四灵 提交
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|
||||
m_AnchorMin: {x: 0, y: 1}
|
||||
m_AnchorMax: {x: 0, y: 1}
|
||||
m_AnchoredPosition: {x: 257.28998, y: -22.253325}
|
||||
m_SizeDelta: {x: 540, y: 30}
|
||||
m_Pivot: {x: 0.44683328, y: 0.35822254}
|
||||
--- !u!222 &222754335739163912
|
||||
CanvasRenderer:
|
||||
|
@ -3926,7 +3926,7 @@ GameObject:
|
|||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 0
|
||||
m_IsActive: 1
|
||||
--- !u!224 &224209903497039082
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -3941,10 +3941,10 @@ RectTransform:
|
|||
m_Father: {fileID: 224146404062430742}
|
||||
m_RootOrder: 1
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 1}
|
||||
m_AnchorMax: {x: 0, y: 1}
|
||||
m_AnchoredPosition: {x: 286, y: -65.2}
|
||||
m_SizeDelta: {x: 540, y: 30}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 0, y: 0}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 0, y: 0}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &222364746579987122
|
||||
CanvasRenderer:
|
||||
|
|
|
@ -34,8 +34,8 @@ RectTransform:
|
|||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: -53.662537, y: -100.80005}
|
||||
m_SizeDelta: {x: 241.27, y: 59}
|
||||
m_AnchoredPosition: {x: 135.58, y: -100.80005}
|
||||
m_SizeDelta: {x: 619.76, y: 59}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &9085467742055475009
|
||||
CanvasRenderer:
|
||||
|
@ -69,14 +69,14 @@ MonoBehaviour:
|
|||
m_Font: {fileID: 12800000, guid: 6fa15837529b0e640af6620b07d3207d, type: 3}
|
||||
m_FontSize: 40
|
||||
m_FontStyle: 0
|
||||
m_BestFit: 0
|
||||
m_MinSize: 4
|
||||
m_BestFit: 1
|
||||
m_MinSize: 26
|
||||
m_MaxSize: 40
|
||||
m_Alignment: 3
|
||||
m_AlignByGeometry: 0
|
||||
m_RichText: 1
|
||||
m_HorizontalOverflow: 1
|
||||
m_VerticalOverflow: 1
|
||||
m_HorizontalOverflow: 0
|
||||
m_VerticalOverflow: 0
|
||||
m_LineSpacing: 1
|
||||
m_Text:
|
||||
--- !u!1 &785060333507136899
|
||||
|
@ -510,7 +510,7 @@ RectTransform:
|
|||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: -0.000091552734, y: 0.000061035}
|
||||
m_AnchoredPosition: {x: 3.2, y: 0.000061035}
|
||||
m_SizeDelta: {x: 260, y: 74}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &4036714987210334616
|
||||
|
@ -900,8 +900,8 @@ RectTransform:
|
|||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 1, y: 1}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 0, y: 0}
|
||||
m_AnchoredPosition: {x: 3.2, y: 0.000039101}
|
||||
m_SizeDelta: {x: -125.3, y: -26}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &5935883781838750552
|
||||
CanvasRenderer:
|
||||
|
@ -935,14 +935,14 @@ MonoBehaviour:
|
|||
m_Font: {fileID: 12800000, guid: 6fa15837529b0e640af6620b07d3207d, type: 3}
|
||||
m_FontSize: 40
|
||||
m_FontStyle: 0
|
||||
m_BestFit: 0
|
||||
m_MinSize: 4
|
||||
m_BestFit: 1
|
||||
m_MinSize: 26
|
||||
m_MaxSize: 40
|
||||
m_Alignment: 4
|
||||
m_AlignByGeometry: 0
