From 3b1ba253b5f5983e7192307eb68db3e413012004 Mon Sep 17 00:00:00 2001 From: wangzhenxing Date: Tue, 7 Dec 2021 16:33:04 +0800 Subject: [PATCH 1/6] =?UTF-8?q?[=E6=88=98=E6=96=97]=3D=3D=3D=3D=3D=3D?= =?UTF-8?q?=E8=A1=A8=E7=8E=B0=E4=BF=AE=E6=94=B9=20=E5=A6=82=E6=9E=9C?= =?UTF-8?q?=E6=AD=A3=E5=9C=A8=E9=87=8A=E6=94=BE=E6=8A=80=E8=83=BD=E4=B8=8D?= =?UTF-8?q?=E4=BC=9A=E6=92=AD=E6=94=BE=E5=8F=97=E5=87=BB=E5=8A=A8=E7=94=BB?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Modules/Battle/View/Unit/EnemyView.lua | 39 ++++++++---- .../Modules/Battle/View/Unit/PlayerView.lua | 60 +++++++++++-------- 2 files changed, 62 insertions(+), 37 deletions(-) diff --git a/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/EnemyView.lua b/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/EnemyView.lua index 8a56fb4969..0a7c1b7504 100644 --- a/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/EnemyView.lua +++ b/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/EnemyView.lua @@ -141,7 +141,7 @@ function EnemyView:onCreate(go, role, position, root, isBoss,enemyId) self.rageSlider.fillAmount = self.role.Rage / 4 self.rageText.gameObject:SetActive(false) self.rageText.text = "" - + self.currAniName="idle" -- 伤害文字显示 self.LastBuffFloatingTime = Time.realtimeSinceStartup self.BuffFloatingCount = 0 @@ -362,18 +362,23 @@ function EnemyView:SetHighLight(isLight, eScale, dur, func) end), ec, dur):SetEase(Ease.Linear) end + -- 播放动画 function EnemyView:PlaySpineAnim(gog, time, name, isLoop) + if isLoop then gog.AnimationState:SetAnimation(time, name, isLoop) + self.currAniName=name else local _complete = nil _complete = function(state) gog.AnimationState.Complete = gog.AnimationState.Complete - _complete gog.AnimationState:SetAnimation(0, "idle", true) + self.currAniName="idle" end gog.AnimationState:ClearTracks() -- 清除上一个动画的影响(修复概率攻击动画播放错误的问题) gog.AnimationState:SetAnimation(time, name, isLoop) + self.currAniName=name gog.AnimationState.Complete = gog.AnimationState.Complete + _complete end end @@ -536,22 +541,30 @@ function EnemyView:DOHitEffect(time, func) if not time or time < 0.3 then time = 0.3 end - -- 受击放大1.2倍 - self:DoScale(1.2, 0.1) - -- 卡面变红 - self.RoleLiveGOGraphic:DOColor(Color.New(1,0,0,1), 0.1):OnComplete(function () - self.RoleLiveGOGraphic:DOColor(Color.New(1,1,1,1), 0.1):SetDelay(time) - end) - -- 震动 - self.RoleLiveGOTran:DOShakeAnchorPos(time, Vector2.New(200, 100), 100, 50, false, true):OnComplete(function () - self.RoleLiveGO.transform.anchoredPosition = Vector2.New(self.outOffset[1], self.outOffset[2] ) - -- 恢复大小 - self:DoScale(1, 0.1) + if self.currAniName~="idle" and self.currAniName~="hit" then + -- 受击放大1.2倍 + self:DoScale(1.2, 0.1) + -- 卡面变红 + self.RoleLiveGOGraphic:DOColor(Color.New(1,0,0,1), 0.1):OnComplete(function () + self.RoleLiveGOGraphic:DOColor(Color.New(1,1,1,1), 0.1):SetDelay(time) + end) + -- 震动 + self.RoleLiveGOTran:DOShakeAnchorPos(time, Vector2.New(200, 100), 100, 50, false, true):OnComplete(function () + self.RoleLiveGO.transform.anchoredPosition = Vector2.New(self.outOffset[1], self.outOffset[2] ) + -- 恢复大小 + self:DoScale(1, 0.1) + -- 回调 + if func then + func() + end + end) + else -- 回调 if func then func() end - end) + end + end diff --git a/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/PlayerView.lua b/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/PlayerView.lua index a6d004963f..15217264d8 100644 --- a/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/PlayerView.lua +++ b/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/PlayerView.lua @@ -172,6 +172,7 @@ function PlayerView:onCreate(go, role, position, root) else self.lvHpObj:GetComponent("RectTransform").anchoredPosition=Vector3.New(0,0,0) end + self.currAniName="" -- 伤害文字显示 self.LastBuffFloatingTime = Time.realtimeSinceStartup self.BuffFloatingCount = 0 @@ -384,16 +385,20 @@ function PlayerView:SetHighLight(isLight, eScale, dur, func) end -- 播放动画 + function PlayerView:PlaySpineAnim(gog, time, name, isLoop) if isLoop then + self.currAniName=name gog.AnimationState:SetAnimation(time, name, isLoop) else local _complete = nil _complete = function(state) gog.AnimationState.Complete = gog.AnimationState.Complete - _complete + self.currAniName="idle" gog.AnimationState:SetAnimation(0, "idle", true) end gog.AnimationState:ClearTracks() -- 清除上一个动画的影响(修复概率攻击动画播放错误的问题) + self.currAniName=name gog.AnimationState:SetAnimation(time, name, isLoop) gog.AnimationState.Complete = gog.AnimationState.Complete + _complete end @@ -443,8 +448,8 @@ function PlayerView:OnSkillEnd() --local cardRenderMat = self.liveRender.material --cardRenderMat:SetInt("_IsMask", 1) -- 动画播放就停止 - if self.rlgTween2 then self.rlgTween2:Kill() end - if self.rlgTween3 then self.rlgTween3:Kill() end + --if self.rlgTween2 then self.rlgTween2:Kill() end + --if self.rlgTween3 then self.rlgTween3:Kill() end --self.RoleLiveParnet.transform.localScale = Vector3.one --Vector2.New(self.offset[1], self.offset[2]) --self.RoleLiveParnet.transform.localPosition = Vector3(0, 0, 0) --self.liveRender.transform.anchoredPosition = Vector2.zero--Vector2.New(self.offset[1], self.offset[2]) @@ -595,35 +600,42 @@ function PlayerView:DOHitEffect(time, func) if not time or time < 0.3 then time = 0.3 end - -- 受击放大1.2倍 - self:DoScale(1.2, 0.1) - -- 卡面变红 - DoTween.To(DG.Tweening.Core.DOGetter_float( function () return 1 end), - DG.Tweening.Core.DOSetter_float(function (progress) - local color = Color.New(1, progress, progress, 1) - Util.SetColor(self.GameObject, color) - Util.SetColor(self.RoleLiveGOGraphic, color) - end), 0, 0.1):SetEase(Ease.Linear):OnComplete(function() - DoTween.To(DG.Tweening.Core.DOGetter_float( function () return 0 end), + if self.currAniName~="idle" and self.currAniName~="hit" then + -- 受击放大1.2倍 + self:DoScale(1.2, 0.1) + -- 卡面变红 + DoTween.To(DG.Tweening.Core.DOGetter_float( function () return 1 end), DG.Tweening.Core.DOSetter_float(function (progress) local color = Color.New(1, progress, progress, 1) Util.SetColor(self.GameObject, color) Util.SetColor(self.RoleLiveGOGraphic, color) - end), 1, 0.1):SetEase(Ease.Linear):SetDelay(time) - end) - -- 震动 - self.RoleLiveGOTran:DOShakeAnchorPos(time, Vector2.New(200, 100), 100, 50, false, true):OnComplete(function () - self.RoleLiveGOTran.anchoredPosition = Vector2.New(self.outOffset[1], self.outOffset[2] ) - -- if self.GameObject then - -- self.GameObject.transform.parent.anchoredPosition = Vector2.New(self.role.position == 1 and -145 or 0, -221) - -- end - -- 恢复大小 - self:DoScale(1, 0.1) - -- 回调 + end), 0, 0.1):SetEase(Ease.Linear):OnComplete(function() + DoTween.To(DG.Tweening.Core.DOGetter_float( function () return 0 end), + DG.Tweening.Core.DOSetter_float(function (progress) + local color = Color.New(1, progress, progress, 1) + Util.SetColor(self.GameObject, color) + Util.SetColor(self.RoleLiveGOGraphic, color) + end), 1, 0.1):SetEase(Ease.Linear):SetDelay(time) + end) + -- 震动 + self.RoleLiveGOTran:DOShakeAnchorPos(time, Vector2.New(200, 100), 100, 50, false, true):OnComplete(function () + self.RoleLiveGOTran.anchoredPosition = Vector2.New(self.outOffset[1], self.outOffset[2] ) + -- if self.GameObject then + -- self.GameObject.transform.parent.anchoredPosition = Vector2.New(self.role.position == 1 and -145 or 0, -221) + -- end + -- 恢复大小 + self:DoScale(1, 0.1) + -- 回调 + if func then + func() + end + end) + else if func then func() end - end) + end + end From 666e6f51a33069fe1d5d271b0b86eaf5d89cc2d0 Mon Sep 17 00:00:00 2001 From: gaoxin Date: Tue, 7 Dec 2021 17:10:43 +0800 Subject: [PATCH 2/6] =?UTF-8?q?=E3=80=90=E5=BC=80=E6=9C=8D=E7=A6=8F?= =?UTF-8?q?=E5=88=A9=E3=80=91=E6=9C=80=E5=90=8E=E4=B8=80=E6=A1=A3=E5=A5=96?= =?UTF-8?q?=E5=8A=B1=E5=8F=98=E6=9B=B4=E4=B8=BA=E5=AF=BB=E4=BB=99=E7=8E=89?= =?UTF-8?q?=EF=BC=8C=E5=A4=96=E9=9D=A2=E5=85=A5=E5=8F=A3=E8=BF=98=E6=98=AF?= =?UTF-8?q?