点将台奖池修改

dev_chengFeng
2han9B1a0 2020-07-07 14:16:28 +08:00
parent 504e6010e3
commit bdc2c095a7
2 changed files with 827 additions and 27 deletions

View File

@ -30,11 +30,11 @@ RectTransform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 133927059845299505}
m_RootOrder: 6
m_RootOrder: 10
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 416.35, y: -500.19998}
m_AnchoredPosition: {x: 416.35, y: -810.3999}
m_SizeDelta: {x: 832.7, y: 190}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &249328257551442901
@ -387,6 +387,86 @@ MonoBehaviour:
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
--- !u!1 &921669721620714711
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 6442790501555853781}
- component: {fileID: 4073311514641542614}
- component: {fileID: 6039953582738793366}
m_Layer: 5
m_Name: Text
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &6442790501555853781
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 921669721620714711}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 7295058594815849652}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 117, y: -39.9}
m_SizeDelta: {x: 1074.9, y: 42}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &4073311514641542614
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 921669721620714711}
m_CullTransparentMesh: 0
--- !u!114 &6039953582738793366
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 921669721620714711}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ebfe0e44da74fbd44b1b744995de2324, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 0.9294118, g: 0.7137255, b: 0.29803923, a: 1}
m_RaycastTarget: 0
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_FontData:
m_Font: {fileID: 12800000, guid: 4b73e9e4512d17e4daeea351e090d33c, type: 3}
m_FontSize: 35
m_FontStyle: 0
m_BestFit: 0
m_MinSize: 3
m_MaxSize: 71
m_Alignment: 4
m_AlignByGeometry: 0
m_RichText: 1
m_HorizontalOverflow: 0
m_VerticalOverflow: 0
m_LineSpacing: 1
m_Text: "\u4E8C\u661F\u795E\u5C06"
LanguageIndex: 11479
--- !u!1 &982846029741561899
GameObject:
m_ObjectHideFlags: 0
@ -1409,6 +1489,67 @@ MonoBehaviour:
m_Calls: []
m_TypeName: UnityEngine.UI.Scrollbar+ScrollEvent, UnityEngine.UI, Version=1.0.0.0,
Culture=neutral, PublicKeyToken=null
--- !u!1 &2240395667970999937
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 7612683269432224429}
- component: {fileID: 3061708881802470273}
m_Layer: 5
m_Name: twoStarNum
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &7612683269432224429
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2240395667970999937}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 2528804994160710647}
- {fileID: 7295058594815849652}
m_Father: {fileID: 133927059845299505}
m_RootOrder: 6
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 428.9, y: -472.24994}
m_SizeDelta: {x: 857.8, y: 134.09999}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &3061708881802470273
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2240395667970999937}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 1297475563, guid: f70555f144d8491a825f0804e09c671c, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Padding:
m_Left: 0
m_Right: 0
m_Top: 0
m_Bottom: 0
m_ChildAlignment: 1
m_Spacing: 18.1
m_ChildForceExpandWidth: 1
m_ChildForceExpandHeight: 1
m_ChildControlWidth: 0
m_ChildControlHeight: 1
--- !u!1 &2497367642638840723
GameObject:
m_ObjectHideFlags: 0
@ -1787,6 +1928,81 @@ MonoBehaviour:
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
--- !u!1 &3005460455481998729
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 9056807651676565981}
- component: {fileID: 8708311640090483051}
- component: {fileID: 3514772296248595284}
m_Layer: 5
m_Name: oneGrid
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &9056807651676565981
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3005460455481998729}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 133927059845299505}
m_RootOrder: 9
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 428.9, y: -704.8999}
m_SizeDelta: {x: 857.8, y: 0}
m_Pivot: {x: 0.5, y: 1}
--- !u!114 &8708311640090483051
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3005460455481998729}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: -2095666955, guid: f70555f144d8491a825f0804e09c671c, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Padding:
