diff --git a/Assets/ManagedResources/~Lua/Modules/linglongbaojing/LingLongBaoJingManager.lua b/Assets/ManagedResources/~Lua/Modules/linglongbaojing/LingLongBaoJingManager.lua index 0c2a2cb618..cd01a1b6c1 100644 --- a/Assets/ManagedResources/~Lua/Modules/linglongbaojing/LingLongBaoJingManager.lua +++ b/Assets/ManagedResources/~Lua/Modules/linglongbaojing/LingLongBaoJingManager.lua @@ -5,7 +5,7 @@ local rewardList = {} --初始化 function this.Initialize() Game.GlobalEvent:AddEvent(GameEvent.Activity.OnActivityOpenOrClose,this.RefreshData) - Game.GlobalEvent:AddEvent(GameEvent.Bag.BagGold,this.CheckRedPointLingLong) + Game.GlobalEvent:AddEvent(GameEvent.Bag.BagGold,function()CheckRedPointStatus(RedPointType.linglongBaojing)end) end function this.RefreshData() diff --git a/Assets/ManagedResources/~Lua/Modules/linglongbaojing/LingLongBaoJingPanel.lua b/Assets/ManagedResources/~Lua/Modules/linglongbaojing/LingLongBaoJingPanel.lua index 6417e7645d..956ac21c9d 100644 --- a/Assets/ManagedResources/~Lua/Modules/linglongbaojing/LingLongBaoJingPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/linglongbaojing/LingLongBaoJingPanel.lua @@ -132,7 +132,7 @@ function LingLongBaoJingPanel:BindEvent() return end drop = _drop - LingLongBaoJingManager.CheckRedPointLingLong() + CheckRedPointStatus(RedPointType.linglongBaojing) self:DelayMaskWithBool(true) self.fx_linglongbaojing_kaiqi.gameObject:SetActive(true) SoundManager.PlaySound(SoundConfig.Audio_linglongbaojing_kaiqi_002)