=E7=8C=B4=E5=AD=90=E5=9B=BE=E7=89=87?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../~Lua/Modules/Fight/FightPointPassMainPanel.lua | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) diff --git a/Assets/ManagedResources/~Lua/Modules/Fight/FightPointPassMainPanel.lua b/Assets/ManagedResources/~Lua/Modules/Fight/FightPointPassMainPanel.lua index 0cfb10129a..14ba0e640d 100644 --- a/Assets/ManagedResources/~Lua/Modules/Fight/FightPointPassMainPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Fight/FightPointPassMainPanel.lua @@ -944,6 +944,7 @@ local OpenSeverWelfareRewardShow = { [19] = {image1 = "r_guanka_guankajianglishenfu",image2 = "r_guanka_guankajiangli02_zh"}, [81128] = {image1 = "r_guanka_guankajianglibaoxiang",image2 = "r_guanka_guankajiangli03_zh"}, [11023] = {image1 = "r_guanka_guankajianglishunwukong",image2 = "r_guanka_guankajiangli04_zh"}, + [87] = {image1 = "r_Material_Mineral_0003",image2 = ""}, } function this.UpdateOpenSeverWelfare() local mainLevelConfig = ConfigManager.GetConfig(ConfigName.MainLevelConfig) @@ -965,9 +966,18 @@ function this.UpdateOpenSeverWelfare() end this.btnOpenSeverWelfare:SetActive(isShowBtn) if not curMissionConfig then return end + -- 奖励图 this.OpenSeverWelfareicon.sprite = this.spLoader:LoadSprite(OpenSeverWelfareRewardShow[curMissionConfig.Reward[1][1]].image1) - this.OpenSeverWelfareiconText.sprite = this.spLoader:LoadSprite(OpenSeverWelfareRewardShow[curMissionConfig.Reward[1][1]].image2) this.OpenSeverWelfareicon:SetNativeSize() + -- 文字 + local imgName2 = OpenSeverWelfareRewardShow[curMissionConfig.Reward[1][1]].image2 + if imgName2 and imgName2 ~= "" then + this.OpenSeverWelfareiconText.sprite = this.spLoader:LoadSprite(imgName2) + this.OpenSeverWelfareiconText.gameObject:SetActive(true) + else + this.OpenSeverWelfareiconText.gameObject:SetActive(false) + end + -- local curPassLevelSortId = FightPointPassManager.lastPassFightId ~= FightPointPassManager.curOpenFight and mainLevelConfig[FightPointPassManager.lastPassFightId].SortId or 0 local getRewardLevelSortId = mainLevelConfig[curMissionConfig.Values[1][1]].SortId this.OpenSeverWelfareRed:SetActive(curPassLevelSortId >= getRewardLevelSortId) From 16c16dda5f091d94b10f68e6bf3c33e80449c3c7 Mon Sep 17 00:00:00 2001 From: gaoxin Date: Tue, 7 Dec 2021 17:47:22 +0800 Subject: [PATCH 3/6] =?UTF-8?q?=E3=80=90=E6=88=98=E6=96=97=E5=B7=A5?= =?UTF-8?q?=E5=85=B7=E3=80=91=E4=BF=AE=E5=A4=8D=E6=97=A0=E6=B3=95=E9=85=8D?= =?UTF-8?q?=E7=BD=AE=E7=9A=AE=E8=82=A4=E6=8A=80=E8=83=BD=E7=9A=84=E9=97=AE?= =?UTF-8?q?=E9=A2=98?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Modules/Battle/Test/View/SkillSetView.lua | 24 ++++++++----------- 1 file changed, 10 insertions(+), 14 deletions(-) diff --git a/Assets/ManagedResources/~Lua/Modules/Battle/Test/View/SkillSetView.lua b/Assets/ManagedResources/~Lua/Modules/Battle/Test/View/SkillSetView.lua index 50fa618aea..a53e7d8de3 100644 --- a/Assets/ManagedResources/~Lua/Modules/Battle/Test/View/SkillSetView.lua +++ b/Assets/ManagedResources/~Lua/Modules/Battle/Test/View/SkillSetView.lua @@ -56,7 +56,7 @@ function SkillSetView:Show(camp, pos, BattleView) self.rt.text = self.roleView.SkillCaster.actionTime*1000 self.rt2.text = self.roleView.SkillCaster.soundTime*1000 - local nCId = BattleManager.GetCombatIdBySkin(nSkillId, 0) + local nCId = BattleManager.GetCombatIdBySkin(nSkillId, self.role.roleData.skinId) local nCombat = BattleManager.GetSkillCombat(nCId) self.nt1.text = nCombat.BeforeEffectDelay self.nt2.text = nCombat.KeyFrame @@ -65,7 +65,7 @@ function SkillSetView:Show(camp, pos, BattleView) self.nt5.text = nCombat.SkillDuration self.nt6.text = nCombat.SkillNumber - local sCId = BattleManager.GetCombatIdBySkin(sSkillId, 0) + local sCId = BattleManager.GetCombatIdBySkin(sSkillId, self.role.roleData.skinId) local sCombat = BattleManager.GetSkillCombat(sCId) self.st1.text = sCombat.BeforeEffectDelay