m_Left: 0
m_Right: 0
m_Top: 0
m_Bottom: 0
m_ChildAlignment: 0
m_StartCorner: 0
m_StartAxis: 0
m_CellSize: {x: 135, y: 135}
m_Spacing: {x: 40, y: 70}
m_Constraint: 0
m_ConstraintCount: 2
--- !u!114 &3514772296248595284
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3005460455481998729}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 1741964061, guid: f70555f144d8491a825f0804e09c671c, type: 3}
m_Name:
m_EditorClassIdentifier:
m_HorizontalFit: 0
m_VerticalFit: 2
--- !u!1 &3300410337606813320
GameObject:
m_ObjectHideFlags: 0
@ -3265,6 +3481,85 @@ MonoBehaviour:
m_LineSpacing: 1
m_Text: "\u4E09\u661F\u795E\u5C06"
LanguageIndex: 11479
--- !u!1 &5184536910224796944
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 6540022227849258701}
- component: {fileID: 888983408115503108}
- component: {fileID: 6296840119134626262}
m_Layer: 5
m_Name: Text (1)
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &6540022227849258701
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5184536910224796944}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 4224515644559160841}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 428.9, y: -21}
m_SizeDelta: {x: 1074.9, y: 42}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &888983408115503108
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5184536910224796944}
m_CullTransparentMesh: 0
--- !u!114 &6296840119134626262
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5184536910224796944}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 708705254, guid: f70555f144d8491a825f0804e09c671c, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 0.990566, g: 0.9672036, b: 0.9672036, a: 1}
m_RaycastTarget: 0
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_FontData:
m_Font: {fileID: 12800000, guid: 4b73e9e4512d17e4daeea351e090d33c, type: 3}
m_FontSize: 38
m_FontStyle: 0
m_BestFit: 0
m_MinSize: 10
m_MaxSize: 71
m_Alignment: 4
m_AlignByGeometry: 0
m_RichText: 1
m_HorizontalOverflow: 0
m_VerticalOverflow: 0
m_LineSpacing: 1
m_Text:
--- !u!1 &5199722446348450247
GameObject:
m_ObjectHideFlags: 0
@ -3608,6 +3903,81 @@ MonoBehaviour:
m_Calls: []
m_TypeName: UnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0,
Culture=neutral, PublicKeyToken=null
--- !u!1 &5476997078983376536
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 8284825878327108135}
- component: {fileID: 1326183283989148481}
- component: {fileID: 2564102548883024993}
m_Layer: 5
m_Name: twoGrid
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &8284825878327108135
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5476997078983376536}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 133927059845299505}
m_RootOrder: 7
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 428.9, y: -549.7999}
m_SizeDelta: {x: 857.8, y: 0}
m_Pivot: {x: 0.5, y: 1}
--- !u!114 &1326183283989148481
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5476997078983376536}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: -2095666955, guid: f70555f144d8491a825f0804e09c671c, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Padding:
m_Left: 0
m_Right: 0
m_Top: 0
m_Bottom: 0
m_ChildAlignment: 0
m_StartCorner: 0
m_StartAxis: 0
m_CellSize: {x: 135, y: 135}
m_Spacing: {x: 40, y: 70}
m_Constraint: 0
m_ConstraintCount: 2
--- !u!114 &2564102548883024993
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5476997078983376536}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 1741964061, guid: f70555f144d8491a825f0804e09c671c, type: 3}
m_Name:
m_EditorClassIdentifier:
m_HorizontalFit: 0
m_VerticalFit: 2
--- !u!1 &5503528859522003567
GameObject:
m_ObjectHideFlags: 0
@ -4065,6 +4435,81 @@ Animator:
m_HasTransformHierarchy: 1
m_AllowConstantClipSamplingOptimization: 1
m_KeepAnimatorControllerStateOnDisable: 0
--- !u!1 &5978337460073715860
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1030269713219398870}
- component: {fileID: 2290052525543412663}
- component: {fileID: 7648951855652218657}
m_Layer: 5
m_Name: Image
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &1030269713219398870
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5978337460073715860}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 3372573776979881260}
