[玉虚论道]=====玉虚论道修改

dev_chengFeng
wangzhenxing 2022-09-01 18:15:08 +08:00
parent 5eb0d6fcba
commit bdc2cd7ef9
2 changed files with 16 additions and 15 deletions

View File

@ -513,14 +513,20 @@ function this.SetCardSingleData(o, heroId, _pos, _heroData)
local liveName = heroData.live
local roleConfig = {}
local toward=0
local star,starType = heroData.GetStar()
local level=heroData.lv
if panelType == FORMATION_TYPE.WORLDARENA then
star=endLess[heroData.heroConfig.Id].Star
level=endLess[heroData.heroConfig.Id].Level
end
if panelType == FORMATION_TYPE.EXPEDITION or panelType == FORMATION_TYPE.CARBON then
bg.sprite = this.spLoader:LoadSprite(GetFormationHeroCardStarBg[_heroData.star])
bg.sprite = this.spLoader:LoadSprite(GetFormationHeroCardStarBg[star])
Util.GetGameObject(o,"hpProgress").gameObject:SetActive(true)
Util.GetGameObject(o,"rageProgress").gameObject:SetActive(false)
kaPaiEffect.transform.localScale=Vector3.New(1,1.1,1)
kaPaiEffect.transform.localPosition=Vector3.New(-8,-16,0)
else
bg.sprite = this.spLoader:LoadSprite(GetHeroCardStarBg[_heroData.star])
bg.sprite = this.spLoader:LoadSprite(GetHeroCardStarBg[star])
Util.GetGameObject(o,"hpProgress").gameObject:SetActive(false)
Util.GetGameObject(o,"rageProgress").gameObject:SetActive(false)
kaPaiEffect.transform.localScale=Vector3.New(1,1,1)
@ -540,9 +546,9 @@ function this.SetCardSingleData(o, heroId, _pos, _heroData)
SetHEeroLiveToward(live,toward,heroData.heroConfig.Position)
live.transform.localScale = Vector3.one
live.transform.localPosition = Vector3.zero
local zs = Util.GetGameObject(o, "zs")
local zsName = GetHeroCardStarZs[heroData.star]
local zsName = GetHeroCardStarZs[star]
if zsName == "" then
zs:SetActive(false)
else
@ -551,9 +557,9 @@ function this.SetCardSingleData(o, heroId, _pos, _heroData)
end
yuanImage:SetActive(heroData.createtype == 1)
fg.sprite = this.spLoader:LoadSprite(GetHeroCardStarFg[heroData.star])
fg.sprite = this.spLoader:LoadSprite(GetHeroCardStarFg[star])
pro.sprite=this.spLoader:LoadSprite(GetProStrImageByProNum(heroData.property))
local star,starType = heroData.GetStar()
if starType == 3 then
if heroData.star>11 then
fg.sprite = this.spLoader:LoadSprite("t_zhandoukuang_lanjin02")
@ -561,11 +567,7 @@ function this.SetCardSingleData(o, heroId, _pos, _heroData)
fg.sprite = this.spLoader:LoadSprite("t_zhandoukuang_zhuangshi006")
end
end
local level=heroData.lv
if panelType == FORMATION_TYPE.WORLDARENA then
star=endLess[heroData.heroConfig.Id].Star
level=endLess[heroData.heroConfig.Id].Level
end
if HarmonyManager.IsChangeColor(heroData.dynamicId) then
lv.text="<color=#0f0>"..level.."</color>"
elseif HarmonyManager:IsEnvoy(heroData.dynamicId) and HarmonyManager:HongMengTowerUpLimit() >= HarmonyManager.TowerStartLimit then
@ -574,7 +576,7 @@ function this.SetCardSingleData(o, heroId, _pos, _heroData)
lv.text=level
end
SetCardStars(starGrid,star,starType)
if heroData.star > 9 then
if star > 9 then
kaPaiEffect:SetActive(true)
else
kaPaiEffect:SetActive(false)
@ -827,10 +829,8 @@ function this.SingleHeroDataShow(_go, _heroData)
pro.sprite= this.spLoader:LoadSprite(GetProStrImageByProNum(heroData.property))
else
changeProBtn:SetActive(false)
LogError("+++++++")
pro.sprite= this.spLoader:LoadSprite(GetProStrImageByProNum(heroData.heroConfig.PropertyName))
end
frame.sprite=this.spLoader:LoadSprite(GetHeroQuantityImageByquality(heroData.heroConfig.Quality,heroData.star))
icon.sprite=this.spLoader:LoadSprite(heroData.icon)
local level=heroData.lv
pos.sprite = this.spLoader:LoadSprite(heroData.professionIcon)
@ -857,6 +857,7 @@ function this.SingleHeroDataShow(_go, _heroData)
star=endLess[heroData.heroConfig.Id].Star
level=endLess[heroData.heroConfig.Id].Level
end
frame.sprite=this.spLoader:LoadSprite(GetHeroQuantityImageByquality(heroData.heroConfig.Quality,star))
if HarmonyManager.IsChangeColor(heroData.dynamicId) then
-- body
lv.text="<color=#0f0>"..level.."</color>"

View File

@ -234,7 +234,7 @@ function WorldArenaOtherTeamPanel:SetTeamInfo(_go,teamData)
Util.SetParticleSortLayer(self.teamList[index].heroList[hero.position].starGrid,self.sortingOrder + 1)
local heroConfig = ConfigManager.GetConfigData(ConfigName.HeroConfig, heroTid)
self.teamList[index].heroList[hero.position].proIcon.sprite = self.spLoader:LoadSprite(GetProStrImageByProNum(hero.propertyId))
self.teamList[index].heroList[hero.position].levelText.text =endLess[heroTid].Star or hero.level
self.teamList[index].heroList[hero.position].levelText.text =endLess[heroTid].Level or hero.level
self.teamList[index].heroList[hero.position].frame.sprite = self.spLoader:LoadSprite(GetQuantityImageByquality(heroConfig.Quality, hero.star))
SetHeroIcon(self.spLoader,hero, self.teamList[index].heroList[hero.position].icon,heroConfig)
SetHeroFlyEffect(self.teamList[index].heroList[hero.position].hero,self.spLoader,star,self.sortingOrder+1,0.8,2)