优化页面

ShaoNv
PC-202302260912\Administrator 2024-10-20 14:39:00 +08:00
parent 378caf644c
commit bb9a718ade
8 changed files with 348 additions and 62 deletions

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@ -1121,7 +1153,7 @@ RectTransform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7074674939375343387}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalRotation: {x: 0, y: 0, z: 1, w: 0}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
@ -1129,11 +1161,11 @@ RectTransform:
- {fileID: 149370130376835392}
m_Father: {fileID: 2265465264857924457}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0}
m_AnchorMax: {x: 0.5, y: 1}
m_AnchoredPosition: {x: 0.35000002, y: 2.519989}
m_SizeDelta: {x: 1059.5, y: -37}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 180}
m_AnchorMin: {x: 0, y: 0.5}
m_AnchorMax: {x: 0, y: 0.5}
m_AnchoredPosition: {x: 111.41, y: 5.82}
m_SizeDelta: {x: 200.41998, y: 173.83}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &1132221319593232410
CanvasRenderer:
@ -1156,15 +1188,15 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 0.7058824}
m_Color: {r: 1, g: 0.5254902, b: 0.13333334, a: 1}
m_RaycastTarget: 0
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_Sprite: {fileID: 21300000, guid: 1abea20f8ec919344b481c23ebe05634, type: 3}
m_Type: 1
m_Sprite: {fileID: 21300000, guid: dd48c4c876c9bdd41bfab3246f1d7c04, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
@ -1504,6 +1536,7 @@ GameObject:
- component: {fileID: 6727173992698669208}
- component: {fileID: 539877311819284964}
- component: {fileID: 133977411011582773}
- component: {fileID: 7946656095530382030}
m_Layer: 5
m_Name: buyInfo
m_TagString: Untagged
@ -1573,6 +1606,21 @@ MonoBehaviour:
m_LineSpacing: 1
m_Text: "\u9650\u8D2D0\u6B21"
LanguageIndex: 0
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MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8154028304651894307}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: -900027084, guid: f70555f144d8491a825f0804e09c671c, type: 3}
m_Name:
m_EditorClassIdentifier:
m_EffectColor: {r: 0, g: 0, b: 0, a: 0.5}
m_EffectDistance: {x: 1, y: -1}
m_UseGraphicAlpha: 1
--- !u!1 &8159169207477319994
GameObject:
m_ObjectHideFlags: 0
@ -1643,8 +1691,8 @@ MonoBehaviour:
m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_Sprite: {fileID: 21300000, guid: e0d70e0322fd03b4bbf550d673a7cc5d, type: 3}
m_Type: 0
m_Sprite: {fileID: 21300000, guid: 9717828f6bab66149bd19fd7c4199c3d, type: 3}
m_Type: 1
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
@ -1670,7 +1718,7 @@ MonoBehaviour:
m_SelectOnDown: {fileID: 0}
m_SelectOnLeft: {fileID: 0}
m_SelectOnRight: {fileID: 0}
m_Transition: 3
m_Transition: 0
m_Colors:
m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
@ -1702,7 +1750,7 @@ Animator:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8159169207477319994}
m_Enabled: 1
m_Enabled: 0
m_Avatar: {fileID: 0}
m_Controller: {fileID: 9100000, guid: 6ffe000b5a58aac48a9d130543849d76, type: 2}
m_CullingMode: 0
@ -2002,8 +2050,8 @@ RectTransform:
m_Father: {fileID: 186607428668674391}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchorMin: {x: 0, y: 0.5}
m_AnchorMax: {x: 1, y: 0.5}
m_AnchoredPosition: {x: 0.35, y: 112}
m_SizeDelta: {x: 1078.5, y: 0}
m_Pivot: {x: 0.5, y: 1}

View File

@ -3111,7 +3111,7 @@ rankKingList = {
[45] = { bgImage = "", name = "关卡冲榜", rankType = RANK_TYPE.Level_chong, activiteId = 0, isRankingMainPanelShow = 4, RankingListMainSortId = 0 },
[46] = { bgImage = "", name = "战力冲榜", rankType = RANK_TYPE.FightValue_chong, activiteId = 0, isRankingMainPanelShow = 4, RankingListMainSortId = 0 },
[47] = { bgImage = "", name = "四海冲榜", rankType = RANK_TYPE.Demons_chong, activiteId = 0, isRankingMainPanelShow = 4, RankingListMainSortId = 0 },
[48] = { bgImage = "", name = "山河冲榜", rankType = RANK_TYPE.ShanHe_chong, activiteId = 0, isRankingMainPanelShow = 4, RankingListMainSortId = 0 },
[48] = { bgImage = "", name = "超越之路冲榜", rankType = RANK_TYPE.ShanHe_chong, activiteId = 0, isRankingMainPanelShow = 4, RankingListMainSortId = 0 },
[49] = { bgImage = "", name = "双队比拼", rankType = RANK_TYPE.GodsWayTower, activiteId = 1, isRankingMainPanelShow = 4, RankingListMainSortId = 0 },
[50] = { bgImage = "", name = "三连决战", rankType = RANK_TYPE.GodsWayTower, activiteId = 2, isRankingMainPanelShow = 4, RankingListMainSortId = 0 },
[51] = { bgImage = "", name = Language[12101], rankType = RANK_TYPE.ARENA_RANK_NEW, activiteId = 0, isRankingMainPanelShow = 0, RankingListMainSortId = 10 },

View File

@ -184,13 +184,15 @@ function MissionPre:SetType1(type1Text1,num,type1Text3)
end
local type={
[0]={sprite = "Btn_hz_lan_01",text = Language[10019]},
[1]={sprite = "Btn_hz_cheng_01",text = Language[10018]},
[2]={sprite = "Btn_hz_lan_01",text = Language[10101]},
[0]={sprite = "X1_tongyong_anniuxiao",text = Language[10019],color = Color.New(0.36,0.63,0.93,1)},
[1]={sprite = "X1_tongyong_anniuxiao",text = Language[10018],color = Color.New(1,0.8,0.16,1)},
[2]={sprite = "X1_tongyong_anniuxiao",text = Language[10101],color = Color.New(0.36,0.63,0.93,1)},
}
function MissionPre:SetIcon1(_itemdata)
Util.SetGray(self.btnGet,_itemdata.state == 2)
LogError("設置顏色")
self.btnGet:GetComponent("Image").sprite = self.spLoader:LoadSprite(type[_itemdata.state].sprite)
self.btnGet:GetComponent("Image").color = type[_itemdata.state].color
self.redPoint.gameObject:SetActive(false)
self.redPoint.gameObject:SetActive(_itemdata.state == 1)
Util.SetGray(self.redPoint,false)

View File

@ -434,7 +434,7 @@ function this.ShowBattleResultByFightLevelAssistantType(drop)
UIManager.OpenPanel(UIName.BattleBestPopup, bestData.roleId,bestData.skinId, bestData.damage, allDamage, function(_BattleBestPopup)
-- 打开关卡奖励界面
local HardStageFightResponseMsg = FightLevelManager.GetHardStageFightResponseMsg()
LogYellow("山河社稷图战斗获得星级 "..HardStageFightResponseMsg.stars)
LogYellow("超越之路战斗获得星级 "..HardStageFightResponseMsg.stars)
local curBattlefightLevelData = FightLevelManager.GetcurBattlefightLevelData()
LogYellow("curBattlefightLevelData.state "..curBattlefightLevelData.state)
if curBattlefightLevelData.state == 0 then--副关卡未通过 第一次通关 展示奖励