|
||||
m_RichText: 1
|
||||
m_HorizontalOverflow: 1
|
||||
m_VerticalOverflow: 1
|
||||
m_HorizontalOverflow: 0
|
||||
m_VerticalOverflow: 0
|
||||
m_LineSpacing: 1
|
||||
m_Text: "\u9009\u62E9\u795E\u5C06"
|
||||
--- !u!1 &8679684665277095035
|
||||
|
|
|
@ -2264,3 +2264,15 @@ Pokemon_Formation_RefreshType={
|
|||
FourElementName = {"人杰试炼","佛禅试炼","妖灵试炼","道玄试炼"}
|
||||
FourElementNameImage = {"s_silingshilian_renjiezi","s_silingshilian_fochanzi","s_silingshilian_yaolingzi","s_silingshilian_daoxuanzi"}
|
||||
NumConvertWeek = {[1]=Language[10005],[2]=Language[10006],[3]=Language[10007],[4]=Language[10008],[5]=Language[10009],[6]=Language[10010],[7]=Language[12303]}
|
||||
|
||||
|
||||
|
||||
CompShowType = {
|
||||
a = 1,
|
||||
b = 2,
|
||||
c = 3,
|
||||
d = 4,
|
||||
e = 5,
|
||||
f = 6,
|
||||
fourElement = 7
|
||||
}
|
|
@ -100,6 +100,7 @@ function ExpeditionMonsterInfoPopup:OnClose()
|
|||
for i = 1, #contentScripts do
|
||||
contentScripts[i].view:OnClose()
|
||||
end
|
||||
Game.GlobalEvent:DispatchEvent(GameEvent.FourEle.UpdatePri)
|
||||
end
|
||||
|
||||
function ExpeditionMonsterInfoPopup:OnDestroy()
|
||||
|
|
|
@ -68,7 +68,7 @@ function this:BtnClickEvent()
|
|||
local x = function()
|
||||
MonsterCampManager.ExecuteFightBattle(waveId,1,function()
|
||||
PrivilegeManager.RefreshPrivilegeUsedTimes(data.freeTimeId, 1)
|
||||
this:OnShow(parent,curType,waveId)
|
||||
this:SetIcon()
|
||||
end,curType)
|
||||
end
|
||||
if waveId == data.monsterWave then
|
||||
|
@ -110,24 +110,16 @@ function this:RemoveListener()
|
|||
|
||||
end
|
||||
|
||||
function this:OnShow(_parent,...)
|
||||
parent=_parent
|
||||
sortingOrder = _parent.sortingOrder
|
||||
--不定参中包含的不定参 _args[1]为面板类型 _args[2]之后(包括)为打开面板后传入的不定参
|
||||
local args = {...}
|
||||
curType = args[1]
|
||||
waveId = args[2]
|
||||
function this:SetIcon()
|
||||
freeTime,buyTime = MonsterCampManager.GetTimeTip(curType)
|
||||
storeDataId,itemId,costNum = MonsterCampManager.GetCost(curType)
|
||||
configData = MonsterCampManager.GetFourElementMonsterInfoByWave(curType,waveId)
|
||||
data = MonsterCampManager.GetCurFourElementMonsterInfo(curType)
|
||||
Util.SetGray(this.fightBtn,false)
|
||||
this.fightBtnIcon.gameObject:SetActive(false)
|
||||
this.fightBtnNum.gameObject:SetActive(false)
|
||||
this.sureBtn:GetComponent("Image").sprite = Util.LoadSprite("r_hero_button_002")
|
||||
if waveId == data.monsterWave then
|
||||
if freeTime > 0 then
|
||||
this.fightBtnText.text = "免费扫荡"
|
||||
this.fightBtnText.text = string.format("<color=#%s>%s</color>","17232A","免费扫荡")
|
||||
else
|
||||
this.fightBtnIcon.gameObject:SetActive(true)
|
||||
this.fightBtnNum.gameObject:SetActive(true)
|
||||
|
@ -150,7 +142,19 @@ function this:OnShow(_parent,...)
|
|||
else
|
||||
this.fightBtnText.text =string.format("<color=#%s>%s</color>","17232A","确定")
|
||||
end
|
||||
end
|
||||
|
||||
function this:OnShow(_parent,...)
