diff --git a/Assets/ManagedResources/Prefabs/UI/RoleInfo/RoleInfoPanel.prefab b/Assets/ManagedResources/Prefabs/UI/RoleInfo/RoleInfoPanel.prefab
index 075d2ac605..5ba447389b 100644
--- a/Assets/ManagedResources/Prefabs/UI/RoleInfo/RoleInfoPanel.prefab
+++ b/Assets/ManagedResources/Prefabs/UI/RoleInfo/RoleInfoPanel.prefab
@@ -63688,8 +63688,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
- m_AnchoredPosition: {x: 2.1, y: 2.1}
- m_SizeDelta: {x: 160, y: 86.6}
+ m_AnchoredPosition: {x: 0, y: 0}
+ m_SizeDelta: {x: 149.52, y: 86.6}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &119062700276395137
CanvasRenderer:
@@ -63744,9 +63744,9 @@ MonoBehaviour:
m_Alignment: 4
m_AlignByGeometry: 0
m_RichText: 1
- m_HorizontalOverflow: 1
+ m_HorizontalOverflow: 0
m_VerticalOverflow: 1
- m_LineSpacing: 1
+ m_LineSpacing: 0.7
m_Text: "\u6750\u6599"
LanguageIndex: 10142
--- !u!1 &1484616364751171037
@@ -85340,8 +85340,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
- m_AnchoredPosition: {x: 2.1, y: 2.1}
- m_SizeDelta: {x: 160, y: 86.6}
+ m_AnchoredPosition: {x: 0, y: 0}
+ m_SizeDelta: {x: 151.35, y: 86.6}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &4101804890208213420
CanvasRenderer:
@@ -85396,9 +85396,9 @@ MonoBehaviour:
m_Alignment: 4
m_AlignByGeometry: 0
m_RichText: 1
- m_HorizontalOverflow: 1
+ m_HorizontalOverflow: 0
m_VerticalOverflow: 1
- m_LineSpacing: 1
+ m_LineSpacing: 0.7
m_Text: "\u6750\u6599"
LanguageIndex: 10142
--- !u!1 &7069187913524227865
diff --git a/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleInfoPanel.lua b/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleInfoPanel.lua
index 19f2b2c0c5..256fbac5ae 100644
--- a/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleInfoPanel.lua
+++ b/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleInfoPanel.lua
@@ -397,7 +397,7 @@ function this:UpdateBtnList()
end
local title = Util.GetGameObject(tabsList[k], "Text"):GetComponent("Text")
local redpot = Util.GetGameObject(tabsList[k], "redPoint")
- title.text = v.title
+ title.text = GetCurLanguage() == 0 and v.title or ""..v.title..""
-- 判断是否需要检测红点
redpot:SetActive(false)
if k == 1 then
@@ -462,7 +462,7 @@ function this:SetSelectBtn(index)
this.selectBtn.transform:SetParent(tabsList[index].transform)
this.selectBtn.transform.localScale = Vector3.one
this.selectBtn.transform.localPosition=Vector3.zero
- Util.GetGameObject(this.selectBtn.transform, "Text"):GetComponent("Text").text = tabs[index].title
+ Util.GetGameObject(this.selectBtn.transform, "Text"):GetComponent("Text").text = GetCurLanguage() == 0 and tabs[index].title or ""..tabs[index].title..""--tabs[index].title--
Util.GetGameObject(self.transform,"talentBtn/tipStr"):SetActive(false)
if index == 2 then
Util.GetGameObject(self.transform,"talentBtn/tipStr"):SetActive(true)