m_Father: {fileID: 4224515644559160841}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 428.9, y: -97.1}
m_SizeDelta: {x: 234, y: 74}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &2290052525543412663
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5978337460073715860}
m_CullTransparentMesh: 0
--- !u!114 &7648951855652218657
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5978337460073715860}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 0
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_Sprite: {fileID: 21300000, guid: 328d5a7696e4f324e8246b08477f0ee4, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
--- !u!1 &6135601702496633482
GameObject:
m_ObjectHideFlags: 0
@ -4460,6 +4905,10 @@ RectTransform:
- {fileID: 1036307540885173204}
- {fileID: 7651399887652752744}
- {fileID: 2002055524209119367}
- {fileID: 7612683269432224429}
- {fileID: 8284825878327108135}
- {fileID: 4224515644559160841}
- {fileID: 9056807651676565981}
- {fileID: 3846902675818974152}
m_Father: {fileID: 5408003548598451138}
m_RootOrder: 0
@ -4467,7 +4916,7 @@ RectTransform:
m_AnchorMin: {x: 0.5, y: 1}
m_AnchorMax: {x: 0.5, y: 1}
m_AnchoredPosition: {x: -0.3, y: 0.000018678631}
m_SizeDelta: {x: 832.7, y: 595.19995}
m_SizeDelta: {x: 832.7, y: 905.3999}
m_Pivot: {x: 0.5, y: 1}
--- !u!114 &8734397948868465119
MonoBehaviour:
@ -4595,6 +5044,85 @@ MonoBehaviour:
m_ChildForceExpandHeight: 1
m_ChildControlWidth: 0
m_ChildControlHeight: 1
--- !u!1 &7342852908257646467
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 2528804994160710647}
- component: {fileID: 3060997831832689548}
- component: {fileID: 841845237652266529}
m_Layer: 5
m_Name: Text (1)
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &2528804994160710647
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7342852908257646467}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 7612683269432224429}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 428.9, y: -21}
m_SizeDelta: {x: 1074.9, y: 42}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &3060997831832689548
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7342852908257646467}
m_CullTransparentMesh: 0
--- !u!114 &841845237652266529
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7342852908257646467}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 708705254, guid: f70555f144d8491a825f0804e09c671c, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 0.990566, g: 0.9672036, b: 0.9672036, a: 1}
m_RaycastTarget: 0
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_FontData:
m_Font: {fileID: 12800000, guid: 4b73e9e4512d17e4daeea351e090d33c, type: 3}
m_FontSize: 38
m_FontStyle: 0
m_BestFit: 0
m_MinSize: 10
m_MaxSize: 71
m_Alignment: 4
m_AlignByGeometry: 0
m_RichText: 1
m_HorizontalOverflow: 0
m_VerticalOverflow: 0
m_LineSpacing: 1
m_Text:
--- !u!1 &7626500194415362908
GameObject:
m_ObjectHideFlags: 0
@ -5133,6 +5661,86 @@ MonoBehaviour:
m_VerticalOverflow: 0
m_LineSpacing: 1
m_Text:
--- !u!1 &8387164834893678890
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 3372573776979881260}
- component: {fileID: 2169026662996296114}
- component: {fileID: 5547401060270674145}
m_Layer: 5
m_Name: Text
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &3372573776979881260
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8387164834893678890}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 1030269713219398870}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 117, y: -39.9}
m_SizeDelta: {x: 1074.9, y: 42}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &2169026662996296114
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8387164834893678890}
m_CullTransparentMesh: 0
--- !u!114 &5547401060270674145
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8387164834893678890}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ebfe0e44da74fbd44b1b744995de2324, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 0.9294118, g: 0.7137255, b: 0.29803923, a: 1}
m_RaycastTarget: 0
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_FontData:
m_Font: {fileID: 12800000, guid: 4b73e9e4512d17e4daeea351e090d33c, type: 3}
m_FontSize: 35
m_FontStyle: 0
m_BestFit: 0
m_MinSize: 3
m_MaxSize: 71
m_Alignment: 4
m_AlignByGeometry: 0
m_RichText: 1
m_HorizontalOverflow: 0
m_VerticalOverflow: 0