|
||||
parent=_parent
|
||||
sortingOrder = _parent.sortingOrder
|
||||
--不定参中包含的不定参 _args[1]为面板类型 _args[2]之后(包括)为打开面板后传入的不定参
|
||||
local args = {...}
|
||||
curType = args[1]
|
||||
waveId = args[2]
|
||||
|
||||
configData = MonsterCampManager.GetFourElementMonsterInfoByWave(curType,waveId)
|
||||
data = MonsterCampManager.GetCurFourElementMonsterInfo(curType)
|
||||
this:SetIcon()
|
||||
local rewardIds = {}
|
||||
if waveId == data.monsterWave then
|
||||
--扫荡
|
||||
|
|
|
@ -25,7 +25,7 @@ function this:OnShow(_parent)
|
|||
parent=_parent
|
||||
sortingOrder = _parent.sortingOrder
|
||||
parent.BG:SetActive(false)
|
||||
|
||||
local curNum = SacredTreeManager.GetTowerLevel()
|
||||
-- attriList = {}
|
||||
local data = SacredTreeManager.treeSettingData
|
||||
for i = 1, #data do
|
||||
|
@ -46,9 +46,9 @@ function this:OnShow(_parent)
|
|||
local num = Util.GetGameObject(go,"num"):GetComponent("Text")
|
||||
num.gameObject:SetActive(false)
|
||||
if SacredTreeManager.GetTowerLevel() >= data[i].allNum then
|
||||
name.text = "<color=#66FF00>"..PropertyConfig[data[i].id].Info..":四灵试炼通关"..data[i].allNum.."层("..data[i].curNum.."/"..data[i].allNum..")</color>"
|
||||
name.text = "<color=#66FF00>"..PropertyConfig[data[i].id].Info..":四灵试炼通关"..data[i].allNum.."层("..curNum.."/"..data[i].allNum..")</color>"
|
||||
else
|
||||
name.text = "<color=#B9AE97>"..PropertyConfig[data[i].id].Info..":四灵试炼通关"..data[i].allNum.."层("..data[i].curNum.."/"..data[i].allNum..")</color>"
|
||||
name.text = "<color=#B9AE97>"..PropertyConfig[data[i].id].Info..":四灵试炼通关"..data[i].allNum.."层("..curNum.."/"..data[i].allNum..")</color>"
|
||||
end
|
||||
end
|
||||
end
|
||||
|
|
|
@ -117,6 +117,18 @@ function FourElementMonsterCampPanel:OnShow()
|
|||
this.freeMoppingTimes.text = "免费扫荡:" ..freeTimes
|
||||
this.buyMoppingTimes.text= "购买次数:" ..buyTimes
|
||||
this.InitMonsterShow()
|
||||
|
||||
local waves = MonsterCampManager.GetFourElementTotalWave()
|
||||
if not PlayerPrefs.HasKey("FourElement"..PlayerManager.uid) then
|
||||
PlayerPrefs.SetInt("FourElement"..PlayerManager.uid,-1)
|
||||
end
|
||||
if waves ~= PlayerPrefs.GetInt("FourElement"..PlayerManager.uid) then
|
||||
PlayerPrefs.SetInt("FourElement"..PlayerManager.uid,waves)
|
||||
local propertyId = SacredTreeManager.GetUnLockNewProperty(waves)
|
||||
if propertyId > 0 then
|
||||
UIManager.OpenPanel(UIName.RewardItemPopup,nil,nil,nil,CompShowType.fourElement,nil,nil,nil,propertyId)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function this.SingleDataShow(go, data)
|
||||
|
@ -134,7 +146,7 @@ function this.InitMonsterShow()
|
|||
local tempData = this.SingleDataShow(go, monsterInfo[index])
|
||||
this.singledataList[monsterInfo[index].wave] = tempData
|
||||
end)
|
||||
this.scrollView:SetIndex((#monsterInfo-trailData.monsterWave-4))
|
||||
this.scrollView:SetIndex((#monsterInfo-trailData.monsterWave-2))
|
||||
end
|
||||
|
||||
--界面关闭时调用(用于子类重写)
|
||||
|
|
|
@ -71,6 +71,18 @@ function MonsterCampMainPanel:OnShow()
|
|||
local singleFourElementData = MonsterCampManager.GetCurFourElementMonsterInfo(i)
|
||||
this:SetSingleTrailData(trails[i],singleFourElementData)
|
||||
end
|
||||
|
||||
