共鸣中的宝物去掉红点
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f935fb163b
commit
beacff1d20
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@ -3726,10 +3726,12 @@ function this.CheckIsUpTreasure(Did,index)
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end
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local curEquipData = EquipTreasureManager.GetSingleEquipTreasreData(Did)
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local isMax,isMatEnough,items
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local indexType = curEquipData.equipType == 1 and HarmonyAddType.HunSoulPrint or HarmonyAddType.LingSoulPrint
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if index == 1 then
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isMax = curEquipData.lv == curEquipData.maxLv
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items,isMatEnough = this.GetCostItems(curEquipData,curEquipData.strongConfig)
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isMatEnough = isMatEnough and not (HarmonyManager.IsInfo(curEquipData.upHeroDid) and HarmonyManager.GetSingleAdditions(HarmonyAddType.HunSoulPrint) ~= -1)
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isMatEnough = isMatEnough and
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not (HarmonyManager.IsInfo(curEquipData.upHeroDid) and HarmonyManager.GetSingleAdditions(indexType) ~= -1)
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elseif index == 2 then
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isMax = curEquipData.refineLv == curEquipData.maxRefineLv
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items,isMatEnough = this.GetCostItems(curEquipData,curEquipData.refineConfig)
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@ -3738,7 +3740,8 @@ function this.CheckIsUpTreasure(Did,index)
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items,isMatEnough = this.GetCostItems(curEquipData,curEquipData.refineConfig)
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if not isMatEnough then
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items,isMatEnough = this.GetCostItems(curEquipData,curEquipData.strongConfig)
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isMatEnough = isMatEnough and not (HarmonyManager.IsInfo(curEquipData.upHeroDid) and HarmonyManager.GetSingleAdditions(HarmonyAddType.HunSoulPrint) ~= -1)
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isMatEnough = isMatEnough and
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not (HarmonyManager.IsInfo(curEquipData.upHeroDid) and HarmonyManager.GetSingleAdditions(indexType) ~= -1)
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end
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end
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local teamHero=FormationManager.GetWuJinFormationHeroIds(FormationTypeDef.FORMATION_NORMAL)
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@ -243,7 +243,7 @@ function EquipTreasureStrongPopup:OnShow()
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end)
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this:ShowTopDataList(datas)
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this:SetWindShow(type,0.2)
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this:RefreshRedPoint(0.2,true)
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this:RefreshRedPoint(0.5,true)
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end
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function EquipTreasureStrongPopup:GetHeroIsMainFormation(HeroId)
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@ -306,7 +306,7 @@ function EquipTreasureStrongPopup:SetScrollPre(go,data,_index)
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end
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--设置界面显示 1.强化 2.精炼
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function EquipTreasureStrongPopup:SetWindShow(_index,delta)
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function EquipTreasureStrongPopup:SetWindShow(_index)
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haveTreasures = {}
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type = _index
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curEquipData = EquipTreasureManager.GetSingleEquipTreasreData(curEquipData.idDyn)
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