self.st2.text = sCombat.KeyFrame @@ -85,7 +85,7 @@ function SkillSetView:ApplyData() self.roleView.SkillCaster.actionTime = (tonumber(self.rt.text)or 0)/1000 self.roleView.SkillCaster.soundTime = (tonumber(self.rt2.text)or 0)/1000 - local ncId = BattleManager.GetCombatIdBySkin(nSkillId, 0) + local ncId = BattleManager.GetCombatIdBySkin(nSkillId, self.role.roleData.skinId) local nCombat = BattleManager.GetSkillCombat(ncId) local nBeforeEffectDelay = tonumber(self.nt1.text) or 0 local nKeyFrame = tonumber(self.nt2.text) or 0 @@ -98,13 +98,11 @@ function SkillSetView:ApplyData() nCombat.BeforeEffectDelay = nBeforeEffectDelay nCombat.DamageDelay = nDamageDelay BattleManager.SetSkillCombat(ncId, nCombat) - for i=2, #self.role.skill do - self.role.skill[2] = nKeyFrame/1000 - self.role.skill[3] = nSkillDuration/1000 - self.role.skill[4] = nSkillNumber - end + self.role.skill[2] = nKeyFrame/1000 + self.role.skill[3] = nSkillDuration/1000 + self.role.skill[4] = nSkillNumber - local scId = BattleManager.GetCombatIdBySkin(sSkillId, 0) + local scId = BattleManager.GetCombatIdBySkin(sSkillId, self.role.roleData.skinId) local sCombat = BattleManager.GetSkillCombat(scId) local sBeforeEffectDelay = tonumber(self.st1.text) or 0 local sKeyFrame = tonumber(self.st2.text) or 0 @@ -117,11 +115,9 @@ function SkillSetView:ApplyData() sCombat.BeforeEffectDelay = sBeforeEffectDelay sCombat.DamageDelay = sDamageDelay BattleManager.SetSkillCombat(scId, sCombat) - for i=2, #self.role.superSkill do - self.role.superSkill[2] = sKeyFrame/1000 - self.role.superSkill[3] = sSkillDuration/1000 - self.role.superSkill[4] = sSkillNumber - end + self.role.superSkill[2] = sKeyFrame/1000 + self.role.superSkill[3] = sSkillDuration/1000 + self.role.superSkill[4] = sSkillNumber PopupTipPanel.ShowTip(Language[10212]) end From 4c92d13393630b7ba0c9fe24bcc74bfd61e39481 Mon Sep 17 00:00:00 2001 From: wangzhenxing Date: Tue, 7 Dec 2021 21:19:14 +0800 Subject: [PATCH 4/6] =?UTF-8?q?=E3=80=90=E6=88=98=E6=96=97=E3=80=91=3D=3D?= =?UTF-8?q?=3D=3D=3D=3D257=E8=A2=AB=E5=8A=A8=E4=BF=AE=E6=94=B9?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Modules/Battle/Logic/Base/Passivity.lua | 39 ++++++++++--------- 1 file changed, 21 insertions(+), 18 deletions(-) diff --git a/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Base/Passivity.lua b/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Base/Passivity.lua index ef1b3d66c7..e69abe3ead 100644 --- a/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Base/Passivity.lua +++ b/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Base/Passivity.lua @@ -5684,23 +5684,25 @@ local passivityList = { return end if skill and skill.owner==role and (skill.type == BattleSkillType.Special or skill.type==BattleSkillType.Extra) and target:IsDead() and not BattleUtil.CheckIsNoDead(target) then - local dmg= floor(BattleUtil.ErrorCorrection((damage-finalDmg)*f1)) - local list = RoleManager.Query(function(v) return v.camp ~= role.camp end) - list = BattleUtil.SortByHpFactor(list,0) - -- if not list[1]:IsDead() then - if list then - if not point then - point=list[1] - end - BattleUtil.FinalDamage(nil,role,point,dmg) - if curNum>=maxNum then - return - end - if num>0 then - BattleUtil.CalRage(role,point,num,CountTypeName.Sub) - curNum=curNum+num - end - end + BattleLogic.WaitForTrigger(BattleLogic.GameDeltaTime,function() + local dmg= floor(BattleUtil.ErrorCorrection((damage-finalDmg)*f1)) + local list = RoleManager.Query(function(v) return v.camp ~= role.camp end) + list = BattleUtil.SortByHpFactor(list,0) + -- if not list[1]:IsDead() then + if list then + if not point then + point=list[1] + end + BattleUtil.FinalDamage(nil,role,point,dmg) + if curNum>=maxNum then + return + end + if num>0 then + BattleUtil.CalRage(role,point,num,CountTypeName.Sub) + curNum=curNum+num + end + end + end) end end role.Event:AddEvent(BattleEventName.RoleHit, onRoleHit,nil,nil,role) @@ -10163,6 +10165,7 @@ local passivityList = { end role.Event:AddEvent(BattleEventName.BuffCaster, OnBuffStart,nil,nil,role) - end + end, + } return passivityList \ No newline at end of file From 7277afdf9b2692adbb6ec13719af28873210f60f Mon Sep 17 00:00:00 2001 From: wangzhenxing Date: Wed, 8 Dec 2021 10:30:18 +0800 Subject: [PATCH 5/6] =?UTF-8?q?