挂机显示修改
parent
7f62ec9ca4
commit
bc0df7acec
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@ -268,7 +268,7 @@ function FloatNode:ArtFloatingOnHook(type, color, value,frameColor)
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--v2 = v2 + Vector2.New(0, self.owner.role.camp * 100 + 100)
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--go:GetComponent("RectTransform").anchoredPosition = v2 + Vector2.New(0, 50) * (self.FloatingCount+1)
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local x = Random.RangeInt(-250,250)
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local y = Random.RangeInt(150,350)
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local y = Random.RangeInt(200,400)
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go:GetComponent("RectTransform").anchoredPosition = v2 + Vector2.New(x, y)
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local sp, text = self:GetArtText(type, color, value)
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local anim = Util.GetGameObject(go, "anim")
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@ -412,7 +412,7 @@ function this.RefreshBossInfo()
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--LogError("curfight==========================================================="..curFight)
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for k,v in ConfigPairs(fightLevelConfig) do
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if k>=curFight then
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if v.OpenRule and (v.OpenRule[1][1]==9 or v.OpenRule[1][1]==0 )and SmallSoldierManager.level>=v.OpenRule[1][2] then
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if v.OpenRule and (v.OpenRule[1][1]==9 or v.OpenRule[1][1]==0 )and FightPointPassManager.soldierLayerId>=v.OpenRule[1][2] then
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LogError("k==================================="..k)
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table.insert(levelList,k)
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end
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@ -999,7 +999,7 @@ end
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function this.IntiReward()
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local rewardData
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rewardData = ConfigManager.GetConfigData(ConfigName.SoldierStageConfig,SmallSoldierManager.level).RewardShowMin
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rewardData = ConfigManager.GetConfigData(ConfigName.SoldierStageConfig,FightPointPassManager.soldierLayerId).RewardShowMin
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-- if FightPointPassManager.isOpenNewChapter then
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-- rewardData = fightLevelConfig[FightPointPassManager.curOpenFight].RewardShowMin
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-- else
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