Merge branch 'china/dev' of http://60.1.1.230/gaoxin/JL_Client into china/dev
commit
bd379c4114
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Load Diff
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@ -427,6 +427,12 @@ function BattleUtil.ChooseTarget(role, chooseId)
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return BattleUtil.GetHpPctLessThanPctHero(arr,0.40)
|
||||
elseif chooseWeight ==13 then --剩余血量百分比低于50%且生命绝对值最小
|
||||
return BattleUtil.GetHpPctLessThanPctHero(arr,0.50)
|
||||
elseif chooseWeight ==14 then --我方战位最靠前的单位 的对位及相邻
|
||||
local list=nil
|
||||
list=RoleManager.Query(function (r) return r.camp == role.camp end)
|
||||
if list and #list>0 then
|
||||
arr=RoleManager.GetNeighbor(list[1], chooseType)
|
||||
end
|
||||
end
|
||||
local finalArr = {}
|
||||
if num == 0 then
|
||||
|
|
|
@ -169,6 +169,8 @@ function MonsterView:OnSkillCastStart(skill)
|
|||
end
|
||||
end
|
||||
end
|
||||
local offset = self.camp == 0 and self.offset or self.outOffset
|
||||
self.RoleLiveGO2:GetComponent("RectTransform").anchoredPosition = Vector2.New(offset[1], offset[2])
|
||||
if name then
|
||||
self.RoleLiveGO3=nil
|
||||
local aaa1=Util.GetGameObject(self.skillCastRoot.gameObject.transform.parent,name)
|
||||
|
|
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@ -230,12 +230,12 @@ end
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|||
function this.SaveNewChatListToLocal()
|
||||
local str = table.concat(this.NewChatFriendList, "|")
|
||||
PlayerPrefs.SetString("NewChatList" .. PlayerManager.uid, str)
|
||||
Log("信息存储到本地:"..str)
|
||||
Log("好友信息存储到本地:"..str)
|
||||
end
|
||||
|
||||
function this.LoadNewChatListFromLocal()
|
||||
local str = PlayerPrefs.GetString("NewChatList" .. PlayerManager.uid)
|
||||
Log("读取本地信息:"..str)
|
||||
Log("读取本地好友信息:"..str)
|
||||
local list = string.split(str, "|")
|
||||
this.NewChatFriendList = {}
|
||||
-- 字符串转数字
|
||||
|
|
|
@ -113,7 +113,7 @@ end
|
|||
function this.AddUIList(jumpId)
|
||||
table.insert(this.OpenUIList,jumpId)
|
||||
for i,v in ipairs(this.OpenUIList) do
|
||||
Log("AddUIList:"..v)
|
||||
-- Log("AddUIList:"..v)
|
||||
end
|
||||
end
|
||||
function this.RemoveUIList()
|
||||
|
@ -121,7 +121,7 @@ function this.RemoveUIList()
|
|||
table.remove(this.OpenUIList,#this.OpenUIList)
|
||||
end
|
||||
for i,v in ipairs(this.OpenUIList) do
|
||||
Log("RemoveUIList:"..v)
|
||||
-- Log("RemoveUIList:"..v)
|
||||
end
|
||||
end
|
||||
function this.ChangeUIList(jumpId)
|
||||
|
@ -131,7 +131,7 @@ function this.ChangeUIList(jumpId)
|
|||
this.OpenUIList[#this.OpenUIList] = jumpId
|
||||
end
|
||||
for i,v in ipairs(this.OpenUIList) do
|
||||
Log("ChangeUIList:"..v)
|
||||
-- Log("ChangeUIList:"..v)
|
||||
end
|
||||
end
|
||||
|
||||
|
|
|
@ -125,7 +125,7 @@ function this.RefreshAccumRechargeValue(goodsId)
|
|||
end
|
||||
|
||||
function this.SetAccumRechargeValue(value, flag)
|
||||
Log("充值金额:"..value)
|
||||
-- Log("充值金额:"..value)
|
||||
if flag then
|
||||
AccumRechargeValue = AccumRechargeValue + value
|
||||
CheckRedPointStatus(RedPointType.FirstRecharge)
|
||||
|
|
|
@ -55,10 +55,7 @@ function this.LoginRequest(openId, func)
|
|||
local data = buffer:DataByte()
|
||||
local msg = PlayerInfoProto_pb.LoginResponse()
|
||||
msg:ParseFromString(data)
|
||||
|
||||
Log("resultCode : " .. msg.resultCode)
|
||||
Log("newToken : " .. msg.newToken)
|
||||
|
||||
Log("resultCode:"..tostring(msg.resultCode).." newToken:"..tostring(msg.newToken))
|
||||
if msg.resultCode == 0 then
|
||||
--成功登录
|
||||
Log("成功登录!!!!!!")