m_LineSpacing: 1
m_Text: "\u4E00\u661F\u795E\u5C06"
LanguageIndex: 11479
--- !u!1 &8530960776998746597
GameObject:
m_ObjectHideFlags: 0
@ -5286,6 +5894,81 @@ MonoBehaviour:
m_VerticalOverflow: 0
m_LineSpacing: 1
m_Text:
--- !u!1 &8561939430791759713
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 7295058594815849652}
- component: {fileID: 8784534629149168672}
- component: {fileID: 7509362688512854322}
m_Layer: 5
m_Name: Image
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &7295058594815849652
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8561939430791759713}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 6442790501555853781}
m_Father: {fileID: 7612683269432224429}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 428.9, y: -97.1}
m_SizeDelta: {x: 234, y: 74}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &8784534629149168672
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8561939430791759713}
m_CullTransparentMesh: 0
--- !u!114 &7509362688512854322
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8561939430791759713}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 0
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_Sprite: {fileID: 21300000, guid: 328d5a7696e4f324e8246b08477f0ee4, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
--- !u!1 &8579251961578590139
GameObject:
m_ObjectHideFlags: 0
@ -5347,6 +6030,67 @@ MonoBehaviour:
m_ChildForceExpandHeight: 1
m_ChildControlWidth: 0
m_ChildControlHeight: 1
--- !u!1 &8607611600252646769
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4224515644559160841}
- component: {fileID: 8263637637204465980}
m_Layer: 5
m_Name: oneStarNum
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &4224515644559160841
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8607611600252646769}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 6540022227849258701}
- {fileID: 1030269713219398870}
m_Father: {fileID: 133927059845299505}
m_RootOrder: 8
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 428.9, y: -627.3499}
m_SizeDelta: {x: 857.8, y: 134.09999}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &8263637637204465980
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8607611600252646769}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 1297475563, guid: f70555f144d8491a825f0804e09c671c, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Padding:
m_Left: 0
m_Right: 0
m_Top: 0
m_Bottom: 0
m_ChildAlignment: 1
m_Spacing: 18.1
m_ChildForceExpandWidth: 1
m_ChildForceExpandHeight: 1
m_ChildControlWidth: 0
m_ChildControlHeight: 1
--- !u!1 &8673867674429925942
GameObject:
m_ObjectHideFlags: 0

View File

@ -34,6 +34,10 @@ function HeroPreviewPanel:InitComponent()
this.fiveGrid=Util.GetGameObject(self.transform, "bg/heroScroll/grid/fiveGrid")
this.fourGrid=Util.GetGameObject(self.transform, "bg/heroScroll/grid/fourGrid")
this.threeGrid=Util.GetGameObject(self.transform, "bg/heroScroll/grid/threeGrid")
this.twoGrid=Util.GetGameObject(self.transform, "bg/heroScroll/grid/twoGrid")
this.twoStarNum=Util.GetGameObject(self.transform, "bg/heroScroll/grid/twoStarNum")
this.oneGrid=Util.GetGameObject(self.transform, "bg/heroScroll/grid/oneGrid")
this.oneStarNum=Util.GetGameObject(self.transform, "bg/heroScroll/grid/oneStarNum")
this.darkGrid=Util.GetGameObject(self.transform, "bg/elementScroll/grid/DarkGrid")
this.fireGrid=Util.GetGameObject(self.transform, "bg/elementScroll/grid/FireGrid")
@ -55,6 +59,8 @@ function HeroPreviewPanel:InitComponent()
this.List1={}
this.List2={}
this.List3={}
this.List4={}
this.List5={}
end
function HeroPreviewPanel:BindEvent()
@ -136,6 +142,8 @@ function HeroPreviewPanel:OnDestroy()
this.List1={}
this.List2={}
this.List3={}
this.List4={}
this.List5={}
itemList={}
RecruitManager.isFirstEnterElementScroll=true
RecruitManager.isFirstEnterHeroScroll=true
@ -154,43 +162,91 @@ end
function this.SwitchView(index)
local oldSelect
oldSelect, curIndex = curIndex, index
this.heroScrollGrid.transform:DOAnchorPosY(0,0)
this.heroScrollGrid.transform:DOAnchorPosY(0,0)
local oneData = {}
local twoData = {}
local threeData = {}
local fourData = {}
local fiveData={}
for index, v in ipairs(RecruitManager.GetRewardPreviewData(dataType[curIndex])) do
if itemConfig[v.Reward[1]].HeroStar[2]==3 then