local waves = MonsterCampManager.GetFourElementTotalWave()
|
||||
if not PlayerPrefs.HasKey("FourElement"..PlayerManager.uid) then
|
||||
PlayerPrefs.SetInt("FourElement"..PlayerManager.uid,-1)
|
||||
end
|
||||
if waves ~= PlayerPrefs.GetInt("FourElement"..PlayerManager.uid) then
|
||||
PlayerPrefs.SetInt("FourElement"..PlayerManager.uid,waves)
|
||||
local propertyId = SacredTreeManager.GetUnLockNewProperty(waves)
|
||||
if propertyId > 0 then
|
||||
UIManager.OpenPanel(UIName.RewardItemPopup,nil,nil,nil,CompShowType.fourElement,nil,nil,nil,propertyId)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function this:GetOpenTime(id)
|
||||
|
|
|
@ -52,7 +52,7 @@ function MonsterCampPanel:BindEvent()
|
|||
Util.AddClick(this.btnBack, function ()
|
||||
-- UIManager.OpenPanel(UIName.MainPanel)
|
||||
PlayerManager.carbonType = 1
|
||||
UIManager.OpenPanel(UIName.CarbonTypePanelV2)
|
||||
UIManager.OpenPanel(UIName.MonsterCampMainPanel)
|
||||
self:ClosePanel()
|
||||
end)
|
||||
|
||||
|
|
|
@ -163,23 +163,12 @@ function this.ShowBattleResultByFourElement(drop)
|
|||
UIManager.OpenPanel(UIName.RewardItemPopup, MonsterCampManager.drop, 1,function(isBackBattle)--isBackBattle true时 为回放不走回调
|
||||
LogPink("isBackBattle "..tostring(isBackBattle))
|
||||
if not isBackBattle then
|
||||
local waves = MonsterCampManager.GetFourElementTotalWave()
|
||||
if not PlayerPrefs.HasKey("FourElement"..PlayerManager.uid) then
|
||||
PlayerPrefs.SetInt("FourElement"..PlayerManager.uid,-1)
|
||||
end
|
||||
if waves ~= PlayerPrefs.GetInt("FourElement"..PlayerManager.uid) then
|
||||
PlayerPrefs.SetInt("FourElement"..PlayerManager.uid,waves)
|
||||
local propertyId = SacredTreeManager.GetUnLockNewProperty(waves)
|
||||
if propertyId > 0 then
|
||||
UIManager.OpenPanel(UIName.UnlockExtraRewardPanel,propertyId,function()
|
||||
if MonsterCampManager.fourMonsterData[MonsterCampManager.curType].openState ~= 0 then
|
||||
UIManager.OpenPanel(UIName.FourElementMonsterCampPanel,MonsterCampManager.curType)
|
||||
else
|
||||
UIManager.OpenPanel(UIName.MonsterCampMainPanel)
|
||||
end
|
||||
end)
|
||||
end
|
||||
if MonsterCampManager.fourMonsterData[MonsterCampManager.curType].openState ~= 0 then
|
||||
UIManager.OpenPanel(UIName.FourElementMonsterCampPanel,MonsterCampManager.curType)
|
||||
else
|
||||
UIManager.OpenPanel(UIName.MonsterCampMainPanel)
|
||||
end
|
||||
|
||||
if _BattleBestPopup then
|
||||
_BattleBestPopup:ClosePanel()
|
||||
end
|
||||
|
|
|
@ -86,8 +86,9 @@ function RewardItemPopup:InitComponent()
|
|||
this.guildTranscript=Util.GetGameObject(self.gameObject,"ScrollView/Content/bg/guildTranscript")
|
||||
this.guildTranscript_CurScore=Util.GetGameObject(this.guildTranscript,"curScore/num"):GetComponent("Text")
|
||||
|
||||
local shenying = Util.GetGameObject(self.gameObject, "shenying")
|
||||
shenying.gameObject:SetActive(false)
|
||||
this.shenying = Util.GetGameObject(self.gameObject, "shenying")
|
||||
this.shenying.gameObject:SetActive(false)
|
||||
this.shenyingTxt = Util.GetGameObject(this.shenying , "Content/bg/Text"):GetComponent("Text")
|
||||
end
|
||||
|
||||
--绑定事件(用于子类重写)
|
||||
|
@ -154,6 +155,8 @@ function RewardItemPopup:OnOpen(...)
