每日累计充值。转盘提交
parent
15c655cbf5
commit
bb6147ca6f
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@ -742,7 +742,7 @@ GameObject:
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- component: {fileID: 4919114643313155642}
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- component: {fileID: 167727945902593309}
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m_Layer: 5
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m_Name: Image (1)
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m_Name: Image
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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@ -38730,7 +38730,7 @@ GameObject:
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- component: {fileID: 2507832427728082430}
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- component: {fileID: 4060707467045105}
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m_Layer: 5
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m_Name: Image (3)
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m_Name: Image
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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@ -38804,7 +38804,7 @@ GameObject:
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- component: {fileID: 8501666884417804643}
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- component: {fileID: 6601478071182989948}
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m_Layer: 5
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m_Name: Image (2)
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m_Name: Image
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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@ -5058,7 +5058,7 @@ RectTransform:
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m_AnchorMin: {x: 1, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 10, y: 10}
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m_SizeDelta: {x: 77, y: 73}
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m_Pivot: {x: 1, y: 1}
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--- !u!222 &5475440056199852770
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CanvasRenderer:
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@ -5359,7 +5359,7 @@ RectTransform:
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m_AnchorMin: {x: 1, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 100, y: 100}
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m_SizeDelta: {x: 77, y: 73}
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m_Pivot: {x: 1, y: 1}
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--- !u!222 &8448942207458358462
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CanvasRenderer:
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@ -6706,7 +6706,7 @@ RectTransform:
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m_AnchorMin: {x: 1, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 100, y: 100}
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m_SizeDelta: {x: 77, y: 73}
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m_Pivot: {x: 1, y: 1}
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--- !u!222 &5351627203379577253
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CanvasRenderer:
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@ -8125,7 +8125,7 @@ RectTransform:
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m_AnchorMin: {x: 1, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 100, y: 100}
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m_SizeDelta: {x: 77, y: 73}
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m_Pivot: {x: 1, y: 1}
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--- !u!222 &9177262551365643261
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CanvasRenderer:
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@ -8644,7 +8644,7 @@ RectTransform:
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m_AnchorMin: {x: 1, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 100, y: 100}
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m_SizeDelta: {x: 77, y: 73}
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m_Pivot: {x: 1, y: 1}
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--- !u!222 &2263677424980489900
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CanvasRenderer:
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@ -8718,7 +8718,7 @@ RectTransform:
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m_AnchorMin: {x: 1, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 100, y: 100}
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m_SizeDelta: {x: 77, y: 73}
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m_Pivot: {x: 1, y: 1}
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--- !u!222 &5119987226850630728
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CanvasRenderer:
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@ -8792,7 +8792,7 @@ RectTransform:
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m_AnchorMin: {x: 1, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 100, y: 100}
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m_SizeDelta: {x: 77, y: 73}
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m_Pivot: {x: 1, y: 1}
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--- !u!222 &6701223393949860432
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CanvasRenderer:
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@ -9603,7 +9603,7 @@ RectTransform:
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m_AnchorMin: {x: 1, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 100, y: 100}
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m_SizeDelta: {x: 77, y: 73}
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m_Pivot: {x: 1, y: 1}
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--- !u!222 &8610861887035052367
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CanvasRenderer:
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@ -9633,7 +9633,7 @@ MonoBehaviour:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_Sprite: {fileID: 0}
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m_Sprite: {fileID: 21300000, guid: 84ac53caf8bea974aa1efc76ba9bc202, type: 3}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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@ -40,10 +40,12 @@ function DailyRechargePanel:InitComponent()
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self.rewardContent = {}
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self.rewardContentEffect = {}
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self.rewardContentbg = {}
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self.rewardList = {}
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for i = 1, kMaxReward do
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self.rewardContent[i] = Util.GetGameObject(self.backBtn, "bg/rewardContent/itemPos_" .. i)
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self.rewardContentEffect[i] = Util.GetGameObject(self.rewardContent[i], "Kuang")
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self.rewardContentbg[i] = Util.GetGameObject(self.rewardContent[i], "Image")
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effectAdapte(self.rewardContentEffect[i])
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self.rewardList[i] = SubUIManager.Open(SubUIConfig.ItemView, self.rewardContent[i].transform)
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end
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@ -204,6 +206,9 @@ function DailyRechargePanel:RefreshPanel()
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table.walk(self.rewardContent, function(rewardPosItem)
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rewardPosItem.gameObject:SetActive(false)
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end)
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table.walk(self.rewardContentbg, function(rewardPosItem)
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rewardPosItem.gameObject:SetActive(false)
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end)
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for i, rewardInfo in ipairs(actRewardConfig1.Reward) do
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self.rewardContent[i].gameObject:SetActive(true)
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end
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@ -212,6 +217,7 @@ function DailyRechargePanel:RefreshPanel()
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for i, rewardInfo in ipairs(actRewardConfig1.Reward) do
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self.rewardList[i]:OnOpen(false, rewardInfo, 1.1)
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self.rewardList[i].gameObject:SetActive(true)
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self.rewardContentbg[i].gameObject:SetActive(true)
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end
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end)
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self.titleText.text = Language[12109]
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@ -573,7 +573,6 @@ function this.SetItemViewShow(data,func)
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this.itemViewList[i]:OnOpen(false, {tab[1],tab[2]},1, false, false, false, sortingOrder)
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local qua= LuckyTurnTableManager.dialRewardConfig[data[i].luckId].Rare
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this.itemQuality[i].sprite = Util.LoadSprite(quaImage[qua])
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this.itemQuality[i]:SetNativeSize()
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if qua > 0 then
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this.itemQuality[i].gameObject:SetActive(true)
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this.itemQuality[i].transform:SetAsLastSibling()
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@ -88,7 +88,7 @@ local TypeUpdateFunc = {
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this.GetExpertData(2,ActivityTypeDef.AccumulativeRechargeExper)
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end,
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[ActivityTypeDef.UpLvAct] = function ()---日累计充值
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this.GetExpertData(2,ActivityTypeDef.UpLvAct)
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this.GetMissionData(2,ActivityTypeDef.UpLvAct)
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end,
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[ActivityTypeDef.DynamicAct_recharge] = function ()---周累计充值
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this.GetMissionData(1,ActivityTypeDef.DynamicAct_recharge)
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@ -134,13 +134,15 @@ function MissionPre:SetData(data,_parent,sortingOrder,actData,actConfig,func)
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for i = 1, #self.itemList do
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self.itemList[i].gameObject:SetActive(false)
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end
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for i = 1, #self.data.shows do
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if not self.itemList[i] then
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self.itemList[i] = SubUIManager.Open(SubUIConfig.ItemView,self.grid.transform)
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self.itemList[i].gameObject:SetActive(false)
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if self.data.shows then
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for i = 1, #self.data.shows do
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if not self.itemList[i] then
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self.itemList[i] = SubUIManager.Open(SubUIConfig.ItemView,self.grid.transform)
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self.itemList[i].gameObject:SetActive(false)
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end
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self.itemList[i]:OnOpen(false, {self.data.shows[i][1],self.data.shows[i][2]}, 0.9,false,false,false,sortingOrder)
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self.itemList[i].gameObject:SetActive(true)
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end
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self.itemList[i]:OnOpen(false, {self.data.shows[i][1],self.data.shows[i][2]}, 0.9,false,false,false,sortingOrder)
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self.itemList[i].gameObject:SetActive(true)
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end
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if self.func then
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self:SetIcon(self.data)
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