神兵icon显示修改
parent
9b40cb5314
commit
bd567ad367
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@ -422,6 +422,10 @@ function ItemView:GetRewardShow(_itemData, effectLayer)
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Util.AddOnceClick(self.frameBtn, function()
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UIManager.OpenPanel(UIName.PokemonGetInfoPopup, true, _itemData.backData)
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end)
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elseif _itemData.itemType == ItemType.GodWeapon then
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Util.AddOnceClick(self.frameBtn, function()
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UIManager.OpenPanel(UIName.GodWeaponGetInfoPopup, false, _itemData.backData.itemId)
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end)
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elseif _itemData.ItemType == ItemType.Incarnation then--化身卡
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self.frame.sprite = self.spLoader:LoadSprite(GetQuantityImageByquality(itemConfig[ _itemData.backData.itemId].Quantity))
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self.icon.sprite = self.spLoader:LoadSprite(GetResourcePath(itemConfig[ _itemData.backData.itemId].ResourceID))
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@ -836,6 +840,13 @@ function ItemView:NoGetRewardShow(_reward, effectLayer, isShowAddImage)
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Util.AddOnceClick(self.frameBtn, function()
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UIManager.OpenPanel(UIName.PokemonGetInfoPopup, false,itemSId)
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end)
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elseif itemDataConFig.ItemType == ItemType.GodWeapon then
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self.frame.sprite = self.spLoader:LoadSprite(GetQuantityImageByquality(itemConfig[itemSId].Quantity))
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self.icon.sprite = self.spLoader:LoadSprite(GetResourcePath(itemConfig[itemSId].ResourceID))
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self.fragmentIcon:SetActive(false)
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Util.AddOnceClick(self.frameBtn, function()
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UIManager.OpenPanel(UIName.GodWeaponGetInfoPopup, false,itemSId)
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end)
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elseif itemDataConFig.ItemType == ItemType.HeadFrame then
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self.UI_Effect_Kuang_JinSe:SetActive(false)
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self.UI_Effect_Kuang_HongSe:SetActive(false)
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@ -987,6 +998,9 @@ function ItemView:OnBtnCkickEvent(itemSId)
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elseif itemDataConFig.ItemType == ItemType.LingShou then
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--灵兽
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UIManager.OpenPanel(UIName.PokemonGetInfoPopup, false,itemDataConFig.Id)
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elseif itemDataConFig.ItemType == ItemType.GodWeapon then
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--神兵
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UIManager.OpenPanel(UIName.GodWeaponGetInfoPopup, false,itemDataConFig.Id)
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elseif itemDataConFig.ItemType == ItemType.SelfBox then
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--道具自选箱
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UIManager.OpenPanel(UIName.RewardBoxPanel,nil,itemDataConFig.Id)
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