【战令优化】无尽副本任务数量冗余修改
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c6598ecff4
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@ -702,6 +702,7 @@ function this.InitMissionData()
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end
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end
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function this.SetRewardData()
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function this.SetRewardData()
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local missions = {}
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local allMissionData = TaskManager.GetTypeTaskList(TaskTypeDef.wujinfuben)
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local allMissionData = TaskManager.GetTypeTaskList(TaskTypeDef.wujinfuben)
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for k,v in ipairs(this.mission) do
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for k,v in ipairs(this.mission) do
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for j = 1,#allMissionData do
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for j = 1,#allMissionData do
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@ -720,6 +721,7 @@ function this.SetRewardData()
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v.state = 2
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v.state = 2
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end
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end
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v.info = v.Desc ..("(")..v.progress.."/"..v.value..(")")
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v.info = v.Desc ..("(")..v.progress.."/"..v.value..(")")
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table.insert(missions,v)
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break
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break
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end
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end
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end
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end
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@ -730,7 +732,7 @@ function this.SetRewardData()
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[1] = 0,
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[1] = 0,
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[2] = 1,
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[2] = 1,
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}
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}
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table.sort(this.mission, function(a,b)
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table.sort(missions, function(a,b)
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if typeIndex[a.state] == typeIndex[b.state] then
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if typeIndex[a.state] == typeIndex[b.state] then
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return a.Id < b.Id
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return a.Id < b.Id
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else
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else
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@ -740,7 +742,7 @@ function this.SetRewardData()
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CheckRedPointStatus(RedPointType.wujinMission)
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CheckRedPointStatus(RedPointType.wujinMission)
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CheckRedPointStatus(RedPointType.EndlessPanel)
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CheckRedPointStatus(RedPointType.EndlessPanel)
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return this.mission
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return missions
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end
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end
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function this.GetRewardData()
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function this.GetRewardData()
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