【抽卡】仙缘汇聚箱加入山河社稷图星数条件
parent
40fcabaf55
commit
bfbc185604
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@ -7,8 +7,9 @@ local sortingOrder=0
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local lotterySetting=ConfigManager.GetConfig(ConfigName.LotterySetting)
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local specialConfig=ConfigManager.GetConfig(ConfigName.SpecialConfig)
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local itemConfig=ConfigManager.GetConfig(ConfigName.ItemConfig)
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local s --s1 消耗道具 s2消耗数量
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local b --充值数
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local _CostItem --s1 消耗道具 s2消耗数量
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local _Con_Recharge --充值数
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local _Con_Star --充值数
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function this:InitComponent(gameObject)
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this.spLoader = SpriteLoader.New()
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@ -22,7 +23,7 @@ end
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function this:BindEvent()
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Util.AddClick(this.okBtn,function()
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if BagManager.GetItemCountById(94)< tonumber(s) then
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if BagManager.GetItemCountById(94)< tonumber(_CostItem) then
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PopupTipPanel.ShowTip(Language[11585])
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return
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end
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@ -45,16 +46,23 @@ function this:OnShow(_parent,...)
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parent=_parent
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sortingOrder =_parent.sortingOrder
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local args = {...}
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s=lotterySetting[RecruitType.RecruitBox].CostItem[1][2]
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b=tonumber(specialConfig[49].Value)
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_CostItem=lotterySetting[RecruitType.RecruitBox]._CostItem[1][2]
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local con = string.split(specialConfig[49].Value, "#")
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_Con_Recharge = tonumber(con[1])
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_Con_Star = tonumber(con[2])
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this.titleText.text=Language[11587]
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this.text1.text=string.format(Language[11588],s)
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this.text1.text=string.format(Language[11588],_CostItem)
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this.text2.text=Language[11589] --后续改成读表
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this.text3.text=Language[11590]..string.format(MoneyUtil.GetMoneyUnitName(),b)..Language[11591]
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this.text3.text= string.format("充值%s元或山河社稷图累计星数到达%s开启", string.format(MoneyUtil.GetMoneyUnitName(), _Con_Recharge), _Con_Star)
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--Language[11590]..string.format(MoneyUtil.GetMoneyUnitName(),_Con_Recharge)..Language[11591]
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local isUnlock = VipManager.GetChargedNum() >= _Con_Recharge or FightLevelManager.GetAllChapterStars() >= _Con_Star
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this.curNum.text=string.format(Language[11586],BagManager.GetItemCountById(94))
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Util.SetGray(this.okBtn,VipManager.GetChargedNum()<b)
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this.okBtn:GetComponent("Button").interactable=VipManager.GetChargedNum()>=b
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this.text3.gameObject:SetActive(VipManager.GetChargedNum()>=0 and VipManager.GetChargedNum()<b)
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Util.SetGray(this.okBtn, not isUnlock)
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this.okBtn:GetComponent("Button").interactable = isUnlock
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this.text3.gameObject:SetActive(not isUnlock)
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end
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function this:OnClose()
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