添加以领取标志
parent
89facf0425
commit
bf1e1f69e6
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@ -253,6 +253,80 @@ MonoBehaviour:
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m_Script: {fileID: -146154839, guid: f70555f144d8491a825f0804e09c671c, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 8252189805900669551}
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- component: {fileID: 7080327840937121481}
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- component: {fileID: 2580739884167340815}
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m_Layer: 5
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m_Name: Get
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!224 &8252189805900669551
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RectTransform:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1133864347720707026}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 2418450038452822760}
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 100, y: 100}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &7080327840937121481
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CanvasRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1133864347720707026}
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m_CullTransparentMesh: 0
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--- !u!114 &2580739884167340815
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1133864347720707026}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_Sprite: {fileID: 21300000, guid: 84b137e960461f44082b1491d6ce5b7b, type: 3}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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m_FillMethod: 4
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m_FillAmount: 1
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m_FillClockwise: 1
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m_FillOrigin: 0
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m_UseSpriteMesh: 0
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--- !u!1 &1451235582569363938
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GameObject:
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m_ObjectHideFlags: 0
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@ -288,7 +362,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_AnchoredPosition: {x: 140, y: 0}
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m_SizeDelta: {x: 0, y: 61.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &170924767488423321
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@ -375,6 +449,7 @@ RectTransform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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- {fileID: 2112725178528502482}
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- {fileID: 8252189805900669551}
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m_Father: {fileID: 8749964550444904214}
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m_RootOrder: 5
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@ -129,11 +129,12 @@ function UpStarPre:SetShows(key,shows,parent)
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self.itemList[key][i] = {}
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self.itemList[key][i].go = newObjToParent(self.itemPre,parent)
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self.itemList[key][i].lock = Util.GetGameObject(self.itemList[key][i].go, "lock")
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self.itemList[key][i].Get = Util.GetGameObject(self.itemList[key][i].go, "Get")
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self.itemList[key][i].Get.gameObject:SetActive(false)
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if self.data.state == 0 then
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if key == 1 then
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self.title.text = string.format("%s星解锁",shows[i][4])
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end
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self.itemList[key][i].lock.gameObject:SetActive(true)
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else
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self.title.text = ""
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@ -149,6 +150,13 @@ function UpStarPre:SetShows(key,shows,parent)
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end
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function UpStarPre:SetBtn1()
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for i = 1,#self.itemList[2] do
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if self.data.state == 2 then
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self.itemList[2][i].Get.gameObject:SetActive(true)
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else
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self.itemList[2][i].Get.gameObject:SetActive(false)
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end
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end
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if self.data.state == 1 then
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self.GetBtn.enabled = true
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self.redPoint.gameObject:SetActive(true)
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