[=E6=88=98=E6=96=97]=3D=3D=3D=3D=3D?= =?UTF-8?q?=E8=A2=AB=E5=8A=A8257=20=20=E4=B8=8D=E7=81=ADbuff=E4=BF=AE?= =?UTF-8?q?=E6=94=B9?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../~Lua/Modules/Battle/Logic/Base/Passivity.lua | 3 +++ .../~Lua/Modules/Battle/Logic/Buff/NoDead.lua | 6 ++++++ 2 files changed, 9 insertions(+) diff --git a/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Base/Passivity.lua b/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Base/Passivity.lua index e69abe3ead..2687eb5343 100644 --- a/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Base/Passivity.lua +++ b/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Base/Passivity.lua @@ -5693,6 +5693,9 @@ local passivityList = { if not point then point=list[1] end + if point==nil then + return + end BattleUtil.FinalDamage(nil,role,point,dmg) if curNum>=maxNum then return diff --git a/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Buff/NoDead.lua b/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Buff/NoDead.lua index 87e2ccb0f0..65ea02cc37 100644 --- a/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Buff/NoDead.lua +++ b/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Buff/NoDead.lua @@ -27,6 +27,9 @@ end -- 记录承受伤害 function NoDead:OnRoleBeHit(atkRole, damage, bCrit, finalDmg, damageType, skill,isDirect) if skill and (skill.type == BattleSkillType.Special or skill.type==BattleSkillType.Extra or skill.type==BattleSkillType.DeadSkill ) and atkRole.camp~=self.target.camp then + if self.changePro==nil then + self.changePro=0.1 + end self.recordDamage=self.recordDamage+math.floor(damage*self.changePro) end end @@ -65,6 +68,9 @@ function NoDead:OnEnd() self.target.Event:RemoveEvent(BattleEventName.RoleBeHit,self.OnRoleBeHit,self) end --self.target.Event + if self.pro==nil then + self.pro=0 + end local isRand=BattleUtil.RandomAction(self.pro,function() RoleManager.RemoveDeadRole(self.target) self.target.isDead=false From 9b1ca0135c8187758a2a49e7d5d232c5f1896d27 Mon Sep 17 00:00:00 2001 From: jiaoyangna <3046463818@qq.com> Date: Wed, 8 Dec 2021 14:03:23 +0800 Subject: [PATCH 6/6] =?UTF-8?q?=E3=80=90ID1010829=E3=80=91=20=E5=A2=9E?= =?UTF-8?q?=E5=8A=A0=E5=BC=80=E6=9C=8D=E7=AB=9E=E6=8A=80=E6=AF=94=E6=8B=BC?= =?UTF-8?q?=E6=B4=BB=E5=8A=A8=E2=80=94=E2=80=94=E7=AB=9E=E6=8A=80=E8=AF=95?= =?UTF-8?q?=E7=82=BC?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../UI/FightLevel/ArenaTrialPanel.prefab | 2749 +++++++++++++++++ .../UI/FightLevel/ArenaTrialPanel.prefab.meta | 7 + .../ResConfigs/ResourcePathConfig.asset | 52 + .../~Lua/Common/GlobalDefine.lua | 2 + Assets/ManagedResources/~Lua/Data/UIData.lua | 1 + .../Modules/FightLevel/ArenaTrialPanel.lua | 195 ++ .../ArenaTrialPanel.lua.meta} | 3 +- .../~Lua/Modules/Main/MainPanel.lua | 2 + 8 files changed, 3009 insertions(+), 2 deletions(-) create mode 100644 Assets/ManagedResources/Prefabs/UI/FightLevel/ArenaTrialPanel.prefab create mode 100644 Assets/ManagedResources/Prefabs/UI/FightLevel/ArenaTrialPanel.prefab.meta create mode 100644 Assets/ManagedResources/~Lua/Modules/FightLevel/ArenaTrialPanel.lua rename Assets/ManagedResources/~Lua/Modules/{ActivityGift/View.meta => FightLevel/ArenaTrialPanel.lua.meta} (67%) diff --git a/Assets/ManagedResources/Prefabs/UI/FightLevel/ArenaTrialPanel.prefab b/Assets/ManagedResources/Prefabs/UI/FightLevel/ArenaTrialPanel.prefab new file mode 100644 index 0000000000..ae34e50b64 --- /dev/null +++ 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b/Assets/ManagedResources/Prefabs/UI/FightLevel/ArenaTrialPanel.prefab.meta new file mode 100644 index 0000000000..95efb56792 --- /dev/null +++ b/Assets/ManagedResources/Prefabs/UI/FightLevel/ArenaTrialPanel.prefab.