then
self.itemList[i] = SubUIManager.Open(SubUIConfig.ItemView,self.grid.transform)
self.itemList[i].gameObject:SetActive(false)
if self.data.shows then
for i = 1, #self.data.shows do
if not self.itemList[i] then
self.itemList[i] = SubUIManager.Open(SubUIConfig.ItemView,self.grid.transform)
self.itemList[i].gameObject:SetActive(false)
end
self.itemList[i]:OnOpen(false, {self.data.shows[i][1],self.data.shows[i][2]}, 0.9,false,false,false,sortingOrder)
self.itemList[i].gameObject:SetActive(true)
end
self.itemList[i]:OnOpen(false, {self.data.shows[i][1],self.data.shows[i][2]}, 0.9,false,false,false,sortingOrder)
self.itemList[i].gameObject:SetActive(true)
end
if self.func then
self:SetIcon(self.data)