|
|||
this.guildDeathPos:SetActive(compShowType == 4)
|
||||
this.guildTranscript:SetActive(compShowType == 6)
|
||||
this.guildCarDelay:SetActive(compShowType == 3)
|
||||
this.expeditionGo:SetActive(compShowType == 5)
|
||||
this.shenying:SetActive(compShowType == CompShowType.fourElement)
|
||||
-- 设置背景遮罩的显隐
|
||||
local isHideBG = args[6]
|
||||
this.btnBack:GetComponent("Image").color = Color.New(0, 0, 0, isHideBG and 0 or 0.8)
|
||||
|
@ -173,6 +176,13 @@ function RewardItemPopup:OnOpen(...)
|
|||
if compShowType == 6 then
|
||||
this.GuildTranscriptShow()
|
||||
end
|
||||
if compShowType == CompShowType.fourElement then
|
||||
this.ScrollView.gameObject:SetActive(false)
|
||||
this.dropPrefab.gameObject:SetActive(false)
|
||||
this.ScrollView2.gameObject:SetActive(false)
|
||||
this.ShengYingShow(args[8])
|
||||
return
|
||||
end
|
||||
local starItemDataList=BagManager.GetItemListFromTempBag(drop)
|
||||
-- LogError("获取宝物的数量:".. LengthOfTable(starItemDataList))
|
||||
--做装备叠加特殊组拼数据
|
||||
|
@ -214,8 +224,6 @@ end
|
|||
--一些元素的显隐
|
||||
function this.SetComPShowState(type)
|
||||
this.btnBack:GetComponent("Button").enabled = type ~= 2
|
||||
|
||||
|
||||
this.ScrollView:SetActive(#itemDataList <= 25 )
|
||||
this.ScrollView2:SetActive(#itemDataList > 25 )
|
||||
this.lvAndExpGo:SetActive(type == 1)
|
||||
|
@ -227,6 +235,11 @@ function this.SetComPShowState(type)
|
|||
this.guildDeathPos:SetActive(type == 4)
|
||||
this.guildTranscript:SetActive(type == 6)
|
||||
end
|
||||
|
||||
function this.ShengYingShow(propertyId)
|
||||
this.shenyingTxt.text = ConfigManager.GetConfigData(ConfigName.PropertyConfig,propertyId).Info
|
||||
end
|
||||
|
||||
function this.GuildCarDelayShow()
|
||||
if GuildCarDelayManager.score and GuildCarDelayManager.hurt then
|
||||
this.guildCarDelaysoreNum.text =GuildCarDelayManager.score
|
||||
|
@ -503,6 +516,9 @@ function RewardItemPopup:ItemDataListSort(itemDataList)
|
|||
end
|
||||
--界面关闭时调用(用于子类重写)
|
||||
function RewardItemPopup:OnClose()
|
||||
if compShowType == CompShowType.fourElement then
|
||||
return
|
||||
end
|
||||
BagManager.SetDropIsSHowEquipPrint(true)
|
||||
local fightConFigData = ConfigManager.GetConfigData(ConfigName.MainLevelConfig, FightPointPassManager.curOpenFight)
|
||||
if compShowType == 1 then
|
||||
|
|
|
@ -1,150 +0,0 @@
|
|||
require("Base/BasePanel")
|
||||
UnLockNewFunctionPanel = Inherit(BasePanel)
|
||||
local this = UnLockNewFunctionPanel
|
||||
local propertyConfig = ConfigManager.GetConfig(ConfigName.PropertyConfig)
|
||||
local itemListPrefab
|
||||
local itemListPrefabMax
|
||||
local func
|
||||
local bagType=0 --1 正常背包 2 临时背包 3 公会车迟显示
|
||||
--需要显示的小组件类型
|
||||
-- 1 -- > 界面显示升级
|
||||
-- 2 -- > 显示地图自由探索按钮
|
||||
local compShowType = 0
|
||||
local sortingOrderNum = 0
|
||||
