【修行】玩家信息界面怎加技能详情

dev_chengFeng
ZhangBiao 2021-05-18 16:13:26 +08:00
parent 93b8746cfe
commit bcf845ae38
11 changed files with 1136 additions and 29 deletions

View File

@ -0,0 +1,957 @@
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@ -0,0 +1,7 @@
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View File

@ -928,6 +928,7 @@ MonoBehaviour:
- Assets/ManagedResources/~Lua/Modules/FuXingGaoZhao
- Assets/ManagedResources/~Lua/Modules/GeneralPanel
- Assets/ManagedResources/~Lua/Modules/GeneralPanel/View
- Assets/ManagedResources/~Lua/Modules/GeneralPanel/View2
- Assets/ManagedResources/~Lua/Modules/GlobalActTimeCtrl
- Assets/ManagedResources/~Lua/Modules/GoodFriend
- Assets/ManagedResources/~Lua/Modules/Guide
@ -53736,10 +53737,6 @@ MonoBehaviour:
extension: .prefab
resPathIndex: 490
resAbNameIndex: 3170
- resName: "\u9650\u65F6\u5151\u6362\u6D3B\u52A8"
extension: .jpg
resPathIndex: 490
resAbNameIndex: 3170
- resName: FifteenDayGiftPanel
extension: .prefab
resPathIndex: 491
@ -53796,22 +53793,6 @@ MonoBehaviour:
extension: .prefab
resPathIndex: 493
resAbNameIndex: 3172
- resName: "\u5C71\u6CB31"
extension: .jpg
resPathIndex: 493
resAbNameIndex: 3172
- resName: "\u5C71\u6CB32"
extension: .jpg
resPathIndex: 493
resAbNameIndex: 3172
- resName: "\u6700\u4F73\u661F"
extension: .jpg
resPathIndex: 493
resAbNameIndex: 3172
- resName: "\u89E3\u9501\u5173\u5361\u6548\u679C"
extension: .jpg
resPathIndex: 493
resAbNameIndex: 3172
- resName: FindFairyPanel
extension: .prefab
resPathIndex: 494
@ -53868,6 +53849,10 @@ MonoBehaviour:
extension: .prefab
resPathIndex: 499
resAbNameIndex: 3178
- resName: GeneralInfoPopup
extension: .prefab
resPathIndex: 499
resAbNameIndex: 3178
- resName: GeneralRankRewardPanel
extension: .prefab
resPathIndex: 499
@ -66832,10 +66817,6 @@ MonoBehaviour:
extension: .jpg
resPathIndex: 828
resAbNameIndex: 3500
- resName: loding2_jpg
extension: .jpg
resPathIndex: 828
resAbNameIndex: 3500
- resName: loding3
extension: .jpg
resPathIndex: 828
@ -75363,6 +75344,7 @@ MonoBehaviour:
- lz4/atlas/activityaltas.unity3d
- lz4/atlas/popupatlas.unity3d
- lz4/atlas/publicatlas.unity3d
- lz4/atlas/roleinfoatlas.unity3d
- lz4/atlas/tagatlas.unity3d
- lz4/atlas/vipatlas.unity3d
- lz4/bg/r_guanka_richang_tanchuangdi_xiao.unity3d

View File

@ -2005,6 +2005,11 @@ GENERAL_POPUP_TYPE={
RecrutDetail = 36, --限时招募奖励详情
}
--通用信息弹窗类型
GENERALINFO_TYPE = {
Imprint = 1,--紫府神印信息
}
--抽卡类型
RecruitType = {
WaterTen = 1, --水属性十抽

View File

@ -384,6 +384,7 @@ UIName = {
FightLevelOpenChapterPopup = 393,--山河社稷图开启章节弹窗
PracticePanel = 392,--修行
PracticeImprintPanel = 394,--修行神印界面
GeneralInfoPopup = 395,--通用信息弹窗(类似技能信息界面)
}
SubUIConfig = {