|
||||
|
|
|
@ -716,10 +716,17 @@ function this:ChangeCurentHeroSkinLive(herodata)
|
|||
end
|
||||
if herodata then
|
||||
this.curLiveObj=HeroManager.LoadHerolive1(herodata,this.curObj)
|
||||
if herodata.heroConfig then
|
||||
SetHEeroLiveToward(this.curLiveObj,herodata.heroConfig.Toward,herodata.position)
|
||||
local toward=0
|
||||
local pos=nil
|
||||
if herodata.Type~=0 then
|
||||
local roleCon=ConfigManager.TryGetConfigData(ConfigName.RoleConfig,herodata.Type)
|
||||
if roleCon then
|
||||
toward=roleCon.Toward
|
||||
end
|
||||
else
|
||||
toward=herodata.heroConfig.Toward
|
||||
end
|
||||
|
||||
SetHEeroLiveToward(this.curLiveObj,toward,herodata.Position)
|
||||
-- 临时保存皮肤位置
|
||||
curHeroPosition = herodata.Position
|
||||
else
|
||||
|
|
|
@ -90,7 +90,6 @@ function this.RefreshChargeMoney(chargedNum, isLogin)
|
|||
lastCharged = chargedNum
|
||||
--刷新下签到红点
|
||||
CheckRedPointStatus(RedPointType.CumulativeSignIn)
|
||||
Log("已充值金额" .. chargedNum)
|
||||
end
|
||||
|
||||
-- 获得累充数量
|
||||
|
@ -100,7 +99,7 @@ end
|
|||
|
||||
-- 根据充值数量设置Vip等级
|
||||
function this.SetLevelByCost(cost)
|
||||
Log("花费:" .. cost)
|
||||
-- Log("花费:" .. cost)
|
||||
local level = minLevel
|
||||
if cost <= vipLevelConfig[minLevel].MoneyLimit then
|
||||
level = minLevel
|
||||
|
@ -116,12 +115,8 @@ function this.SetLevelByCost(cost)
|
|||
end
|
||||
end
|
||||
end
|
||||
|
||||
Log("vip等级:" .. level)
|
||||
|
||||
|
||||
level = level > maxLevel and maxLevel or level
|
||||
Log(string.format("累充数:%s对应的Vip等级:%s", cost, level))
|
||||
Log(string.format("已充值金额:%s 对应的Vip等级:%s", cost, level))
|
||||
return level
|
||||
end
|
||||
|
||||
|
@ -183,7 +178,7 @@ end
|
|||
|
||||
--五点刷新数据
|
||||
function this.FiveAMRefreshLocalData(hadTakeDailyBox)
|
||||
Log("5点刷新数据")
|
||||
Log("Vip,5点刷新数据")
|
||||
VipManager.SetTakeDailyBoxStatus(hadTakeDailyBox)
|
||||
--通知Vip界面刷新数据
|
||||
MapTrialManager.RefreshAttachVipData()
|
||||
|
|
Loading…
Reference in New Issue