local callList = Stack.New()
|
||||
local isPopGetSSR = false
|
||||
local isOpenGeiSSRAvtivity = 0--五星成长礼拍脸
|
||||
local isOpenGeiSSRAvtivityTime
|
||||
local isPlayerAniEnd = true
|
||||
local itemDataList
|
||||
local showHero = 1
|
||||
local isBackBattle = false
|
||||
--初始化组件(用于子类重写)
|
||||
--此界面无奈做了两套显示逻辑一个是掉落小于等于25时背景根据元素数量做拉伸状态 另一个是元素大于25做界面做可滑动
|
||||
function UnLockNewFunctionPanel:InitComponent()
|
||||
|
||||
this.btnBack = Util.GetGameObject(self.gameObject, "btnBack")
|
||||
--第一种显示
|
||||
this.ScrollView = Util.GetGameObject(self.gameObject, "ScrollView")
|
||||
this.ScrollView.gameObject:SetActive(false)
|
||||
-- this.dropGrid= Util.GetGameObject(self.gameObject, "ScrollView/Content")
|
||||
-- itemListPrefab = {}
|
||||
-- for i = 1, 10 do --初始缓存10个
|
||||
-- local view = SubUIManager.Open(SubUIConfig.ItemView, this.dropGrid.transform)
|
||||
-- view.gameObject.name = "frame"..i
|
||||
-- itemListPrefab[i] = view
|
||||
-- end
|
||||
-- --关卡等级经验
|
||||
-- this.lvAndExpGo=Util.GetGameObject(self.gameObject, "ScrollView/Content/bg/lvAndExpGo")
|
||||
-- this.lv=Util.GetGameObject(self.gameObject, "ScrollView/Content/bg/lvAndExpGo/lv"):GetComponent("Text")
|
||||
-- this.exp=Util.GetGameObject(self.gameObject, "ScrollView/Content/bg/lvAndExpGo/exp"):GetComponent("Slider")
|
||||
-- this.expText=Util.GetGameObject(self.gameObject, "ScrollView/Content/bg/lvAndExpGo/exp/Text"):GetComponent("Text")
|
||||
-- this.lvUpImage=Util.GetGameObject(self.gameObject, "ScrollView/Content/bg/lvAndExpGo/lvUpImage")
|
||||
-- -- 地图探索按钮
|
||||
-- this.btnMapBack = Util.GetGameObject(self.gameObject, "ScrollView/Content/bg/btnBack")
|
||||
-- -- 战斗结果按钮
|
||||
-- this.btnResult = Util.GetGameObject(self.gameObject, "ScrollView/Content/bg/btnResult")
|
||||
-- this.btnBattleBack = Util.GetGameObject(self.gameObject, "ScrollView/Content/bg/btnBattleBack")
|
||||
-- -- 战斗回放按钮
|
||||
-- 任意位置继续
|
||||
this.btnGoOn = Util.GetGameObject(self.gameObject, "btnBack/Image")
|
||||
|
||||
-- --第二种显示当超过25个元素时
|
||||
-- this.ScrollView2 = Util.GetGameObject(self.gameObject, "bg")
|
||||
-- this.dropGridMax= Util.GetGameObject(self.gameObject, "bg/ScrollView2/ScrollView2/Content")
|
||||
|
||||
-- itemListPrefabMax = {}
|
||||
-- for i = 1, 25 do --初始缓存10个
|
||||
-- local view = SubUIManager.Open(SubUIConfig.ItemView, this.dropGridMax.transform)
|
||||
-- view.gameObject.name = "frame"..i
|
||||
-- itemListPrefabMax[i] = view
|
||||
-- end
|
||||
local bg = Util.GetGameObject(self.gameObject, "bg")
|
||||
bg.gameObject:SetActive(false)
|
||||
local star = Util.GetGameObject(self.gameObject, "star")
|
||||
star.gameObject:SetActive(false)
|
||||
local shenying = Util.GetGameObject(self.gameObject, "shenying")
|
||||
shenying.gameObject:SetActive(true)
|
||||
