diff --git a/Assets/ManagedResources/Prefabs/UI/RoleInfo/RoleInfoPanel.prefab b/Assets/ManagedResources/Prefabs/UI/RoleInfo/RoleInfoPanel.prefab index 075d2ac605..5ba447389b 100644 --- a/Assets/ManagedResources/Prefabs/UI/RoleInfo/RoleInfoPanel.prefab +++ b/Assets/ManagedResources/Prefabs/UI/RoleInfo/RoleInfoPanel.prefab @@ -63688,8 +63688,8 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: 2.1, y: 2.1} - m_SizeDelta: {x: 160, y: 86.6} + m_AnchoredPosition: {x: 0, y: 0} + m_SizeDelta: {x: 149.52, y: 86.6} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &119062700276395137 CanvasRenderer: @@ -63744,9 +63744,9 @@ MonoBehaviour: m_Alignment: 4 m_AlignByGeometry: 0 m_RichText: 1 - m_HorizontalOverflow: 1 + m_HorizontalOverflow: 0 m_VerticalOverflow: 1 - m_LineSpacing: 1 + m_LineSpacing: 0.7 m_Text: "\u6750\u6599" LanguageIndex: 10142 --- !u!1 &1484616364751171037 @@ -85340,8 +85340,8 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: 2.1, y: 2.1} - m_SizeDelta: {x: 160, y: 86.6} + m_AnchoredPosition: {x: 0, y: 0} + m_SizeDelta: {x: 151.35, y: 86.6} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &4101804890208213420 CanvasRenderer: @@ -85396,9 +85396,9 @@ MonoBehaviour: m_Alignment: 4 m_AlignByGeometry: 0 m_RichText: 1 - m_HorizontalOverflow: 1 + m_HorizontalOverflow: 0 m_VerticalOverflow: 1 - m_LineSpacing: 1 + m_LineSpacing: 0.7 m_Text: "\u6750\u6599" LanguageIndex: 10142 --- !u!1 &7069187913524227865 diff --git a/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleInfoPanel.lua b/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleInfoPanel.lua index 19f2b2c0c5..256fbac5ae 100644 --- a/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleInfoPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleInfoPanel.lua @@ -397,7 +397,7 @@ function this:UpdateBtnList() end local title = Util.GetGameObject(tabsList[k], "Text"):GetComponent("Text") local redpot = Util.GetGameObject(tabsList[k], "redPoint") - title.text = v.title + title.text = GetCurLanguage() == 0 and v.title or ""..v.title.."" -- 判断是否需要检测红点 redpot:SetActive(false) if k == 1 then @@ -462,7 +462,7 @@ function this:SetSelectBtn(index) this.selectBtn.transform:SetParent(tabsList[index].transform) this.selectBtn.transform.localScale = Vector3.one this.selectBtn.transform.localPosition=Vector3.zero - Util.GetGameObject(this.selectBtn.transform, "Text"):GetComponent("Text").text = tabs[index].title + Util.GetGameObject(this.selectBtn.transform, "Text"):GetComponent("Text").text = GetCurLanguage() == 0 and tabs[index].title or ""..tabs[index].title..""--tabs[index].title-- Util.GetGameObject(self.transform,"talentBtn/tipStr"):SetActive(false) if index == 2 then Util.GetGameObject(self.transform,"talentBtn/tipStr"):SetActive(true)