[玉虚论道]=====玉虚论道修改
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5eb0d6fcba
commit
bdc2cd7ef9
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@ -513,14 +513,20 @@ function this.SetCardSingleData(o, heroId, _pos, _heroData)
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local liveName = heroData.live
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local roleConfig = {}
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local toward=0
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local star,starType = heroData.GetStar()
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local level=heroData.lv
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if panelType == FORMATION_TYPE.WORLDARENA then
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star=endLess[heroData.heroConfig.Id].Star
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level=endLess[heroData.heroConfig.Id].Level
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end
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if panelType == FORMATION_TYPE.EXPEDITION or panelType == FORMATION_TYPE.CARBON then
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bg.sprite = this.spLoader:LoadSprite(GetFormationHeroCardStarBg[_heroData.star])
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bg.sprite = this.spLoader:LoadSprite(GetFormationHeroCardStarBg[star])
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Util.GetGameObject(o,"hpProgress").gameObject:SetActive(true)
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Util.GetGameObject(o,"rageProgress").gameObject:SetActive(false)
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kaPaiEffect.transform.localScale=Vector3.New(1,1.1,1)
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kaPaiEffect.transform.localPosition=Vector3.New(-8,-16,0)
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else
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bg.sprite = this.spLoader:LoadSprite(GetHeroCardStarBg[_heroData.star])
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bg.sprite = this.spLoader:LoadSprite(GetHeroCardStarBg[star])
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Util.GetGameObject(o,"hpProgress").gameObject:SetActive(false)
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Util.GetGameObject(o,"rageProgress").gameObject:SetActive(false)
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kaPaiEffect.transform.localScale=Vector3.New(1,1,1)
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@ -540,9 +546,9 @@ function this.SetCardSingleData(o, heroId, _pos, _heroData)
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SetHEeroLiveToward(live,toward,heroData.heroConfig.Position)
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live.transform.localScale = Vector3.one
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live.transform.localPosition = Vector3.zero
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local zs = Util.GetGameObject(o, "zs")
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local zsName = GetHeroCardStarZs[heroData.star]
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local zsName = GetHeroCardStarZs[star]
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if zsName == "" then
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zs:SetActive(false)
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else
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@ -551,9 +557,9 @@ function this.SetCardSingleData(o, heroId, _pos, _heroData)
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end
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yuanImage:SetActive(heroData.createtype == 1)
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fg.sprite = this.spLoader:LoadSprite(GetHeroCardStarFg[heroData.star])
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fg.sprite = this.spLoader:LoadSprite(GetHeroCardStarFg[star])
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pro.sprite=this.spLoader:LoadSprite(GetProStrImageByProNum(heroData.property))
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local star,starType = heroData.GetStar()
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if starType == 3 then
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if heroData.star>11 then
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fg.sprite = this.spLoader:LoadSprite("t_zhandoukuang_lanjin02")
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@ -561,11 +567,7 @@ function this.SetCardSingleData(o, heroId, _pos, _heroData)
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fg.sprite = this.spLoader:LoadSprite("t_zhandoukuang_zhuangshi006")
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end
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end
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local level=heroData.lv
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if panelType == FORMATION_TYPE.WORLDARENA then
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star=endLess[heroData.heroConfig.Id].Star
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level=endLess[heroData.heroConfig.Id].Level
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end
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if HarmonyManager.IsChangeColor(heroData.dynamicId) then
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lv.text="<color=#0f0>"..level.."</color>"
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elseif HarmonyManager:IsEnvoy(heroData.dynamicId) and HarmonyManager:HongMengTowerUpLimit() >= HarmonyManager.TowerStartLimit then
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@ -574,7 +576,7 @@ function this.SetCardSingleData(o, heroId, _pos, _heroData)
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lv.text=level
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end
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SetCardStars(starGrid,star,starType)
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if heroData.star > 9 then
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if star > 9 then
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kaPaiEffect:SetActive(true)
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else
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kaPaiEffect:SetActive(false)
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@ -827,10 +829,8 @@ function this.SingleHeroDataShow(_go, _heroData)
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pro.sprite= this.spLoader:LoadSprite(GetProStrImageByProNum(heroData.property))
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else
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changeProBtn:SetActive(false)
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LogError("+++++++")
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pro.sprite= this.spLoader:LoadSprite(GetProStrImageByProNum(heroData.heroConfig.PropertyName))
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end
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frame.sprite=this.spLoader:LoadSprite(GetHeroQuantityImageByquality(heroData.heroConfig.Quality,heroData.star))
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icon.sprite=this.spLoader:LoadSprite(heroData.icon)
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local level=heroData.lv
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pos.sprite = this.spLoader:LoadSprite(heroData.professionIcon)
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@ -857,6 +857,7 @@ function this.SingleHeroDataShow(_go, _heroData)
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star=endLess[heroData.heroConfig.Id].Star
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level=endLess[heroData.heroConfig.Id].Level
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end
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frame.sprite=this.spLoader:LoadSprite(GetHeroQuantityImageByquality(heroData.heroConfig.Quality,star))
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if HarmonyManager.IsChangeColor(heroData.dynamicId) then
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-- body
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lv.text="<color=#0f0>"..level.."</color>"
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@ -234,7 +234,7 @@ function WorldArenaOtherTeamPanel:SetTeamInfo(_go,teamData)
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Util.SetParticleSortLayer(self.teamList[index].heroList[hero.position].starGrid,self.sortingOrder + 1)
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local heroConfig = ConfigManager.GetConfigData(ConfigName.HeroConfig, heroTid)
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self.teamList[index].heroList[hero.position].proIcon.sprite = self.spLoader:LoadSprite(GetProStrImageByProNum(hero.propertyId))
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self.teamList[index].heroList[hero.position].levelText.text =endLess[heroTid].Star or hero.level
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self.teamList[index].heroList[hero.position].levelText.text =endLess[heroTid].Level or hero.level
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self.teamList[index].heroList[hero.position].frame.sprite = self.spLoader:LoadSprite(GetQuantityImageByquality(heroConfig.Quality, hero.star))
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SetHeroIcon(self.spLoader,hero, self.teamList[index].heroList[hero.position].icon,heroConfig)
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SetHeroFlyEffect(self.teamList[index].heroList[hero.position].hero,self.spLoader,star,self.sortingOrder+1,0.8,2)
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