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: b31d31f5f43a097469b2772dabc937bd +PrefabImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/ManagedResources/ResConfigs/ResourcePathConfig.asset b/Assets/ManagedResources/ResConfigs/ResourcePathConfig.asset index 703f26545b..90ad07044b 100644 --- a/Assets/ManagedResources/ResConfigs/ResourcePathConfig.asset +++ b/Assets/ManagedResources/ResConfigs/ResourcePathConfig.asset @@ -15558,6 +15558,14 @@ MonoBehaviour: extension: .png resPathIndex: 18 resAbNameIndex: 9 + - resName: kangbaojia + extension: .png + resPathIndex: 19 + resAbNameIndex: 9 + - resName: kangbaojian + extension: .png + resPathIndex: 19 + resAbNameIndex: 9 - resName: r_buff_Attack_Down extension: .png resPathIndex: 19 @@ -15650,10 +15658,22 @@ MonoBehaviour: extension: .png resPathIndex: 19 resAbNameIndex: 9 + - resName: r_buff_MD_jinjia + extension: .png + resPathIndex: 19 + resAbNameIndex: 9 + - resName: r_buff_MD_mofu + extension: .png + resPathIndex: 19 + resAbNameIndex: 9 - resName: r_buff_MD_Up extension: .png resPathIndex: 19 resAbNameIndex: 9 + - resName: r_buff_MD_xianyin + extension: .png + resPathIndex: 19 + resAbNameIndex: 9 - resName: r_buff_Nohealing_0001 extension: .png resPathIndex: 19 @@ -17542,6 +17562,14 @@ MonoBehaviour: extension: .png resPathIndex: 70 resAbNameIndex: 35 + - resName: z_zhandou_kangbaolvjian_zh + extension: .png + resPathIndex: 70 + resAbNameIndex: 35 + - resName: z_zhandou_kangbaolvjia_zh + extension: .png + resPathIndex: 70 + resAbNameIndex: 35 - resName: z_zhandou_leiyun_zh extension: .png resPathIndex: 70 @@ -27410,6 +27438,10 @@ MonoBehaviour: extension: .mp3 resPathIndex: 190 resAbNameIndex: 188 + - resName: Audio_battle_vo_nmw02 + extension: .mp3 + resPathIndex: 190 + resAbNameIndex: 188 - resName: Audio_battle_vo_nxq01 extension: .mp3 resPathIndex: 190 @@ -28662,6 +28694,14 @@ MonoBehaviour: extension: .mp3 resPathIndex: 193 resAbNameIndex: 489 + - resName: Audio_niu_attack_01 + extension: .mp3 + resPathIndex: 193 + resAbNameIndex: 489 + - resName: Audio_niu_hit_01 + extension: .mp3 + resPathIndex: 193 + resAbNameIndex: 489 - resName: Audio_normal_effect_01 extension: .mp3 resPathIndex: 193 @@ -29222,6 +29262,14 @@ MonoBehaviour: extension: .mp3 resPathIndex: 198 resAbNameIndex: 611 + - resName: Audio_fangcunzhuanpan_0 + extension: .mp3 + resPathIndex: 199 + resAbNameIndex: 611 + - resName: Audio_fangcunzhuanpan_1 + extension: .mp3 + resPathIndex: 199 + resAbNameIndex: 611 - resName: Audio_guide_001 extension: .mp3 resPathIndex: 199 @@ -58386,6 +58434,10 @@ MonoBehaviour: extension: .prefab resPathIndex: 695 resAbNameIndex: 3150 + - resName: ArenaTrialPanel + extension: .prefab + resPathIndex: 696 + resAbNameIndex: 3151 - resName: FightLevelChapterPanel extension: .prefab resPathIndex: 696 diff --git a/Assets/ManagedResources/~Lua/Common/GlobalDefine.lua b/Assets/ManagedResources/~Lua/Common/GlobalDefine.lua index f43b6124ce..f720dabf41 100644 --- a/Assets/ManagedResources/~Lua/Common/GlobalDefine.lua +++ b/Assets/ManagedResources/~Lua/Common/GlobalDefine.lua @@ -1371,6 +1371,7 @@ ActivityTypeDef = { ContinueGift = 85, -- 连续礼包 ContinuePackage = 87, -- 连购礼包 Incarnation = 86,--抽卡变身卡 + jingjishilian = 88, } --活动结束需要处理面板关闭类型 ActivityTypePanel = { @@ -1828,6 +1829,7 @@ HELP_TYPE = { tailsmainSoul = 117, Incarnation = 118, LingMaiMiJing = 116,--灵脉秘境 + jingjishilian = 122, } NumToComplexFont = { diff --git a/Assets/ManagedResources/~Lua/Data/UIData.lua b/Assets/ManagedResources/~Lua/Data/UIData.lua index c19930c758..2ce7fa192b 100644 --- a/Assets/ManagedResources/~Lua/Data/UIData.lua +++ b/Assets/ManagedResources/~Lua/Data/UIData.lua @@ -434,6 +434,7 @@ UIName = { RewardTailsmanChipShowPopup = 440, ContinueGiftPanel = 441, -- 连续礼包 