[战斗]========战斗名称显示修改
parent
7f8dcf2416
commit
bf9efec5c6
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@ -206,22 +206,27 @@ function EnemyView:onCreate(go, role, position, root, isBoss,enemyId)
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self.level.transform.parent.gameObject:SetActive(not self.isBoss)
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self.elementImg.transform.parent.gameObject:SetActive(not self.isBoss)
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self.rageSlider.transform.parent.gameObject:SetActive(not self.isBoss)
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if BattlePanel and BattlePanel.guideType then
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LogError("BattlePanel.guidetype=="..BattlePanel.guideType)
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if BattlePanel.guideType==3 then
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self.nameObj:SetActive(true)
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-- if BattlePanel and BattlePanel.guideType then
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-- LogError("BattlePanel.guidetype=="..BattlePanel.guideType)
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-- if BattlePanel.guideType==3 then
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-- self.nameObj:SetActive(true)
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-- self.nameParent:SetActive(false)
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-- self.proPar:SetActive(false)
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-- self.nameText.transform.parent.gameObject:SetActive(false)
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-- self.elementImg.transform.parent.gameObject:SetActive(false)
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-- else
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-- self.nameParent:SetActive(true)
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-- self.proPar:SetActive(true)
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-- self.nameObj:SetActive(false)
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-- end
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-- else
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-- self.nameObj:SetActive(false)
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-- end
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self.nameObj:SetActive(true)
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self.nameParent:SetActive(false)
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self.proPar:SetActive(false)
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self.nameText.transform.parent.gameObject:SetActive(false)
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self.elementImg.transform.parent.gameObject:SetActive(false)
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else
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self.nameParent:SetActive(true)
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self.proPar:SetActive(true)
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self.nameObj:SetActive(false)
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end
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else
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self.nameObj:SetActive(false)
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end
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end
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--
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@ -86,20 +86,22 @@ function PlayerView:onCreate(go, role, position, root)
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Util.GetGameObject(go, "GameObject/pro"):GetComponent("Image").sprite = self.spLoader:LoadSprite(GetProStrImageByProNum(role.roleData.element))
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self.nameObj=Util.GetGameObject(go, "GameObject")
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self.nameObj:SetActive(false)
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if BattlePanel and BattlePanel.guideType then
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LogError("11111111111111==="..BattlePanel.guideType)
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if BattlePanel.guideType==3 then
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LogError("222222222")
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self.nameParent:SetActive(true)
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self.proPar:SetActive(true)
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else
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self.nameParent:SetActive(false)
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self.proPar:SetActive(false)
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end
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else
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self.nameParent:SetActive(false)
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self.proPar:SetActive(false)
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end
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-- if BattlePanel and BattlePanel.guideType then
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-- LogError("11111111111111==="..BattlePanel.guideType)
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-- if BattlePanel.guideType==3 then
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-- LogError("222222222")
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-- self.nameParent:SetActive(true)
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-- self.proPar:SetActive(true)
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-- else
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-- self.nameParent:SetActive(false)
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-- self.proPar:SetActive(false)
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-- end
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-- else
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-- self.nameParent:SetActive(false)
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-- self.proPar:SetActive(false)
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-- end
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self.nameParent:SetActive(true)
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self.proPar:SetActive(true)
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self.bg1.sprite = self.spLoader:LoadSprite(GetBattleHeroCardStarBg[role.roleData.star])
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self.bg2.sprite = self.spLoader:LoadSprite(GetHeroCardStarFg[role.roleData.star])
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self.starGrid = Util.GetGameObject(go, "StarGrid")
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