[假战斗]=====修改
parent
3e75dc9f6f
commit
bbd485f56f
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@ -81297,7 +81297,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -110.2, y: 166.39995}
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m_AnchoredPosition: {x: -86, y: 237.99998}
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m_SizeDelta: {x: 36, y: 36}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &2874419574162345743
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@ -81407,7 +81407,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -111.65, y: 101}
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m_AnchoredPosition: {x: -86, y: 172}
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m_SizeDelta: {x: 60, y: 210}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &2874419574504976919
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@ -163915,7 +163915,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -120, y: 0}
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m_AnchoredPosition: {x: -78, y: -12}
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m_SizeDelta: {x: 100, y: 100}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!1 &5432475356743965503
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@ -179017,7 +179017,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -120, y: 0}
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m_AnchoredPosition: {x: -89, y: 121}
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m_SizeDelta: {x: 100, y: 100}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!1 &5902261636594369462
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@ -180878,7 +180878,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 469}
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m_SizeDelta: {x: 100, y: 100}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!1 &6725380291275006345
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@ -197,10 +197,14 @@ function PlayerView:onCreate(go, role, position, root)
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if position<=3 then
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self.buffRoot:GetComponent("RectTransform").anchoredPosition=Vector3.New(0,389,0)
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self.lvHpObj:GetComponent("RectTransform").anchoredPosition=Vector3.New(0,469,0)
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--self.nameObj:
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self.nameParent:GetComponent("RectTransform").anchoredPosition=Vector3.New(-86,172,0)
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self.proPar:GetComponent("RectTransform").anchoredPosition=Vector3.New(-86,238,0)
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else
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self.buffRoot:GetComponent("RectTransform").anchoredPosition=Vector3.New(0,-80,0)
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self.lvHpObj:GetComponent("RectTransform").anchoredPosition=Vector3.New(0,0,0)
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self.nameParent:GetComponent("RectTransform").anchoredPosition=Vector3.New(-86,-60,0)
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self.proPar:GetComponent("RectTransform").anchoredPosition=Vector3.New(-86,6,0)
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end
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self.currAniName=""
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-- 伤害文字显示
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