this.shenyingText = Util.GetGameObject(shenying, "shenying/Content/bg/Text"):GetComponent("Text")
|
||||
-- this.lvAndExpGoMax=Util.GetGameObject(self.gameObject, "bg/lvAndExpGo")
|
||||
-- this.lvMax=Util.GetGameObject(self.gameObject, "bg/lvAndExpGo/lv"):GetComponent("Text")
|
||||
-- this.expMax=Util.GetGameObject(self.gameObject, "bg/lvAndExpGo/exp"):GetComponent("Slider")
|
||||
-- this.expTextMax=Util.GetGameObject(self.gameObject, "bg/lvAndExpGo/exp/Text"):GetComponent("Text")
|
||||
-- this.lvUpImageMax=Util.GetGameObject(self.gameObject, "bg/lvAndExpGo/lvUpImage")
|
||||
-- -- 战斗结果按钮
|
||||
-- this.btnResultMax = Util.GetGameObject(self.gameObject, "bg/btnResult")
|
||||
-- this.btnMapBackMax = Util.GetGameObject(self.gameObject, "bg/btnBack")
|
||||
-- -- this.btnBattleBackMax = Util.GetGameObject(self.gameObject, "bg/btnBattleBack")
|
||||
|
||||
-- --车迟斗法 显示
|
||||
-- this.guildCarDelay = Util.GetGameObject(self.gameObject, "ScrollView/Content/bg/guildCarDelay")
|
||||
-- this.guildCarDelaysoreNum = Util.GetGameObject(this.guildCarDelay.gameObject, "soreNum"):GetComponent("Text")
|
||||
-- this.guildCarDelayhurtNum = Util.GetGameObject(this.guildCarDelay.gameObject, "hurtNum"):GetComponent("Text")
|
||||
|
||||
-- --公会十绝阵显示
|
||||
-- this.guildDeathPos=Util.GetGameObject(self.gameObject,"ScrollView/Content/bg/guildDeathPos")
|
||||
-- this.guildDeathPos_CurScore=Util.GetGameObject(this.guildDeathPos,"curScore/num"):GetComponent("Text")
|
||||
-- this.guildDeathPos_State=Util.GetGameObject(this.guildDeathPos,"curScore/state"):GetComponent("Image")
|
||||
-- this.guildDeathPos_MaxScore=Util.GetGameObject(this.guildDeathPos,"maxScore/num"):GetComponent("Text")
|
||||
-- --大闹天功显示
|
||||
-- this.expeditionGo=Util.GetGameObject(self.gameObject,"ScrollView/Content/bg/expeditionGo")
|
||||
-- --公会副本
|
||||
-- this.guildTranscript=Util.GetGameObject(self.gameObject,"ScrollView/Content/bg/guildTranscript")
|
||||
-- this.guildTranscript_CurScore=Util.GetGameObject(this.guildTranscript,"curScore/num"):GetComponent("Text")
|
||||
end
|
||||
|
||||
--绑定事件(用于子类重写)
|
||||
function UnLockNewFunctionPanel:BindEvent()
|
||||
|
||||
Util.AddClick(this.btnBack, function()
|
||||
if isPlayerAniEnd then
|
||||
PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
|
||||
self:ClosePanel()
|
||||
if PlayerManager.IsGetFiveStarHero then--and OperatingManager.IsShowFiveStarPatch then
|
||||
Game.GlobalEvent:DispatchEvent(GameEvent.PatFace.PatFaceSend, FacePanelType.GrowGift, 5)
|
||||
PlayerManager.IsGetFiveStarHero = false
|
||||
end
|
||||
end
|
||||
end)
|
||||
-- Util.AddClick(this.btnMapBack, function ()
|
||||
-- self:ClosePanel()
|
||||
-- end)
|
||||
-- Util.AddClick(this.btnMapBackMax, function ()
|
||||
-- self:ClosePanel()
|
||||
-- end)
|
||||
-- Util.AddClick(this.btnResult, function ()
|