View File

@ -0,0 +1,79 @@
----- 信息通用弹窗 -----
require("Base/BasePanel")
GeneralInfoPopup = Inherit(BasePanel)
local this = GeneralInfoPopup
local sorting = 0
--子模块脚本
local contentScripts = {
--神印信息
[GENERALINFO_TYPE.Imprint] = {view = require("Modules/GeneralPanel/View2/GeneralInfoPopup_Imprint"), panelName = "GeneralInfoPopup_Imprint"},
}
--子模块预设
local contentPrefabs={}
--初始化组件(用于子类重写)
function GeneralInfoPopup:InitComponent()
this.contents = Util.GetGameObject(this.gameObject,"Content")
this.backBtn = Util.GetGameObject(this.gameObject,"backBtn")
--子模块脚本初始化
for key, value in pairs(contentScripts) do
value.view:InitComponent(Util.GetGameObject(this.contents, value.panelName))
end
--预设赋值
for key, value in pairs(contentScripts) do
contentPrefabs[key]=Util.GetGameObject(this.contents,value.panelName)
end
end
--绑定事件(用于子类重写)
function GeneralInfoPopup:BindEvent()
for key, value in pairs(contentScripts) do
value.view:BindEvent()
end
--返回按钮
Util.AddClick(this.backBtn,function()
self:ClosePanel()
end)
end
function GeneralInfoPopup:AddListener()
for key, value in pairs(contentScripts) do
value.view:AddListener()
end
end
function GeneralInfoPopup:RemoveListener()
for key, value in pairs(contentScripts) do
value.view:RemoveListener()
end
end
function GeneralInfoPopup:OnSortingOrderChange()
this.sortingOrder = self.sortingOrder
end
function GeneralInfoPopup:OnOpen(popupKey,...)
for key, value in pairs(contentPrefabs) do
value.gameObject:SetActive(false)
end
contentPrefabs[popupKey].gameObject:SetActive(true)
contentScripts[popupKey].view:OnShow(this,...)--1、传入自己 2、传入不定参
end
function GeneralInfoPopup:OnShow()
end
function GeneralInfoPopup:OnClose()
for key, value in pairs(contentScripts) do
value.view:OnClose()
end
end
function GeneralInfoPopup:OnDestroy()
for key, value in pairs(contentScripts) do
value.view:OnDestroy()
end
end
return GeneralInfoPopup

View File

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View File

@ -0,0 +1,56 @@
local this = {}
--传入父脚本模块
local parent
--传入特效层级
local sortingOrder=0
local XiuXianSkillConfig = ConfigManager.GetConfig(ConfigName.XiuXianSkillConfig)
--初始化组件(用于子类重写)
function this:InitComponent(gameObject)
this.skillName = Util.GetGameObject(gameObject, "Title/Text"):GetComponent("Text")
this.withHero=Util.GetGameObject(gameObject,"SkillType"):GetComponent("Image")
this.icon = Util.GetGameObject(gameObject, "Icon"):GetComponent("Image")
this.Text = Util.GetGameObject(gameObject, "CurrentLvDesc/Text"):GetComponent("Text")
end
--绑定事件(用于子类重写)
function this:BindEvent()
end
--添加事件监听(用于子类重写)
function this:AddListener()
end
--移除事件监听(用于子类重写)
function this:RemoveListener()
end
--界面打开时调用(用于子类重写)
function this:OnShow(_parent,...)
parent=_parent
sortingOrder = _parent.sortingOrder
local _args = {...}
this.skillId = _args[1]
this.heroId = _args[2]
this.skillName.text = XiuXianSkillConfig[this.skillId].Name
this.icon.sprite = Util.LoadSprite(GetResourcePath(XiuXianSkillConfig[this.skillId].Icon))
this.Text.text = XiuXianSkillConfig[this.skillId].Desc
if this.heroId and this.heroId > 0 then
this.withHero.gameObject:SetActive(true)
this.withHero.sprite = Util.LoadSprite(GetSpriteNameByItemId(this.heroId))
else
this.withHero.gameObject:SetActive(false)
end
end
--界面关闭时调用(用于子类重写)
function this:OnClose()
this.skillId = nil
this.heroId = nil
end
--界面销毁时调用(用于子类重写)
function this:OnDestroy()
end
return this

View File

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View File

@ -327,7 +327,6 @@ function this.FormationAdapter(teamInfo)
end
--神印信息
LogBlue("神印数量:"..tostring(#teamInfo.sealShow))
if teamInfo.sealShow and #teamInfo.sealShow > 0 then
this.imprintObj:SetActive(true)
if not this.imprintItemList then
@ -350,16 +349,15 @@ function this.FormationAdapter(teamInfo)
item.gameObject:SetActive(true)
local icon = Util.GetGameObject(item,"icon"):GetComponent("Image")
local hero = Util.GetGameObject(item,"hero"):GetComponent("Image")
LogBlue("value.id:"..tostring(value.id))
icon.sprite = Util.LoadSprite(GetResourcePath(XiuXianSkillConfig[value.id].Icon))
if value.type == 1 then
hero.gameObject:SetActive(false)
hero.sprite = Util.LoadSprite(GetResourcePath(XiuXianSkillConfig[value.id].Icon))
hero.gameObject:SetActive(true)
hero.sprite = Util.LoadSprite(GetSpriteNameByItemId(value.heroTId))
else
hero.gameObject:SetActive(false)
end
Util.AddOnceClick(item.gameObject,function ()
LogBlue("显示神印信息")
UIManager.OpenPanel(UIName.GeneralInfoPopup,GENERALINFO_TYPE.Imprint,value.id,value.heroTId)
end)
end
else