ContinuePackagePanel = 442, -- 连购礼包new + ArenaTrialPanel = 445, } SubUIConfig = { diff --git a/Assets/ManagedResources/~Lua/Modules/FightLevel/ArenaTrialPanel.lua b/Assets/ManagedResources/~Lua/Modules/FightLevel/ArenaTrialPanel.lua new file mode 100644 index 0000000000..2de027cf36 --- /dev/null +++ b/Assets/ManagedResources/~Lua/Modules/FightLevel/ArenaTrialPanel.lua @@ -0,0 +1,195 @@ +require("Base/BasePanel") +local ArenaTrialPanel = Inherit(BasePanel) + +--初始化组件(用于子类重写) +function ArenaTrialPanel:InitComponent() + self.spLoader = SpriteLoader.New() + self.UpView = SubUIManager.Open(SubUIConfig.UpView, self.transform) + self.btnBack = Util.GetGameObject(self.gameObject,"bg/BackBtn") + self.liveRoot = Util.GetGameObject(self.gameObject,"bg/ren") + self.helpBtn = Util.GetGameObject(self.gameObject, "helpBtn") + self.helpPosition = self.helpBtn:GetComponent("RectTransform").localPosition + self.rankingBtn = Util.GetGameObject(self.gameObject, "rankingBtn") + + self.title = Util.GetGameObject(self.gameObject,"bg/kuang/zi"):GetComponent("Image") + self.goBtn = Util.GetGameObject(self.gameObject,"bg/kuang/goBtn") + self.goBtnImage = Util.GetGameObject(self.goBtn,"zi"):GetComponent("Image") + self.Rank = Util.GetGameObject(self.goBtn,"di") + self.goNum = Util.GetGameObject(self.Rank,"num"):GetComponent("Text") + self.goTips = Util.GetGameObject(self.goBtn,"tips"):GetComponent("Text") + + self.time = Util.GetGameObject(self.gameObject,"bg/kuang/time/Text"):GetComponent("Text") + + self.Scroll = Util.GetGameObject(self.gameObject,"bg/kuang/Scroll") + self.leftTime = Util.GetGameObject(self.gameObject,"bg/LeftTime"):GetComponent("Text") + self.itemPre = Util.GetGameObject(self.gameObject,"itemPre") + + local rootHight = self.Scroll.transform.rect.height + local width = self.Scroll.transform.rect.width + self.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, self.Scroll.transform, + self.itemPre, nil, Vector2.New(width, rootHight), 1, 1, Vector2.New(0, 0)) + self.ScrollView.moveTween.MomentumAmount = 1 + self.ScrollView.moveTween.Strength = 2 + self.itemList = {} + self.live = nil +end + +--绑定事件(用于子类重写) +function ArenaTrialPanel:BindEvent() + Util.AddClick(self.btnBack, function() + self:ClosePanel() + end) + + Util.AddClick(self.goBtn, function() + JumpManager.GoJump(8001) + end) + + Util.AddClick(self.helpBtn, function() + UIManager.OpenPanel(UIName.HelpPopup, HELP_TYPE.jingjishilian, self.helpPosition.x,self.helpPosition.y) + end) + Util.AddClick(self.rankingBtn, function() + UIManager.OpenPanel(UIName.RankingSingleListPanel,rankKingList[6]) + end) +end + + +--添加事件监听(用于子类重写) +function ArenaTrialPanel:AddListener() +end + +--移除事件监听(用于子类重写) +function ArenaTrialPanel:RemoveListener() +end + +--界面打开时调用(用于子类重写) +function ArenaTrialPanel:OnOpen() +end + +--界面打开或者重新打开后,界面刷新时调用(用于子类重写) +function ArenaTrialPanel:OnShow() + self:Refresh(true,true) +end + +function ArenaTrialPanel:Refresh(isTop,isAni) + self.actData = CommonActPageManager.GetData(ActivityTypeDef.jingjishilian) + self.title.sprite = self.spLoader:LoadSprite("s_shanheshilian_shanheshilianzi") + self.goBtnImage.sprite = self.spLoader:LoadSprite("s_shanheshilian_anniushangzi") + if self.live then + poolManager:UnLoadLive(self.live.gameObject.name, self.live) + self.live = nil + end + local data = ConfigManager.GetConfigDataByKey(ConfigName.HeroConfig,"ReadingName","敖丙") + self.live = poolManager:LoadLive(GetResourcePath(data.Live), self.liveRoot.transform, + Vector3.one * data.Scale, Vector3.New(data.Position[1], data.Position[2], 0)) + local SkeletonGraphic = self.live:GetComponent("SkeletonGraphic") + SkeletonGraphic.AnimationState:SetAnimation(0, "idle", true) + + local _, myRankInfo = ArenaManager.GetRankInfo() + local myRank = myRankInfo.personInfo.rank + if myRank < 0 then + myRank = Language[10036] + self.Rank .gameObject:SetActive(false) + self.goTips.text = myRank + else + self.Rank.gameObject:SetActive(true) + self.goNum.text = myRank + self.goTips.text = "第 名" + end + + self:SetNumbers() + self:SetRewards(isTop,isAni) +end + +function ArenaTrialPanel:SetNumbers() + --设置时间 + if self.timer then + self.timer:Stop() + self.timer = nil + end + local time =self.actData.endTime - GetTimeStamp() + self.leftTime.text = string.format(Language[10512].."