||||
-- UIManager.OpenPanel(UIName.DamageResultPanel, 1)
|
||||
-- end)
|
||||
-- Util.AddClick(this.btnResultMax, function ()
|
||||
-- UIManager.OpenPanel(UIName.DamageResultPanel, 1)
|
||||
-- end)
|
||||
-- Util.AddClick(this.btnBattleBack, function ()
|
||||
-- LogGreen("isBackBattle = true")
|
||||
-- isBackBattle = true
|
||||
-- BattleManager.BattleBackFun()
|
||||
-- end)
|
||||
end
|
||||
--界面打开时调用(用于子类重写)
|
||||
--bagType 1 正常背包 2 地图临时背包
|
||||
--drop 后端掉落原始数据
|
||||
--func 回调
|
||||
|
||||
function UnLockNewFunctionPanel:OnOpen(_id,func)
|
||||
local id = _id
|
||||
this.shenyingText.text = propertyConfig[id].Info
|
||||
if func then func() end
|
||||
end
|
||||
|
||||
function UnLockNewFunctionPanel:OnSortingOrderChange()
|
||||
|
||||
end
|
||||
|
||||
--界面关闭时调用(用于子类重写)
|
||||
function UnLockNewFunctionPanel:OnClose()
|
||||
|
||||
end
|
||||
--界面销毁时调用(用于子类重写)
|
||||
function UnLockNewFunctionPanel:OnDestroy()
|
||||
itemListPrefab = {}
|
||||
end
|
||||
return UnLockNewFunctionPanel
|
|
@ -1,9 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: d180f4e35d19f954c9ca5300cffe2d92
|
||||
timeCreated: 1551694390
|
||||
licenseType: Pro
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -58,10 +58,8 @@ function FourElementSingleWave:OnOpen()
|
|||
self.pass.gameObject:SetActive(true)
|
||||
self.fight.gameObject:SetActive(false)
|
||||
self.reward.gameObject:SetActive(false)
|
||||
self.hero.gameObject:SetActive(false)
|
||||
else
|
||||
self.pass.gameObject:SetActive(false)
|
||||
self.hero.gameObject:SetActive(true)
|
||||
self.fight.gameObject:SetActive(true)
|
||||
self.rewardText.text = "挑战奖励"
|
||||
|
||||
|
@ -169,13 +167,14 @@ function FourElementSingleWave:UpdatePrivilage()
|
|||
end
|
||||
|
||||
function FourElementSingleWave:SetIcon()
|
||||
Util.SetGray(self.fight,false)
|
||||
if self.data.wave == self.trailData.monsterWave then
|
||||
self.rewardData = self.data.commonReward
|
||||
--设置扫荡按钮
|
||||
self.rewardText.text = "扫荡奖励"
|
||||
self.fightBtnMask.sprite = Util.LoadSprite("r_hero_button_002")
|
||||
if self.freeTimes > 0 then
|
||||
self.fightBtnText.text = "免费扫荡"
|
||||
self.fightBtnText.text = string.format("<color=#%s>%s</color>","17232A","免费扫荡")
|
||||
else
|
||||
self.fightBtnIcon.gameObject:SetActive(true)
|
||||
self.fightBtnNum.gameObject:SetActive(true)
|
||||
|
@ -197,7 +196,7 @@ function FourElementSingleWave:SetIcon()
|
|||
if self.data.wave == self.trailData.monsterWave + 1 then
|
||||
--设置挑战fight
|
||||
self.fightBtnMask:GetComponent("Image").sprite = Util.LoadSprite("r_hero_button_001")
|
||||
self.fightBtnText.text = "挑战"
|
||||
self.fightBtnText.text = string.format("<color=#%s>%s</color>","17232A","挑战")
|
||||
else
|
||||
self.fight.gameObject:SetActive(false)
|
||||
end
|
||||
|
|
Loading…
Reference in New Issue