[战斗]========战斗名称显示修改

dev_chengFeng
wangzhenxing 2022-06-29 14:54:23 +08:00
parent 7f8dcf2416
commit bf9efec5c6
2 changed files with 33 additions and 26 deletions

View File

@ -206,22 +206,27 @@ function EnemyView:onCreate(go, role, position, root, isBoss,enemyId)
self.level.transform.parent.gameObject:SetActive(not self.isBoss)
self.elementImg.transform.parent.gameObject:SetActive(not self.isBoss)
self.rageSlider.transform.parent.gameObject:SetActive(not self.isBoss)
if BattlePanel and BattlePanel.guideType then
LogError("BattlePanel.guidetype=="..BattlePanel.guideType)
if BattlePanel.guideType==3 then
self.nameObj:SetActive(true)
-- if BattlePanel and BattlePanel.guideType then
-- LogError("BattlePanel.guidetype=="..BattlePanel.guideType)
-- if BattlePanel.guideType==3 then
-- self.nameObj:SetActive(true)
-- self.nameParent:SetActive(false)
-- self.proPar:SetActive(false)
-- self.nameText.transform.parent.gameObject:SetActive(false)
-- self.elementImg.transform.parent.gameObject:SetActive(false)
-- else
-- self.nameParent:SetActive(true)
-- self.proPar:SetActive(true)
-- self.nameObj:SetActive(false)
-- end
-- else
-- self.nameObj:SetActive(false)
-- end
self.nameObj:SetActive(true)
self.nameParent:SetActive(false)
self.proPar:SetActive(false)
self.nameText.transform.parent.gameObject:SetActive(false)
self.elementImg.transform.parent.gameObject:SetActive(false)
else
self.nameParent:SetActive(true)
self.proPar:SetActive(true)
self.nameObj:SetActive(false)
end
else
self.nameObj:SetActive(false)
end
end
--

View File

@ -86,20 +86,22 @@ function PlayerView:onCreate(go, role, position, root)
Util.GetGameObject(go, "GameObject/pro"):GetComponent("Image").sprite = self.spLoader:LoadSprite(GetProStrImageByProNum(role.roleData.element))
self.nameObj=Util.GetGameObject(go, "GameObject")
self.nameObj:SetActive(false)
if BattlePanel and BattlePanel.guideType then
LogError("11111111111111==="..BattlePanel.guideType)
if BattlePanel.guideType==3 then
LogError("222222222")
self.nameParent:SetActive(true)
self.proPar:SetActive(true)
else
self.nameParent:SetActive(false)
self.proPar:SetActive(false)
end
else
self.nameParent:SetActive(false)
self.proPar:SetActive(false)
end
-- if BattlePanel and BattlePanel.guideType then
-- LogError("11111111111111==="..BattlePanel.guideType)
-- if BattlePanel.guideType==3 then
-- LogError("222222222")
-- self.nameParent:SetActive(true)
-- self.proPar:SetActive(true)
-- else
-- self.nameParent:SetActive(false)
-- self.proPar:SetActive(false)
-- end
-- else
-- self.nameParent:SetActive(false)
-- self.proPar:SetActive(false)
-- end
self.nameParent:SetActive(true)
self.proPar:SetActive(true)
self.bg1.sprite = self.spLoader:LoadSprite(GetBattleHeroCardStarBg[role.roleData.star])
self.bg2.sprite = self.spLoader:LoadSprite(GetHeroCardStarFg[role.roleData.star])
self.starGrid = Util.GetGameObject(go, "StarGrid")