table.insert(threeData,v)
elseif itemConfig[v.Reward[1]].HeroStar[2]==4 then
table.insert(fourData,v)
elseif itemConfig[v.Reward[1]].HeroStar[2]==5 then
table.insert(fiveData,v)
end
for index, v in ipairs(RecruitManager.GetRewardPreviewData(dataType[curIndex])) do
if itemConfig[v.Reward[1]].HeroStar[2]==1 then
table.insert(oneData,v)
elseif itemConfig[v.Reward[1]].HeroStar[2]==2 then
table.insert(twoData,v)
elseif itemConfig[v.Reward[1]].HeroStar[2]==3 then
table.insert(threeData,v)
elseif itemConfig[v.Reward[1]].HeroStar[2]==4 then
table.insert(fourData,v)
elseif itemConfig[v.Reward[1]].HeroStar[2]==5 then
table.insert(fiveData,v)
end
end
if index == 3 then
for i = 1, #oneData do
if not this.List1[i] then
this.List1[i] = SubUIManager.Open(SubUIConfig.ItemView,this.oneGrid.transform)
end
this.List1[i]:OnOpen(false, {oneData[i].Reward[1], oneData[i].Reward[2]}, 1.1, true)
this.List1[i].name:GetComponent("Text").text="<color=#EDB64C>"..string.format("%.2f", (oneData[i].Weight/100000)*100) .."%</color>"
this.List1[i].gameObject:SetActive(true)
end
end
if index == 2 or index ==3 then
for i = 1, #twoData do
if not this.List2[i] then
this.List2[i] = SubUIManager.Open(SubUIConfig.ItemView,this.twoGrid.transform)
end
this.List2[i]:OnOpen(false, {twoData[i].Reward[1], twoData[i].Reward[2]}, 1.1, true)
this.List2[i].name:GetComponent("Text").text="<color=#EDB64C>"..string.format("%.2f", (twoData[i].Weight/100000)*100) .."%</color>"
this.List2[i].gameObject:SetActive(true)
end
end
for i = 1, #threeData do
if not this.List1[i] then
this.List1[i] = SubUIManager.Open(SubUIConfig.ItemView,this.threeGrid.transform)
if not this.List3[i] then
this.List3[i] = SubUIManager.Open(SubUIConfig.ItemView,this.threeGrid.transform)
end
this.List1[i]:OnOpen(false, {threeData[i].Reward[1], threeData[i].Reward[2]}, 1.1, true)
this.List1[i].name:GetComponent("Text").text="<color=#EDB64C>"..string.format("%.2f", (threeData[i].Weight/100000)*100) .."%</color>"
this.List1[i].gameObject:SetActive(true)
this.List3[i]:OnOpen(false, {threeData[i].Reward[1], threeData[i].Reward[2]}, 1.1, true)
this.List3[i].name:GetComponent("Text").text="<color=#EDB64C>"..string.format("%.2f", (threeData[i].Weight/100000)*100) .."%</color>"
this.List3[i].gameObject:SetActive(true)
end
for i = 1, #fourData do
if not this.List2[i] then
this.List2[i] = SubUIManager.Open(SubUIConfig.ItemView,this.fourGrid.transform)
if not this.List4[i] then
this.List4[i] = SubUIManager.Open(SubUIConfig.ItemView,this.fourGrid.transform)
end
this.List2[i]:OnOpen(false, {fourData[i].Reward[1], fourData[i].Reward[2]}, 1.1, true)
this.List2[i].name:GetComponent("Text").text="<color=#EDB64C>"..string.format("%.2f", (fourData[i].Weight/100000)*100) .."%</color>"
this.List2[i].gameObject:SetActive(true)
this.List4[i]:OnOpen(false, {fourData[i].Reward[1], fourData[i].Reward[2]}, 1.1, true)
this.List4[i].name:GetComponent("Text").text="<color=#EDB64C>"..string.format("%.2f", (fourData[i].Weight/100000)*100) .."%</color>"
this.List4[i].gameObject:SetActive(true)
end
for i = 1, #fiveData do
if not this.List3[i] then
this.List3[i] = SubUIManager.Open(SubUIConfig.ItemView,this.fiveGrid.transform)
if not this.List5[i] then
this.List5[i] = SubUIManager.Open(SubUIConfig.ItemView,this.fiveGrid.transform)
end
this.List3[i]:OnOpen(false, {fiveData[i].Reward[1], fiveData[i].Reward[2]}, 1.1, true)
this.List3[i].name:GetComponent("Text").text="<color=#EDB64C>"..string.format("%.2f", (fiveData[i].Weight/100000)*100) .."%</color>"
this.List3[i].gameObject:SetActive(true)
this.List5[i]:OnOpen(false, {fiveData[i].Reward[1], fiveData[i].Reward[2]}, 1.1, true)
this.List5[i].name:GetComponent("Text").text="<color=#EDB64C>"..string.format("%.2f", (fiveData[i].Weight/100000)*100) .."%</color>"
this.List5[i].gameObject:SetActive(true)
end
this.starGridSwitch(index)
end
function this.starGridSwitch(index)
if index ==1 then
this.oneStarNum:SetActive(false)
this.oneGrid:SetActive(false)
this.twoStarNum:SetActive(false)
this.twoGrid:SetActive(false)
elseif index == 2 then
this.oneStarNum:SetActive(false)
this.oneGrid:SetActive(false)
this.twoStarNum:SetActive(true)
this.twoGrid:SetActive(true)
else
this.oneStarNum:SetActive(true)
this.oneGrid:SetActive(true)
this.twoStarNum:SetActive(true)
this.twoGrid:SetActive(true)
end
end