%s",TimeToFelaxible(time)) + self.timer = Timer.New(function () + time = time - 1 + self.leftTime.text = string.format(Language[10512].."%s",TimeToFelaxible(time)) + if time <= 0 then + self:ClosePanel() + end + end,1,-1,true) + self.timer:Start() +end + +function ArenaTrialPanel:SetRewards(isTop,isAni) + local rewardTabs = {} + for i, v in ConfigPairs(ConfigManager.GetConfig(ConfigName.ActivityRankingReward)) do + if v.ActivityId == self.actData.activityId then + table.insert(rewardTabs,v) + end + end + + self.ScrollView:SetData(rewardTabs, function (index, go) + self:SingleDataShow(go, rewardTabs[index],index) + end,not isTop,not isAni) +end + +function ArenaTrialPanel:SingleDataShow(item,data,index) + local sortNumTabs = {} + for i = 1, 4 do + sortNumTabs[i] = Util.GetGameObject(item, "SortNum/SortNum ("..i..")") + sortNumTabs[i]:SetActive(false) + end + local sort4Text = Util.GetGameObject(sortNumTabs[4],"TitleText"):GetComponent("Text") + local reward = Util.GetGameObject(item,"reward") + + if data.MinRank == data.MaxRank then + if data.MaxRank < 4 then + sortNumTabs[data.MinRank]:SetActive(true) + else + sortNumTabs[4]:SetActive(true) + sort4Text.text = data.MaxRank + end + else + sortNumTabs[4]:SetActive(true) + if data.MaxRank < 0 then + sort4Text.text = data.MinRank .."+" + else + sort4Text.text = data.MinRank .."-".. data.MaxRank + end + end + + if not self.itemList[item] then + self.itemList[item] = {} + end + for i = 1, #data.RankingReward do + if not self.itemList[item][i] then + self.itemList[item][i] = SubUIManager.Open(SubUIConfig.ItemView,reward.transform) + end + self.itemList[item][i]:OnOpen(false, data.RankingReward[i], 0.8,false,false,false,self.sortingOrder) + end +end + +--界面关闭时调用(用于子类重写) +function ArenaTrialPanel:OnClose() + if self.timer then + self.timer:Stop() + self.timer = nil + end + if self.live then + poolManager:UnLoadLive(self.live.gameObject.name, self.live) + self.live = nil + end +end + +--界面销毁时调用(用于子类重写) +function ArenaTrialPanel:OnDestroy() + if self.timer then + self.timer:Stop() + self.timer = nil + end + self.itemList = {} + if self.live then + poolManager:UnLoadLive(self.live.gameObject.name, self.live) + self.live = nil + end +end + +return ArenaTrialPanel \ No newline at end of file diff --git a/Assets/ManagedResources/~Lua/Modules/ActivityGift/View.meta b/Assets/ManagedResources/~Lua/Modules/FightLevel/ArenaTrialPanel.lua.meta similarity index 67% rename from Assets/ManagedResources/~Lua/Modules/ActivityGift/View.meta rename to Assets/ManagedResources/~Lua/Modules/FightLevel/ArenaTrialPanel.lua.meta index d1c75def57..48ebf4e6c6 100644 --- a/Assets/ManagedResources/~Lua/Modules/ActivityGift/View.meta +++ b/Assets/ManagedResources/~Lua/Modules/FightLevel/ArenaTrialPanel.lua.meta @@ -1,6 +1,5 @@ fileFormatVersion: 2 -guid: 662490c50a0740444ad18e93f84b5061 -folderAsset: yes +guid: 80cb96a6503dffd4195efefdb2925ed6 DefaultImporter: externalObjects: {} userData: diff --git a/Assets/ManagedResources/~Lua/Modules/Main/MainPanel.lua b/Assets/ManagedResources/~Lua/Modules/Main/MainPanel.lua index 55385ff71e..5f074fa23d 100644 --- a/Assets/ManagedResources/~Lua/Modules/Main/MainPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Main/MainPanel.lua @@ -1066,6 +1066,8 @@ function this:TabBtnAction(id,actType,data) SwitchPanel.OpenPanel(UIName.YuJianXingPanel,nil,id) end end) + elseif id == ActivityTypeDef.jingjishilian then + UIManager.OpenPanel(UIName.ArenaTrialPanel) end elseif actType == 2 then if id == FUNCTION_OPEN_TYPE.SERVER_START_GIFT then